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2012 AA [PREMIUM PRIZE] Round 04 of 22 - [Rescued]

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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]

Postby Fuzzy316 on Tue Nov 01, 2011 10:16 pm

In please. A good challenge to the regular style of play.

2 player: Doodle Earth, Flat, Sunny, Chained
4 player: 8 thoughts, escalating, foggy, Unlimited
8 player: Hive, escalating, chained, foggy
Last edited by Fuzzy316 on Thu Nov 03, 2011 3:55 am, edited 1 time in total.
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]

Postby wendall2000 on Tue Nov 01, 2011 11:17 pm

In please!

2P: Classic, No Spoils, Adjacent

4P: Supermax, No Spoils, Adjacent

8P: World 2.0, Flat, Chained

Thanks!
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]

Postby MattiWacklin on Tue Nov 01, 2011 11:36 pm

In please!

2p doodle, no spoils, fog

4p san fran, flat rate, fog

8p, pyramids, flat rate, fog
Last edited by MattiWacklin on Fri Nov 04, 2011 2:29 pm, edited 1 time in total.
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]

Postby dragon dor on Wed Nov 02, 2011 12:44 am

dragon in :twisted:
map 2 players king court escalating fog
map 4 player new world escalating fog
map 8 player feudal epic escalating fog
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]

Postby br4nd0n2002 on Wed Nov 02, 2011 2:44 am

2 Player:Lunar war
auto Seq None Chained Fogged
4 player:Classic
auto seq esc chained fogged
8 player:Doodle
Manual Seq sec chain Sunny
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]

Postby Lalloq on Wed Nov 02, 2011 4:49 am

In please !
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]

Postby imstillurdaddy on Wed Nov 02, 2011 6:40 am

2 Ireland No Chained
4 Flanders No Chained
8 Fractured America No Chained
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]

Postby arno30 on Wed Nov 02, 2011 7:14 am

i'm sure in, mister AA !
2p luxembourg
4p france
8p france
all in seq, chained, flat
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]

Postby nebsmith on Wed Nov 02, 2011 9:25 am

In please

2 player: Imperium Romanum
4 player: Conquer Rome
8 player: Hive
All - No Spoils/Chained
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [29/???]

Postby God Emperor Q on Wed Nov 02, 2011 2:26 pm

In please :D
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [11/???]

Postby OliverFA on Wed Nov 02, 2011 6:24 pm

dittoeevee8888 wrote:in please! Random, Escalating, Chained for all players.

Just wondering though, what's the difference between major and minor infractions? [like an example of a minor infraction would be helpful]

Thanks!


A minor infraction is something that can be fixed inside the game. Like let's say you double attack, but by not attacking your next turn things get fixed. A major infraction would be attacking 3 or 4 territories in a row, making very difficult to fix the game.

Experience says that sooner or later everybody makes minor infractions, and they get fixed with in-game actions and/or with minor point adjustments. Only when infractions are repeated again and again have been needed to take stronger actions.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [30/???]

Postby OliverFA on Wed Nov 02, 2011 6:43 pm

eddie2 is temporally banned from the forum, so I am posting here to reserve a spot for him by his request.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [31/???]

Postby OliverFA on Wed Nov 02, 2011 6:53 pm

Copying imstllyourdaddy setting here

2 Ireland No Chained
4 Flanders No Chained
8 Fractured America No Chained
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [32/???]

Postby fumandomuerte on Wed Nov 02, 2011 8:53 pm

In please.

2 Players: Arms Race!, No Spoils, No Fog, Chained
4 Players: Peloponnesian War, No Spoils, No Fog, Chained
8 Players: Supermax, Flat Rate, No Fog, Chained

Sorry but I don't think playing an AA tournament with fog is a good idea :(
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [32/???]

Postby DoomYoshi on Wed Nov 02, 2011 10:06 pm

Doomyoshi
2:Stalingrad
No Spoils
Adjacent
4:Iberia
Flat Rate
Chained
8:Conquer Man
Escalating
Unlimited

What are the round limits?
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [32/???]

Postby OliverFA on Thu Nov 03, 2011 4:16 am

fumandomuerte wrote:In please.

2 Players: Arms Race!, No Spoils, No Fog, Chained
4 Players: Peloponnesian War, No Spoils, No Fog, Chained
8 Players: Supermax, Flat Rate, No Fog, Chained

Sorry but I don't think playing an AA tournament with fog is a good idea :(


Did I say FoG is possible? Them I am afraid it was a mistake on my part. Of course all games have to be sunny
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [32/???]

Postby OliverFA on Thu Nov 03, 2011 5:25 am

DoomYoshi wrote:Doomyoshi
2:Stalingrad
No Spoils
Adjacent
4:Iberia
Flat Rate
Chained
8:Conquer Man
Escalating
Unlimited

What are the round limits?


Round limit will be 50 turns
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [32/???]

Postby fumandomuerte on Thu Nov 03, 2011 5:30 am

OliverFA wrote:
fumandomuerte wrote:In please.

2 Players: Arms Race!, No Spoils, No Fog, Chained
4 Players: Peloponnesian War, No Spoils, No Fog, Chained
8 Players: Supermax, Flat Rate, No Fog, Chained

Sorry but I don't think playing an AA tournament with fog is a good idea :(


Did I say FoG is possible? Them I am afraid it was a mistake on my part. Of course all games have to be sunny

Sorry Oliver, I confused the tourneys!
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [34/???]

Postby denominator on Thu Nov 03, 2011 11:53 am

I'm in.

2 players games: Australia, None, Adjacent.

4 players games: Clandemonium, None, Chained.

8 players games: First Nations Americas, None, Chained.
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [34/???]

Postby general cod on Thu Nov 03, 2011 5:10 pm

Get this fish in please - classic or random, not fussy :)
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [32/???]

Postby OliverFA on Thu Nov 03, 2011 6:07 pm

fumandomuerte wrote:
OliverFA wrote:
fumandomuerte wrote:In please.

2 Players: Arms Race!, No Spoils, No Fog, Chained
4 Players: Peloponnesian War, No Spoils, No Fog, Chained
8 Players: Supermax, Flat Rate, No Fog, Chained

Sorry but I don't think playing an AA tournament with fog is a good idea :(


Did I say FoG is possible? Them I am afraid it was a mistake on my part. Of course all games have to be sunny

Sorry Oliver, I confused the tourneys!


No prob ;)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [36/???]

Postby OliverFA on Thu Nov 03, 2011 6:10 pm

I will probably post the player lists this Monday. In this list I will list all the players that have joined until now and their choices (or default choices if they have not specified any choice). For the moment we are 36 players. 28 more players and the winner of the 1st round will get a Premium Prize... ;)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [36/???]

Postby saraith on Fri Nov 04, 2011 2:14 am

I was too late to get in on the last one, but not this time!

in please :)
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To grow, first you must learn.
To learn, first you must listen.
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [36/???]

Postby brett2000 on Fri Nov 04, 2011 4:14 am

In Please

2 Players - Europe 1914 No spoils Chained
4 Players - Egypt Upper No spoils Chained
8 Players - Jamacia Nuclear spoils Chained

Cheers
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Re: 2012 Adjacent Attacks [PREMIUM PRIZES] [36/???]

Postby OliverFA on Fri Nov 04, 2011 6:19 am

saraith wrote:I was too late to get in on the last one, but not this time!

in please :)


Glad to see you will be able to take part this time :-)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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