Moderator: Cartographers
ISN2 wrote:I want a final list of TODOs for this map, I'm tired of making changes and then someone thinks hey let's change the other thing too, this was a contest and was supposed to have the winning map a few changes if required, Not completely changing everything ...
DiM wrote:ISN2 wrote:I want a final list of TODOs for this map, I'm tired of making changes and then someone thinks hey let's change the other thing too, this was a contest and was supposed to have the winning map a few changes if required, Not completely changing everything ...
that's not how map making works.
judging by the lack of interest shown by the map maker and his perception of the map making process depicted in the quote above i think it would be best to see this map binned
AndyDufresne wrote:DiM wrote:ISN2 wrote:I want a final list of TODOs for this map, I'm tired of making changes and then someone thinks hey let's change the other thing too, this was a contest and was supposed to have the winning map a few changes if required, Not completely changing everything ...
that's not how map making works.
judging by the lack of interest shown by the map maker and his perception of the map making process depicted in the quote above i think it would be best to see this map binned
I like the map too much to see it binned.
--Andy
ISN2 wrote:As for the fold I already discussed it, if it's not cool, let me know to remove it like what the map was before it, about changing the placement of names told by isaiah40, I will do that too as soon as I get a final to do list from blue guys ...
guidelines wrote:Once the gameplay, graphics and XML stamps have been awarded, and the Foundry Foreman deems the map ready; your map will enter the Beta phase. This stage is the final testing ground to ensure that there are no critical graphical or gameplay concerns, and to catch any mistakes or omissions in the XML. Beta maps are not completely finished: It is possible that gameplay, graphics or the XML may need to be altered and tweaked in order to add further clarity and perfection to the map. The cartographer(s) must be willing to engage in updating their map, and if any bugs or imbalances that are found they must be attended to in a timely manner by the cartographer(s) or other people designated to fix and alleviate any issues that arise.
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thenobodies80 wrote:ISN2 wrote:As for the fold I already discussed it, if it's not cool, let me know to remove it like what the map was before it, about changing the placement of names told by isaiah40, I will do that too as soon as I get a final to do list from blue guys ...
I can confirm to you that from our part the only concerns are about the fold. In addition what Isaiah40 has already suggested to you here. Everything else looks ready to go.
In any case, since for you this one is the first map to reach the beta stage and you talked about a final to-do list, let me state clear that the beta stamp doesn't mean that the map is finished, in fact :guidelines wrote:Once the gameplay, graphics and XML stamps have been awarded, and the Foundry Foreman deems the map ready; your map will enter the Beta phase. This stage is the final testing ground to ensure that there are no critical graphical or gameplay concerns, and to catch any mistakes or omissions in the XML. Beta maps are not completely finished: It is possible that gameplay, graphics or the XML may need to be altered and tweaked in order to add further clarity and perfection to the map. The cartographer(s) must be willing to engage in updating their map, and if any bugs or imbalances that are found they must be attended to in a timely manner by the cartographer(s) or other people designated to fix and alleviate any issues that arise.
Not saying it will happen to your map, I just want that you are well aware about the possibility.
Nobodies
DiM wrote:ISN2 wrote:I want a final list of TODOs for this map, I'm tired of making changes and then someone thinks hey let's change the other thing too, this was a contest and was supposed to have the winning map a few changes if required, Not completely changing everything ...
that's not how map making works.
judging by the lack of interest shown by the map maker and his perception of the map making process depicted in the quote above i think it would be best to see this map binned
ISN2 wrote:DiM wrote:ISN2 wrote:I want a final list of TODOs for this map, I'm tired of making changes and then someone thinks hey let's change the other thing too, this was a contest and was supposed to have the winning map a few changes if required, Not completely changing everything ...
that's not how map making works.
judging by the lack of interest shown by the map maker and his perception of the map making process depicted in the quote above i think it would be best to see this map binned
And however I thought, I could not see a way to not saying thanks to you for your warm support, so thanks for your warm support
DiM wrote:ISN2 wrote:DiM wrote:ISN2 wrote:I want a final list of TODOs for this map, I'm tired of making changes and then someone thinks hey let's change the other thing too, this was a contest and was supposed to have the winning map a few changes if required, Not completely changing everything ...
that's not how map making works.
judging by the lack of interest shown by the map maker and his perception of the map making process depicted in the quote above i think it would be best to see this map binned
And however I thought, I could not see a way to not saying thanks to you for your warm support, so thanks for your warm support
like it or not my post had the desired effect of motivating you to finally do an update.
it's not the first time i spread tough love around the foundry and in most cases it works.
so your thanks are accepted:P
thenobodies80 wrote:ISN2 can you change that small thing before I send the files to lackattack? I have to say that cairnswk is right on this one.
Nobodies
HighlanderAttack wrote:drop the bonuses down and I think this is a real good map
2=1
3=1
4=2
6=3
8=4
No need to have them so large with a small to medium map. Makes for a much better game.
shoop76 wrote:HighlanderAttack wrote:drop the bonuses down and I think this is a real good map
2=1
3=1
4=2
6=3
8=4
No need to have them so large with a small to medium map. Makes for a much better game.
I agree. To easy to get a big, quick bonus. Otherwise great map.
pamoa wrote:nice poppy small map
but please do something about those 2 and 3 territories zone one can get the bonus at drop
starting position, neutrals or only +1
as you want
I just had a game where my opponent got +5 at the drop !!!
HighlanderAttack wrote:drop the bonuses down and I think this is a real good map
2=1
3=1
4=2
6=3
8=4
No need to have them so large with a small to medium map. Makes for a much better game.
shoop76 wrote:I agree. To easy to get a big, quick bonus. Otherwise great map.
Peter Gibbons wrote:Funny, I was going to come in here to make almost an opposite claim. I dropped Besiktas in a game for the +3... but there are 8 attack routes in for a 3-territory bonus. Makes it almost impossible to defend and, though I've barely kept it in that game, I'm probably the weakest player at the moment.
The situation appears very similar for the other small bonuses, too. I don't think the bonuses are high at all, because if you can keep them, you've definitely earned them--there are no easy bonuses with only 2 or 3 routes in. Look how many attack routes there are into the +2s; the highway system makes things a lot different than other maps that might seem similar.
I won't suggest an increase in the bonus count, because I don't think that will fly. But I would definitely oppose a decrease. I'd suggest splitting bonus areas before a decrease. But I like it as is... gives a different dynamic than other maps.
istanbul39 wrote:Just some suggestions here:
We are missing the most recognized names in the city.
Beyoglu?
Taksim?
Sultan Ahmet?
Levent?
Kadikoy? (it is in the wrong spot. It should be on the Bogazici waterfront facing west)
And also with the connections, identify the metro stations. I would go to an istanbul public transportaion map http://www.iett.gov.tr/en/ and look at the more accurate identifications.
Good start though!
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