Conquer Club

Riskopoly (Board Game) [Abandoned]

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby max is gr8 on Mon Apr 16, 2007 1:38 pm

Thankyou spin the more universal the better put places like tokyo on there
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
Corporal max is gr8
 
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future

Postby EvilOtto on Tue Apr 17, 2007 2:15 am

Samus wrote:
Samus wrote:The blue region only has 3 borders right now, Boardwalk, "?", and the 1 bill. I think you need to slide the 50 up so that it touches both the 20 and Short Line.

So, what's going on here? Do you agree this should be addressed or perhaps have good reasoning for why it should stay?

I'm torn on this so was giving it some time to see if anyone else had an opinion. Early on, we had a poll about setting bonuses based on territories/borders or based on position around the board. After "ascending clockwise" won the poll, I tried to find ways to better balance it so that everyone would be happy. I added bills and shifted them to try and justify the clockwise bonuses, but according to the poll the majority wanted the bonuses like this even without the balanced border/territory counts.

I could shift the $50 up, but then blue can take the $20 and reduce his borders by one. In principle, it would give blue another border, but in practice it actually hurts the green continent.

Another possibility is shifting the $50 bill down so it borders 'GO'... but I'd have to shift things around more to do that...

I don't think adding a border is absolutely necessary, but I'm looking for a way to do it without messing something else up.
User avatar
Lieutenant EvilOtto
 
Posts: 132
Joined: Wed Dec 06, 2006 9:39 pm
Location: San Francisco

Postby EvilOtto on Tue Apr 17, 2007 2:39 am

max is gr8 wrote:I still don't like the names of properties use names of maps the unpopular ones being the cheapest the favourites being last

max is gr8 wrote:Thankyou spin the more universal the better, put places like tokyo on there

Thanks for the feedback, Max. I'm pretty sure the majority disagrees with you, but I'll consider doing a poll for it if others post about it (more posts from you about it don't count :wink: )

Here are the reasons I disagree with you:
-Since a majority of players are familiar with the original Monopoly layout, it will be easier to find spaces on the board if they have the familiar names. If the names are all new, spaces will be harder to find (especially when some are written upside-down).

-My interest in doing this map was because I liked the idea of playing Risk on a Monopoly board. I want to attack Reading Railroad! I think if you change the spaces to country names, you might as well change the layout of the spaces to look like a map of the world... then you're just playing Risk.

-I think the 'Special Edition' Monopoly boards with different names (Like Hollywood Monopoly, San Francisco Monopoly, Star Wars Monopoly, etc.) are cliche and dumb. I think people buy them to give as gifts, maybe play them once, then shelve them. They are a marketing gimmick that seem clever the first time you see them but quickly become boring. I don't want to make one of those.
User avatar
Lieutenant EvilOtto
 
Posts: 132
Joined: Wed Dec 06, 2006 9:39 pm
Location: San Francisco

Postby vakEirn79 on Tue Apr 17, 2007 3:31 am

EvilOtto wrote:I could shift the $50 up, but then blue can take the $20 and reduce his borders by one. In principle, it would give blue another border, but in practice it actually hurts the green continent.

Hmm, I'm not seeing this... - if you shift the $50 up to touch the $20, it would also touch Short Line RR. Blue would have to defend Boardwalk, ?, $50, and $1. If Blue takes $20, he'd have to defend Boardwalk, ?, $50, and $20. He can't leave $50 because it can still be attacked from Short Line, so he's just moving the border from $1 to $20.
With the $50 shifted up, the armies on $20 threaten two of Blue's territories instead of one. I guess the flip side of that is that the $20 also becomes attackable from three territories instead of two, and is especially difficult to defend if Blue expands to take Short Line first. It also makes Short Line more difficult to hold than the other railroads.

There's the possibility of shifting the $50 just enough so it borders Short Line, but not the $20 (will probably need to move $20 up a bit to make room). That seems like Green's strength would pretty much stay the same, but it wouldn't solve Short Line's problem.

Graphically, I think it might look a bit cluttered if the $50 was shifted up. You might have to rearrange the $20 and $1 to give them more visibility. Also, since Blue and Green are complimentary colours, I'm not a huge fan of having a mass of solid Blue and Green on the map, but that's just the layout of the Monopoly board, so not much can be done.

