Conquer Club

Colony Rendezvous Survival Mafia - Colony/Crew win!

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Postby dcowboys055 on Mon Apr 16, 2007 4:58 pm

got tonkaed wrote:i honestly see no reason to really wait up.


More time to get info.
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Postby for dummies on Mon Apr 16, 2007 5:43 pm

ok this seems to make a lot of sense...but we don't need to lynch him yet. We can wait till the week is over. If we still think he is mafia then we can lynch him. Speed lynches are stupid, you never know what can happen. For example, say there is a mayor who can prevent a lynch...but he is on the bad side!!! If we lynch Puff now he has 4 days of twilight in which to override the lynch. But if we wait till friday then he has only hours at most. This is all unlikely but we should still hold off for now.
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Postby pancakemix on Mon Apr 16, 2007 5:45 pm

The roles have changed. Not all the roles are the same. At least that's how it looks.
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Postby everywhere116 on Mon Apr 16, 2007 5:49 pm

pancakemix wrote:The roles have changed. Not all the roles are the same. At least that's how it looks.


Nah. They have just been colonanized. Like a crewman there would be a colonist here. No powers would change. At least thats how i think it is.
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Postby pancakemix on Mon Apr 16, 2007 5:50 pm

Max said his role changed, and he was a colonist.
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Postby everywhere116 on Mon Apr 16, 2007 5:52 pm

pancakemix wrote:Max said his role changed, and he was a colonist.


No, he said he was a joker.
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Postby pancakemix on Mon Apr 16, 2007 5:57 pm

By colonist I meant member of the colony.
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Postby everywhere116 on Mon Apr 16, 2007 6:25 pm

Oh. Well then I dont know.
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Postby dcowboys055 on Tue Apr 17, 2007 6:53 am

bump
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Postby max is gr8 on Tue Apr 17, 2007 7:03 am

Right we have 100+ pages to go on

I've changed to a person that is useless :cry:
Has anyone elses role changed completely or did the other towns joker die?

I said upon death I'ld be shown as a vanilla townie maybe there was 2 of my role one in each place and one of the person in the other died.

And people my new roles has no investigation sorry
I have an idea because in the last game there was a persuction complex at the end of each day unvote everyone because the people who end the day voting that person die.

But it isn't bad
I'm at school post more later


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Postby Puff on Tue Apr 17, 2007 9:51 am

Ok I know a lot of people are voting now becaus of GT's investigation. What I'm going to say is this. Since everyone's roles have change basing a vote on an investigation from before would make no sense.

If you still have the same role GT target me tonight and everything should be cleared up
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Postby got tonkaed on Tue Apr 17, 2007 9:54 am

my role has not changed. However before anyone uses this line of thinking, i would like to offer the fact that max has already been accused of being somewhat less than forthcoming about what his actual role does, and had our colony not been so terrible at getting on the ball, he likely would have been lynched twice (hence my probably over exuberance to move toward lynch).
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Postby for dummies on Tue Apr 17, 2007 10:57 am

my role has changed slightly now that we have arrived at the colony.
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Postby The1exile on Tue Apr 17, 2007 10:58 am

While the roles have changed, I think it is unlikely (though not impossible) that a former scum role became a townie role.
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Postby max is gr8 on Tue Apr 17, 2007 11:16 am

is it 2 ifferent scum teams is or is it now only one

Maybe autoload decided the role was too powerful so made it only last 4 days (weeks)
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Postby The1exile on Tue Apr 17, 2007 11:19 am

There were strong indications in auto's posts that there was only one mafia on the ship, which was Incandenza who we killed. Also there was no kill once we'd offed him.
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Postby Anarkistsdream on Tue Apr 17, 2007 11:27 am

The1exile wrote:There were strong indications in auto's posts that there was only one mafia on the ship, which was Incandenza who we killed. Also there was no kill once we'd offed him.


That's because we lynched him on the last day of the game.... There were no more nights after that, were there?
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Postby for dummies on Tue Apr 17, 2007 11:35 am

yes there was a night...but nobody died. That makes me suspect that incandenza was the only scum on the ship
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Postby Anarkistsdream on Tue Apr 17, 2007 11:35 am

for dummies wrote:yes there was a night...but nobody died. That makes me suspect that incandenza was the only scum on the ship



Shows what I remember after such a long hiatus...

*crawls back in his corner*
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Postby XenHu on Tue Apr 17, 2007 12:43 pm

for dummies wrote:yes there was a night...but nobody died. That makes me suspect that incandenza was the only scum on the ship



Now if I'm keeping track, that's two scum(Sam Jam was the other one).

So, how many more can we reasonably guess there are left?

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Postby max is gr8 on Tue Apr 17, 2007 12:59 pm

3. Sam Jam (Shapeshifter) - Modkilled Week Three
4. Machiavelli (Shapeshifter Godfather) - Modkilled Week Four

And incandenza

so maybe 3 at most I suspect there was 3 from each game otherwise it would be a bit easy
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Postby XenHu on Tue Apr 17, 2007 1:10 pm

max is gr8 wrote:3. Sam Jam (Shapeshifter) - Modkilled Week Three
4. Machiavelli (Shapeshifter Godfather) - Modkilled Week Four

And incandenza

so maybe 3 at most I suspect there was 3 from each game otherwise it would be a bit easy


Right.. I forgot about Mach..

Hmm..

Following your logic, only one of the remaining Colony players is mafia, the other two being from Rescue Mission.

:-k

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Postby spinwizard on Tue Apr 17, 2007 1:28 pm

prod 4 puff?
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Postby pancakemix on Tue Apr 17, 2007 2:40 pm

Top of the page.
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Postby Anarkistsdream on Tue Apr 17, 2007 2:44 pm

spinwizard wrote:prod 4 puff?


You skimmin' there, man?
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