greenoaks wrote:the graphics are awesome.
i like the idea of a modern day Circus Maximus, or should that be post-modern.
gameplay at first is difficult to follow as there is so much going on, but then so does Stalingrad.
greenoaks wrote:Holding cell plus connecting guard +2 there seems to be 2 connecting guards. is that bonus for holding either 1 of those guards with the entire 4 cells or for holding the 2 cells on the left or right with the matching coloured guard?
greenoaks wrote:the first post mentions a win objective but i can't see that mentioned on the map.
later in the first post it says the Warden resets. how does that work with the Warden being a terit you must hold to achieve the win objective?
by the way, i m sure I saw in the past 5 years a movie with vin diesel i think it was (or some other rocket scientist) in which he had to do a death race in a prison to stay alive.. does it ring a bell to anyone?
Victor Sullivan wrote: "Warden borders armory" should go with all of the Warden stuff in that box with the badge
Sniper diagram. I think you should use arrows there instead of "2 DEEP" and "3 DEEP".
get out on the track, so I think a +1 per 2 or 3
eliminate the +2 per 3 with the Snipers, as I think their bombarding abilities are good enough, since they would be good tools for cards
Oh, and one other tiny thing: The Aryan Bros and the Red Saints appear to have the same car
Victor Sullivan wrote:Looks good! One clarification: Is it +2 per Guard Tower, or +2 for any 1 Guard Tower? That is, if I'm holding 2 Guard Towers, do I get +2 or +4?
tec805 wrote:Victor Sullivan wrote:Looks good! One clarification: Is it +2 per Guard Tower, or +2 for any 1 Guard Tower? That is, if I'm holding 2 Guard Towers, do I get +2 or +4?
+2 per would make more sense and what we had thought, but clarification of the wording is needed, thanks for pointing it out.
How exactly would you word it in the legend? Now that we added a piece of texture to the key and put numbers on the tower can we just go back to "Guard Tower +2"?
therev1957 wrote:Awesome map Ted...when it is done you can teach me how to play it
riskllama wrote:Koolbak wins this thread.
KoolBak wrote:I, for one, LOVE it! Well done - hope it comes to fruition
grifftron wrote:Thanks for the thoughts Maert... ted sent me your convo on skype so I can see what was said.
Mostly graphics, which I will for sure work on... but I think the big thing right now is working on game play of course.
Once game play actually passes, i can actually work full on the graphics, the problem with doing graphics now is things always change and it would suck to work 4-5 hours on 1 little detail only to see it changed.
I do understand graphics are not the best atm but they will change after game play is done, but if clearing up the graphics a bit helps clarify the gameplay then OK
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