Moderator: Cartographers

 Tisha
				Tisha
			



















 
		
 ender516
				ender516
			










 
		
 HighlanderAttack
				HighlanderAttack
			




















 
		
 ender516
				ender516
			










 
		<positions
<position><territory>Suchet</territory>
<territory>Pratzen</territory></position>
<position><territory>Kellerman</territory>
<territory>Skolnitz</territory></position>
<position><territory>Caffarelli</territory>
<territory>Telnitz</territory></position>
</positions>
 pamoa
				pamoa
			





















 
		
 greenoaks
				greenoaks
			




















 
		pamoa wrote:in a 2 player game you have one red one green one neutral
as in such games territories are always splitted in 3


 natty dread
				natty dread
			












 
		
 Tisha
				Tisha
			



















 
		
 ender516
				ender516
			










 
		Tisha wrote:Sorry I'm clueless about gameplay. I am reading all this, just clueless as of how to fix it..
Tisha wrote:thenobodies80 wrote:Blue numbers are a bit hard to see on Cape Breton, I suggest to move the coords few pixels down, where you have a lighter color.
http://h1.ripway.com/Tisha1276/Golfe.xml
better?


 thenobodies80
				thenobodies80
			






















 
		thenobodies80 wrote:Tisha wrote:Sorry I'm clueless about gameplay. I am reading all this, just clueless as of how to fix it..
Tisha you have only to code 3 regions to start neutral, maybe Goose Bay, Saint John and Avalon Peninsula.
In this way you'll have 31 regions at the start, that is a good number, and a just a 2% that any player start with a 4 regions bonus.
Starting positions are not necessary in this case.

 ender516
				ender516
			










 
		
 Coleman
				Coleman
			












 
		

 DiM
				DiM
			















 
		DiM wrote:coleman giving feedback on a map. after such a long time. is this a one time only occasion or are you back in the foundry?

 Coleman
				Coleman
			












 
		Coleman wrote:
@Tisha, It looks like you have a solid XML person but it seems you may be aprehensive about the neutrals suggestion (or I am completely misreading the convo which is 1000% possible). If you need any help let me know.


 Tisha
				Tisha
			



















 
		Tisha wrote:I really dislike neutrals on a map, but understand that the games on the map can be decided before you even get a first turn..

 Coleman
				Coleman
			












 
		Coleman wrote:It seems that the +2 bonus regions are so well connected to the surrounding areas that keeping them can be very difficult.

 thenobodies80
				thenobodies80
			






















 
		
 Tisha
				Tisha
			



















 
		 
 drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".

 jefjef
				jefjef
			














 
		


 MrBenn
				MrBenn
			


















 
		jefjef wrote:Very nice map!
New Brunswick - considering it's location + number of border terts + the terts that have to be defended just to hold it probably should be a +3.


 thenobodies80
				thenobodies80
			






















 
		thenobodies80 wrote:jefjef wrote:Very nice map!
New Brunswick - considering it's location + number of border terts + the terts that have to be defended just to hold it probably should be a +3.
Tisha, what do you think about this?
I was going to quench this one, but I'd like to understand what's your opinion about the above before doing it.

 Tisha
				Tisha
			



















 
		
 thenobodies80
				thenobodies80
			






















 
		
 thenobodies80
				thenobodies80
			






















 
		Users browsing this forum: No registered users