I'll put in an anti-vote for having "universal" territory names. I agree that recognisability is a major factor in a tribute map like this. It just wouldn't be the same if the names were randomly assigned. My suggestion would've been to consider using a special edition board with a less localized theme, but EvilOtto has already said he doesn't want that. I wonder if it would be worthwhile to do a poll to see how many people are extremely unfamiliar with the classic Monopoly board (i.e. wouldn't recognize more than a couple of the names, probably never played a game on it). It might be a problem if too many people can't relate to this board, since that's the main reason for not changing it. However, if the calls for "universal" names is based more on "fairness", "inclusion", and "political correctness", then EvilOtto should definitely be allowed to use the board he prefers.
Corporal vakEirn79
 
Posts: 46
Joined: Sun Jan 28, 2007 4:52 pm

Postby Samus on Tue Apr 17, 2007 4:16 am

vakEirn79 wrote:
EvilOtto wrote:I could shift the $50 up, but then blue can take the $20 and reduce his borders by one. In principle, it would give blue another border, but in practice it actually hurts the green continent.

Hmm, I'm not seeing this... - if you shift the $50 up to touch the $20, it would also touch Short Line RR. Blue would have to defend Boardwalk, ?, $50, and $1. If Blue takes $20, he'd have to defend Boardwalk, ?, $50, and $20. He can't leave $50 because it can still be attacked from Short Line, so he's just moving the border from $1 to $20.
With the $50 shifted up, the armies on $20 threaten two of Blue's territories instead of one. I guess the flip side of that is that the $20 also becomes attackable from three territories instead of two, and is especially difficult to defend if Blue expands to take Short Line first. It also makes Short Line more difficult to hold than the other railroads.


I agree with this, but I have a hard time feeling sympathy for the green region since it wouldn't normally warrant a +5 bonus. I understand the bonus structure, which is why I didn't suggest that blue should be worth less than +5. But if you were playing this map, what would you want to go for? Light blue's 4 territories and 3 borders for +2, or blue's 6 territories and 3 borders for +5? If this change causes them to fight more, then good. The highest bonuses on the map should be the hardest to hold, not just the good ones if you happen to have armies on that side of the map.


Another issue that I'd like to address is the -1 bonus you've got. This will just turn into one person being screwed into having -1 all game. You simply cannot compete in the early game getting only 2 armies each round rather than 3. I'm not sure if you want to consider a solution like the one on "Eight Thoughts" or what, but I really do not see this being fair for the person who starts with this. At least on that map it was a territory of importance, this map it is a territory that is very easy to ignore. I cannot possibly see anyone taking this from the person who started with it until they're eliminating that person. Why would you?
User avatar
Major Samus
 
Posts: 372
Joined: Mon Jan 01, 2007 12:33 pm

Postby socralynnek on Tue Apr 17, 2007 4:28 am

Maybe you could make the star border, let's say Free Army and somewhere else (or maybe even only Free Army) That would add another border country.
Corporal 1st Class socralynnek
 
Posts: 64
Joined: Tue May 30, 2006 8:33 am
Location: Germany

Postby max is gr8 on Tue Apr 17, 2007 11:30 am

EvilOtto wrote:Here are the reasons I disagree with you:
-Since a majority of players are familiar with the original Monopoly layout, it will be easier to find spaces on the board if they have the familiar names. If the names are all new, spaces will be harder to find (especially when some are written upside-down).


If we want to be correct about this there where 2 original boards
The english original and the american original
The territories are harder to find for a lot of people on CC with it being the american version if people know countries of the world they'll play this

EvilOtto wrote:-My interest in doing this map was because I liked the idea of playing Risk on a Monopoly board. I want to attack Reading Railroad! I think if you change the spaces to country names, you might as well change the layout of the spaces to look like a map of the world... then you're just playing Risk.


