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EvilOtto wrote:KEYOGI wrote:I hate the new Bonus Guide with a passion, I just thought I'd offer something new to try and clear up the confusion. The saying goes that "a picture is worth a thousand words" and I tend to think that theory worked well for the Bonus Guide.
I agree you should use graphics, but you still need to simplify. You have just two rules: 1) you need four-in-a-row to get a bonus. 2) two bonuses cannot share more than one territory.
I had something like this in mind:
It is important that you show examples of how NOT to get a bonus.
Maybe someone can improve on this further?
sully800 wrote:Otto's bonus key is great, but I would include an illustration of 7 in a row to show that it receives a bonus of +4. Perhaps its not necessary, but I think it would clear up any final confusion.
KEYOGI wrote:My only concern is people getting a +14 or any other high bonus in the game and wondering what the hell is going on.
KEYOGI wrote:I'm going to stick this in Vacation for the time being. With two new abstract maps to play and some others in development, I'll let this sit for a while.
Maybe I'll come back to it in September.
Coleman wrote:KEYOGI wrote:I'm going to stick this in Vacation for the time being. With two new abstract maps to play and some others in development, I'll let this sit for a while.
Maybe I'll come back to it in September.
Well I won't try to change your mind except that this looks done to me assuming the XML works right.
Absolutely concur with Max...this map yes is abstract ,but is so different in game play to the other maps it deserves to be finished!max is gr8 wrote:Come back and finish the map it deserves a good finish
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