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Overall battle outcomes
RADAGA 4.6 vs all opponents
3 vs 2 3 vs 1 2 vs 2 2 vs 1 1 vs 2 1 vs 1
Luck Kills Losses Luck Kills Losses Luck Kills Losses Luck Kills Losses Luck Kills Losses Luck Kills Losses
Assault 0% 1734 1500 0% 987 516 +5% 15 19 -3% 46 38 -1% 1 3 -5% 19 33
Defend 0% 1667 1995 -1% 474 977 0% 66 42 -10% 31 65 +10% 21 4 0% 39 28
Total 0% 3401 3495 -1% 1461 1493 +1% 81 61 -7% 77 103 +8% 22 7 -2% 58 61
RADAGA wrote:but what is the point, when you win 10 times in a row a 3x1, and then lose six in a row the next 3x1 you attempt
the average results are fine, but that game in particular is ruined because of a ridiculous streak that is totally surreal and should not be seen.
RADAGA wrote:Again, I know it AVERAGES out.
but what is the point, when you win 10 times in a row a 3x1, and then lose six in a row the next 3x1 you attempt
the average results are fine, but that game in particular is ruined because of a ridiculous streak that is totally surreal and should not be seen.
again, today, I won a bunch of attacks, but I did lost five in a row for a 3x1.
"oh, but it averaged out, you see"
yeah, of course... but say that toi that stack of 8 armies that got reduced to 2 trying to kill a 1
"yeah, but your overall stats show...."
I am not complaining about my overal stats, ranking or anything. I am just perceivingh something fishy, and I am trying to point it out for you, I dont expect anything to bo "better" for me if thay are fixed, in the long run. I just think that, if there is someting weird, it cant simply be dismissed by a "it´s random, it COULD happen". Heck,. anything COULD happen. you can log one day, and roll a thousand "ones" in sequence. It´s random.
But "it could happen" cannot be translated automatically to "since it could happen, everything is just fine"
Hannibał wrote:Not whining, because risk is a game of chance. But is it just me that weekend morning rolls seem the worst? Ill wake up and play all my games, and a lot of times stop midway with terrible streaks of dice and come back in the afternoon much better. Anyone else?
Maybe its just I'm tired and make more mistakes after waking up? (Ex: Auto attacking)
RADAGA wrote:Yes, I do see. The problem is something called laws of probability. You should see some weird results, if you roll enough times. The problem is that there is a percentage of chance you should see them. For example, the odds of losing six 3x1 in a row are 1 to 750
AndyDufresne wrote:Sometime, I want to see a breakdown of your posting stats, in regards to: seeing how many times you mention the word 'dice' over the course of your time here on CC, in addition to how many Posts you've created in Dice Topics, and how many unique Dice Topics you've posted in total.
--Andy
RADAGA wrote:Yes, I do see. The problem is something called laws of probability. You should see some weird results, if you roll enough times. The problem is that there is a percentage of chance you should see them. For example, the odds of losing six 3x1 in a row are 1 to 750
So you should see one of those occourences, or something even worse, once every 750 rolls, more or less.
So, the question is "when was the last time you lost more than FIVE armies in a row, on a 3x1 roll?" if the answer is once every seven hundred and fifity rolls, you are on the average. If you sey "once every 4 hundred rolls" that means you are very unlucky, and find 3 bad rolls when the averages say you should find 2 - not a big deal.
BUT if you answer "once every hundred rolls" it means you find them seven times more than what the probability should be. So,forget about biased perceptions and such. Look at your overal dice. You have two thousand 3x1 battles fought. How many times you remember hitting a 3x1 more than five times, losing every time? More than thrice in your whole CC life? That means either you are unlucky or the 1-in-750 event is happening more frequently than 1-every-750 times for everyone. If the first option is the real one, I suggest sacrificing a virgin to some god or goddess. If you dont like blood, sacrifice a virgin CD.
If the second option is the truth, meaning everyone see 1-in-750 events more often than once every seven hundred and fifty attacks they make, then something is wrong with the dice values accquiral method.
That is different than saying there is something wrong with the AVERAGE results, mind you. Example> losing three 3x1 in a row is 1-in-27 If you make 27 attacks, the odds for individual attacks is more or less 33% for the defender. So every 30 attacks you make, you should expect to lose 10 armies. BUT you should expect to lose more then 3 in a roll only ONCE.
Imagine the two scenarios below
Win, Lose, win, lose, win, win, win, lose, win, win, lose, lose, lose, win, win, win, lose, win, win, lose, win, win, win, win, lose, win, win, lose, win, win = 20 wins, 10 loses, 1 streak
Win, win, win, lose, lose, lose, win, win, win, win, win, lose, lose, lose, win, win, win, win, lose, win, win, win, win, lose, lose, lose, win, win, win, win = 20 wins, 10 loses, 3 streaks
BOTH have perfect 66,6%/33,3% win/lose distribuition, but the second string fail to comply with the streak chance odds.
kachiun wrote: ...
I'd like to see the algorithm on witch this special comparasing cude is built. Is it in some forum or something? It would realy show everybody how the randomness "works".
From the Help Page wrote:19. How does the dice work?
We have a series of 50,000 true random numbers from Random.org. Each time the game engine processes an assault or auto-assault, it select a random spot in the series to read from using a pseudo-random computer function. Each time the game engine rolls the dice, the next number is read in sequence from the series (e.g. in a 3v1 attack 4 numbers are read sequentially). The series of 50,000 true random numbers from Random.org is replaced every hour. As of June 2010 we process 1,000,000 assaults per day.
kachiun wrote:I'd like to see the algorithm on witch this special comparasing cude is built. Is it in some forum or something? It would realy show everybody how the randomness "works".
AndyDufresne wrote:kachiun wrote: ...
I'd like to see the algorithm on witch this special comparasing cude is built. Is it in some forum or something? It would realy show everybody how the randomness "works".From the Help Page wrote:19. How does the dice work?
We have a series of 50,000 true random numbers from Random.org. Each time the game engine processes an assault or auto-assault, it select a random spot in the series to read from using a pseudo-random computer function. Each time the game engine rolls the dice, the next number is read in sequence from the series (e.g. in a 3v1 attack 4 numbers are read sequentially). The series of 50,000 true random numbers from Random.org is replaced every hour. As of June 2010 we process 1,000,000 assaults per day.
--Andy
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