CC Private Message Team 0.5

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CC Private Message Team 0.5

Postby ThrushAAX on Tue Dec 13, 2011 1:09 pm

Greasemonkey script which adds a button in team games to private message entire team. Automatically adds game number to PM message and subject.

Download from http://userscripts.org/scripts/show/177902

Github: https://github.com/thrushaax/addons-for-Conquerclub

Works with latest Firefox and Chrome. It may have issues in the FF 3.x versions.

Changes in version 0.5:
  • Uses CC API to get game info.
  • Shows map name instead of game number in PM subject.
  • Shows game type OR tournament name in PM subject.


Changes in version 0.4:
  • Added https support.
  • jQuery is now included in the script.
  • Script now works in Chrome.
Special thanks to dwilhelmi for chrome support


Changes in version 0.3:
  • You are no longer included in the send to list.


Changes in version 0.2:
  • Should no longer interfere with any other forms.
Last edited by dgz345 on Thu Apr 03, 2014 11:47 am, edited 5 times in total.
Reason: updated first page
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Re: CC Private Message Team 0.3

Postby ender516 on Tue Dec 13, 2011 7:19 pm

Very nice. I hope to study the source to see what is worth stealing improvements I can suggest. :D
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Re: CC Private Message Team 0.3

Postby Nicky15 on Wed Dec 14, 2011 6:07 pm

Thats awesome, thanks :)
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Re: CC Private Message Team 0.3

Postby Hook2 on Wed Dec 14, 2011 11:57 pm

ThrushAAX wrote:Greasemonkey script which adds a button in team games to private message entire team. Automatically adds game number to PM message and subject.

Download from http://userscripts.org/scripts/show/120340

Only really tested in FF 8.0. It may have issues in the FF 3.x versions.

Changes in version 0.3:
  • You are no longer included in the send to list.


Changes in version 0.2:
  • Should no longer interfere with any other forms.



Thank you for making my idea come to life. It is awesome. My clan is enjoying it. What a time saver. Wish I had those skills.
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Re: CC Private Message Team 0.3

Postby macbone on Thu Dec 15, 2011 2:07 am

Brilliant!
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Re: CC Private Message Team 0.3

Postby L M S on Thu Dec 15, 2011 9:53 am

Even though this will only further perpetrate Deli's crazy pm obsession, nice work, great add-on!
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Re: CC Private Message Team 0.3

Postby mcshanester29 on Thu Dec 15, 2011 4:32 pm

Thanks for doing this tool, this is a great add-on!!!
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Re: CC Private Message Team 0.3

Postby ckyrias on Fri Dec 16, 2011 12:45 pm

thanks a lot for this great script!
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Re: CC Private Message Team 0.3

Postby Deli on Fri Dec 16, 2011 4:44 pm

L M S wrote:Even though this will only further perpetrate Deli's crazy pm obsession, nice work, great add-on!


:oops:

Great tool.

(Make your own minds up about whether I mean CCPM or LMS! ) ;)

Although since install, BOB has gone a bit crazy! Hopefully not linked.
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Re: CC Private Message Team 0.3

Postby ThrushAAX on Fri Dec 16, 2011 8:23 pm

Deli wrote:Although since install, BOB has gone a bit crazy! Hopefully not linked.


What is going on with BOB? I did have to fix some conflicts BOB, so any more issues; while surprising; would not actually be that surprising.

I'm glad that you all like it, let me know if you would like anything new or changed. Although I don't have an auto update thing so not sure how anyone would update it...
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Re: CC Private Message Team 0.3

Postby Victor Sullivan on Fri Dec 16, 2011 9:51 pm

How come this is only three-tenths of a tool? I think it's at least half of one.... :P :mrgreen:

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Re: CC Private Message Team 0.3

Postby Deli on Sat Dec 17, 2011 12:31 am

ThrushAAX wrote:
Deli wrote:Although since install, BOB has gone a bit crazy! Hopefully not linked.


What is going on with BOB? I did have to fix some conflicts BOB, so any more issues; while surprising; would not actually be that surprising.

I'm glad that you all like it, let me know if you would like anything new or changed. Although I don't have an auto update thing so not sure how anyone would update it...


Problems that I've only noticed since downloading this add on:

BOB not colour coding or telling me number of troops on the drop down box for each region on deployment.

Once deployed, not taking into account the number of troops deployed for what is available on a particular tert. (Eg, deploy 3 on Sydney, already 3 on it, so have 6, as per BOB it would still be 3)

If you take a region, BOB thinks that you only have 1 troop to attack with.

Then on forts, it is a similar confusing time.

Also it isn't updating the game box, to take into account bonuses etc, again if changed during the turn.

All quite odd. Could be completely unrelated though.
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Re: CC Private Message Team 0.3

Postby Calidrmr on Fri Dec 23, 2011 7:45 pm

this is awesome!! Thanks!
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Re: CC Private Message Team 0.3

Postby Ickyketseddie on Wed Jan 04, 2012 8:50 am

Maybe i'm being stupid and can't see the button but it doesn't seem to work for me? It appears fine in the manage script greasemonkey menu, but not in the pull down menu (next to the monkeys head top right).

Any ideas?
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Re: CC Private Message Team 0.3

Postby sherkaner on Wed Jan 04, 2012 9:17 am

Ickyketseddie wrote:Maybe i'm being stupid and can't see the button but it doesn't seem to work for me? It appears fine in the manage script greasemonkey menu, but not in the pull down menu (next to the monkeys head top right).

Any ideas?


Hmm, it should only show up there if the URL matches 'http://www.conquerclub.com/game.php?game=*', so are you on a game page and not using https?
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