by Rodion on Mon Nov 14, 2011 1:15 am
Rodion's claiming guide
1 - What's a claim?
Claiming is the act of disclosing your role (and, in flavoured games, also your name).
2 - What are the 2 types of claims and when should they happen?
Claims can be forced or voluntary.
A forced claim is a claim that happens when its subject is in real danger of getting lynched. Claiming for someone that is L-1 or L-2 is their last shot at surviving. If the deadline is far away, you should be claiming when you get to L-2 or L-1. If the deadline is imminent, you might feel forced to claim earlier, because the approach of a deadline can speed things up considerably and you might be lynched before you realize just because deadline was there and "something had to be done".
A voluntary claim is one that is not originated from pressure, but rather from your desire to come forward and shed light in the mistery of the game.
Ideally, townspeople should only claim when forced, unless they have urgent information that can achieve immediate results, such as a cop that got a guilty result the former night or a counterclaim. Claiming voluntarily with no good reason is a bad decision. If you are making a voluntary claim, you should explain in that very post why you decided to claim and which conclusions you bring to the table.
3 - Why am I not supposed to hammer before the lynchee claims?
It doesn't matter how poorly/scummy someone has played, in the end of the day they might be town and you want mafia to be lynched. When all discussion has failed to acquiesce the lynchee, his last chance at surviving is to reveal his identity and all knowledge he has gathered throughout the game.
4 - What's the purpose of letting them reveal their knowledge if I'm set in stone that I will not believe whatever he ends up claiming?
Basically, unless deadline is looming, you have got nothing to lose by waiting! You may not believe the claim, but if that player is lynched and flips town, you can take in good authority everything that he claimed. Even though that will not ressurect him, knowing that player A visited player B during N2 could help you clear/bust someone in the future. If the player that claimed flips mafia, you can simply ignore everything he said.
5 - Since we don't want to lose town power roles and mafia regularly has power role fakeclaims (either given by the mod or created with their own imagination), does that mean mafia is immune to being lynched?
Not at all. You're not supposed to blindly trust any power role claims. In fact, even if they prove that they have the "power" they claim to have, they can still have an anti-town alignment to go with it.
6 - So, how do I know which claims I should trust and which ones I shouldn't?
This is where it gets tricky. As a rule of thumb, I think there are 3-4 claims that, if not countered, can be trusted with a higher degree than others. They are town doctor, town cop, town mason and, depending on the circumstances, town busdriver.
a) cop and doctor - those are the standard town power roles and most games have one or the other (usually both).
b) mason - this one could be a fakeclaim, but it would take a second mafia player lying in other to confirm his partner's lie. That could prove especially troublesome should one of them later die and flip mafia (the other one would be lynched the following day no questions asked), so mafia usually will not have the balls to fakeclaim town mason. If you are a town mason, make sure you ask the mod whether your mason buddy is confirmed town or not (they usually are, but there could be instances in which you can talk at night without knowing his alignment).
c) busdriver - the circumstance I mentioned is playing a balanced game with a good mod. Basically, a mafia busdriver is an extremely powerful role that could break the game by itself, so if someone can prove that he is a busdriver you could probably consider him not mafia if the game is advertised as a serious one and you trust the mod.
You don't think mafia busdriver is extremely powerful?
Scenario A: mafia does not have a roleblocker. No protective role has been yet killed. Cop claims. Cop would usually be protected while he gets investigated every night until mafia can kill the doctor and then risk shooting the cop. Enter the mafia busdriver. By swapping the cop with "player A" and having them kill "player A", they will be killing an unprotected cop (doctor is busy unkowingly protecting "player A").
Scenario B: mafia screws up big. Town is sure that they know the identity of 2 mafia players. They lynch one and let their vigilante / JOAT / inventor get rid of the other during the night. Enter the mafia busdriver. By swapping his mafia buddy with someone else, not only he will be protecting his buddy (and forcing town to "waste" an unnecessary day by lynching him tomorrow), but he will also be killing a second townie that night (mafia already has 1 kill per night).
This is not to mention that mafia busdrivers can force guilty people to be seen as innocent and the other way around by swapping 1 mafia with 1 townie.
7 - How about other roles?
I don't trust them as much, even if they can prove their powers. For instance:
a) a town tracker claim could come from a mafia tracker.
b) a town watcher claim could come from a mafia watcher.
c) a town jailkeeper claim could come from a mafia roleblocker/jailkeeper (not to mention usually only the "blocking" part can be proven).
d) a town roleblocker claim could come from a mafia roleblocker.
8 - So, should I instantly lynch any forced claim other than a doctor/cop/mason/busdriver?
No, unfortunately it's not that simple and I don't have all the answers. What I can say is that games usually have a limited number of town roles in a given power branch (investigative, protective, killing etc), so if a 16-player game has claims of cop, watcher and tracker, it's reasonably safe to assume there is at least one fakeclaim amongst the three.
I had more to write, but it's past 4 am here and I can't think clearly anymore. I hope I can continue this later.