
Moderator: Cartographers

 isaiah40
				isaiah40
			













 
		
 Victor Sullivan
				Victor Sullivan
			

















 
			
 Victor Sullivan
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			 ManBungalow
				ManBungalow
			






















 
		
 Gillipig
				Gillipig
			

















 
		 ManBungalow
				ManBungalow
			






















 
		

 The Bison King
				The Bison King
			
















 
		 
 

 koontz1973
				koontz1973
			




















 
		

 natty dread
				natty dread
			












 
		natty_dread wrote:You have lots of different types of territories, all colour-coded. I think you need to come up with distinctive icons for different territories - the colours are not very intuitive, it's hard to read the map when you constantly have to check what colour means what.

 AndyDufresne
				AndyDufresne
			











 
			

 Bruceswar
				Bruceswar
			
































 
		 The mountain territ could be a lighthouse since you can light a beacon there.  (though lightouses are often close to the shore so I don't know about that!) The normal territs should probably not be redone because it would look confusing if all territs were special! Trail could be a tiger or some sort of predator since it's a decay area because of the predators. Shelter could be small camp and Headland could be a hill!
 The mountain territ could be a lighthouse since you can light a beacon there.  (though lightouses are often close to the shore so I don't know about that!) The normal territs should probably not be redone because it would look confusing if all territs were special! Trail could be a tiger or some sort of predator since it's a decay area because of the predators. Shelter could be small camp and Headland could be a hill!
 Gillipig
				Gillipig
			

















 
		
 TaCktiX
				TaCktiX
			















 
		 isaiah40
				isaiah40
			













 
		natty_dread wrote:You have lots of different types of territories, all colour-coded. I think you need to come up with distinctive icons for different territories - the colours are not very intuitive, it's hard to read the map when you constantly have to check what colour means what.
The land-sea transition could be more defined. The edges of the land seem a bit blurry. If you want to soften the transition, you can use a glow or a shadow around the land, but the shoreline should be sharper.
 ManBungalow
				ManBungalow
			






















 
		

 natty dread
				natty dread
			












 
		

 RjBeals
				RjBeals
			






 
			natty_dread wrote:The coastline looks much better now. But maybe you could extend the glow to the rivers as well?
You could also try a darker glow...

 DiM
				DiM
			















 
		DiM wrote:natty_dread wrote:The coastline looks much better now. But maybe you could extend the glow to the rivers as well?
You could also try a darker glow...
this could work but in my experience the glow doesn't produce the best results.
it is better to work with dodge and burn and go along the coastline to produce better and more realistic results.
the glow is too uniform and artificial.
so you simply select the water layer, take the dodge tool with a soft brush and begin working the shoreline that will create the impression of shallow waters. also you can tweak the force of the dodge for better results.
then take the burn tool and work with it where the water is supposed to be deeper.


 natty dread
				natty dread
			












 
		natty_dread wrote:DiM wrote:natty_dread wrote:The coastline looks much better now. But maybe you could extend the glow to the rivers as well?
You could also try a darker glow...
this could work but in my experience the glow doesn't produce the best results.
it is better to work with dodge and burn and go along the coastline to produce better and more realistic results.
the glow is too uniform and artificial.
so you simply select the water layer, take the dodge tool with a soft brush and begin working the shoreline that will create the impression of shallow waters. also you can tweak the force of the dodge for better results.
then take the burn tool and work with it where the water is supposed to be deeper.
Ah, that is very true. Although I would recommend not altering the water layer itself. Instead, create an empty layer on top of it, set it on soft light, and simply paint it with paint brush, using black or white - this way you can later adjust the glow or easily remove it if you decide you don't like it.


 DiM
				DiM
			















 
		DiM wrote:natty_dread wrote:DiM wrote:natty_dread wrote:The coastline looks much better now. But maybe you could extend the glow to the rivers as well?
You could also try a darker glow...
this could work but in my experience the glow doesn't produce the best results.
it is better to work with dodge and burn and go along the coastline to produce better and more realistic results.
the glow is too uniform and artificial.
so you simply select the water layer, take the dodge tool with a soft brush and begin working the shoreline that will create the impression of shallow waters. also you can tweak the force of the dodge for better results.
then take the burn tool and work with it where the water is supposed to be deeper.
Ah, that is very true. Although I would recommend not altering the water layer itself. Instead, create an empty layer on top of it, set it on soft light, and simply paint it with paint brush, using black or white - this way you can later adjust the glow or easily remove it if you decide you don't like it.
or just make a duplicate of the water layer then work on it while keeping the original water layer hidden



 natty dread
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		 ManBungalow
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		 ManBungalow
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