Conquer Club

RuneScape Map [Abandoned]

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby PimpCaneYoAss on Fri Apr 06, 2007 3:50 pm

its relly the rivers but a blue dot alone was hard to see so i gave it a white background i could remove the impassible thing altogether from the legend if you think its self explanitory
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby fireedud on Fri Apr 06, 2007 3:53 pm

You could keep, but imstead of a dot, make it more river-like.
Cook fireedud
 
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm

Postby PimpCaneYoAss on Fri Apr 06, 2007 4:02 pm

Fixed but i didnt make a whol new post for that one thing
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby PimpCaneYoAss on Fri Apr 06, 2007 4:05 pm

Does anyone know how i can change the poll?
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby johloh on Fri Apr 06, 2007 4:06 pm

pm andy or keyogi with a link to the front page and they will clear it...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
User avatar
Major johloh
 
Posts: 472
Joined: Mon Dec 04, 2006 12:58 pm
Location: San Francisco

Postby PimpCaneYoAss on Fri Apr 06, 2007 4:29 pm

This map isnt ready for that yet
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby johloh on Fri Apr 06, 2007 4:31 pm

Does anyone know how i can change the poll?
um, you just asked for it...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
User avatar
Major johloh
 
Posts: 472
Joined: Mon Dec 04, 2006 12:58 pm
Location: San Francisco

Postby PimpCaneYoAss on Fri Apr 06, 2007 4:35 pm

ohhhh ok

I thought u meant that andy will clear the map like approve it
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby unriggable on Fri Apr 06, 2007 4:38 pm

MY EYES! TOO BRIGHT!
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby CaptainPlanet on Fri Apr 06, 2007 4:46 pm

unriggable wrote:MY EYES! TOO BRIGHT!


Turn down the brightness on your monitor
Private CaptainPlanet
 
Posts: 132
Joined: Wed Feb 14, 2007 6:21 pm
Location: Bankhead

Postby PimpCaneYoAss on Fri Apr 06, 2007 4:58 pm

NEW UPDATE 4/6/07
Image
Changes
-Port image
-Darkened
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby fireedud on Fri Apr 06, 2007 7:20 pm

The impassable image still looks odd, but I think it'll manage.
Cook fireedud
 
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm

Postby PimpCaneYoAss on Fri Apr 06, 2007 9:08 pm

NEW UPDATE
Image
Changes
-Impassible key[/img]
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby PimpCaneYoAss on Sat Apr 07, 2007 9:12 am

NEW UPDATE 4/7/07
Image
Changes
-Small Version
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby t.e.c on Sat Apr 07, 2007 9:19 am

i dunno if this has been said, but i think you need to tone down the seas some. they are distracting from the map itself and make it difficult to read the legend
Corporal t.e.c
 
Posts: 298
Joined: Sat Dec 09, 2006 10:55 am
Location: aichi, japan

Postby fireedud on Sat Apr 07, 2007 9:35 am

But now the impassable things look clear.
Cook fireedud
 
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm

Postby PimpCaneYoAss on Sat Apr 07, 2007 9:50 am

NEW UPDATE 4/7/07
Image
Changes
-Lowered texture on water
-Removed the impassible key
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby fireedud on Sat Apr 07, 2007 9:53 am

cool, you should add the black night's fortress, you have the dark night's there.
Cook fireedud
 
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm

Postby PimpCaneYoAss on Sat Apr 07, 2007 9:54 am

Well right now i have 50 countries...i dont no if this would cause any problems so if it would i could add it. Thanks.
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby fireedud on Sat Apr 07, 2007 10:07 am

well lets see:

50 countries:
6 player game- 8 territoreis per player, 2 neutruels
5 " " - 10 teritories per player
4 " " - 12 " " " , 2 Neutruels
3 " " - 16 " " " , 2 "

51 countries:
6- 8 terirtories per player, 3 nuetruels
5- 10" " " , 1 "
4- 12" " " , 3 "
3- 17 " " '


52 countries:
6- 8, 4 neutruels
5, 10, 2"
4- 13
3- 17, 1 neutruel

53 countries:
6-8,5 neutruels
5-10,3"
4-13, 1"
3, 17- 2"

54 countries:
6- 9
5- 10, 4 neutruels
4- 13, 2 neutruels
3- 18
Last edited by fireedud on Sat Apr 07, 2007 10:44 am, edited 1 time in total.
Cook fireedud
 
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm

Postby fireedud on Sat Apr 07, 2007 10:09 am

Now you can see if it's worth it ^ and I know I made some spelling errors, but it still should be understandable.
Cook fireedud
 
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm

Postby PimpCaneYoAss on Sat Apr 07, 2007 10:39 am

I want to keep the number of neutral terriories to a minimal so i think ill stick with 50.
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby Bad Speler on Sat Apr 07, 2007 10:41 am

Now, i havent played runescape in a while, but this brings back memories (horrible ones). It looks accurate from what I remember but I remember that the chaos temple is actually where you have the graveyard of shadows right now
Highest Score: 2532
Highest Position: 69 (a long time ago)
User avatar
Sergeant 1st Class Bad Speler
 
Posts: 1027
Joined: Fri Jun 02, 2006 8:16 pm
Location: Ottawa

Postby PimpCaneYoAss on Sat Apr 07, 2007 10:45 am

I was thinking that when you said that but its accurate...thanks for the help and yes i agree with those memories lol

http://www.runescape-tip.com/images/rsmap-05jan06.jpg

Its in the top rightl
Last edited by PimpCaneYoAss on Sat Apr 07, 2007 10:49 am, edited 1 time in total.
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby fireedud on Sat Apr 07, 2007 10:49 am

PimpCaneYoAss wrote:I want to keep the number of neutral terriories to a minimal so i think ill stick with 50.


I edited my post, and it looks like 54 might also be a good number.

I have some idea, not sure if it'll make it cluttered, though.

Add black nights fortress above ice moutain. (51)
Add barbarian village below edgeville. (52)

split varrock and fally into east and west. (54)
Cook fireedud
 
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users