Why would I want to attack a place I don't even know it becomes useless if theres places in the world we might know them
A,sk for the bit about saying your practically playing risk
The gameplays completly different if you renamed all the places on CCU you wouldn't be playing risk you'ld be playing CCU
The gameplay is what we want I don't play maps based on books because I don't like playing over something fake

EvilOtto wrote:-I think the 'Special Edition' Monopoly boards with different names (Like Hollywood Monopoly, San Francisco Monopoly, Star Wars Monopoly, etc.) are cliche and dumb. I think people buy them to give as gifts, maybe play them once, then shelve them. They are a marketing gimmick that seem clever the first time you see them but quickly become boring. I don't want to make one of those.


I have manchester edition it's more fun to play over a place you know or the UK original because I know the place

Heres the final word from me

-If this is based on the whole world I will play it
-If it based on the american version I won't
I think it would be a shame because of the work you have put into it.
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
Corporal max is gr8
 
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future

Postby Keredrex on Tue Apr 17, 2007 1:47 pm

Samus wrote:Another issue that I'd like to address is the -1 bonus you've got. This will just turn into one person being screwed into having -1 all game. You simply cannot compete in the early game getting only 2 armies each round rather than 3. I'm not sure if you want to consider a solution like the one on "Eight Thoughts" or what, but I really do not see this being fair for the person who starts with this. At least on that map it was a territory of importance, this map it is a territory that is very easy to ignore. I cannot possibly see anyone taking this from the person who started with it until they're eliminating that person. Why would you?


I agree... Maybe you could have: Jail and war tax a -1.. or the corners Attack Jail and Jail = -1....and maybe Make GO and Free army Be the +1----You can always make war tax just a spot in the purple territory....
Or even make war tax -1 Unless you hold The Purple Territory Then It Becomes Regular Or +1

Question!……… Is it possible to move from Boardwalk to GO to Mediterranean... Wouldn't that pretty much be impossible to hold off Boardwalk... +2 Vs. +5... Maybe i am missing something

Also... You couold always use the House & Hotel Pieces to symbolize a territory ... And You could use the tokens as well ( shoe, Car, Horse, IRON, Battleship, THimble, Etc. Etc. Etc......)
User avatar
Sergeant 1st Class Keredrex
 
Posts: 400
Joined: Sun Jan 14, 2007 1:41 am
Location: New York

Postby EvilOtto on Tue Apr 17, 2007 9:33 pm

max is gr8 wrote:
EvilOtto wrote:Since a majority of players are familiar with the original Monopoly layout, it will be easier to find spaces on the board if they have the familiar names. If the names are all new, spaces will be harder to find (especially when some are written upside-down).

If we want to be correct about this there where 2 original boards
The english original and the american original
The territories are harder to find for a lot of people on CC with it being the american version if people know countries of the world they'll play this.

The American version was first. If there was a way to do both the Atlantic City and London boards I would, but without that option I feel I am choosing the more popular (and the one with shorter names!).

Why is it harder for you to learn where "Park Place" is on the board than it would be for you to learn where "Tokyo" is on the board? By using the classic Monopoly names the fewest possible players have to learn the names (that might still be 50% or more, but what you are suggesting means 100% of the players have to learn where the spaces are).
User avatar
Lieutenant EvilOtto
 
Posts: 132
Joined: Wed Dec 06, 2006 9:39 pm
Location: San Francisco

Postby EvilOtto on Tue Apr 17, 2007 9:41 pm

Samus wrote:Another issue that I'd like to address is the -1 bonus you've got. This will just turn into one person being screwed into having -1 all game.

My best idea right now (for dealing with the -1 and for balancing the dark blue continent bonus) is to switch the War Tax space with the Conquer Club space. This means that you'd get a -1, or a total of +4 armies for holding dark blue.

Another option is to make War Tax a +1 (you'd be buying more armies with the tax money) which is less true to the Monopoly theme, but could help playability.

I consider the other (8 thought inspired) suggestions to be unnecessarily complicated.
User avatar
Lieutenant EvilOtto
 
Posts: 132
Joined: Wed Dec 06, 2006 9:39 pm
Location: San Francisco

Postby freezie on Tue Apr 17, 2007 10:03 pm

Whatever max has said, changing the names to real place, might aswell play one of the too many real maps there is right now.

This is based on monopoly, might aswell make it monopoly style. And keep the names.


Do NOT change the concept. It's fine as it is.
Image
User avatar
Corporal 1st Class freezie
 
Posts: 3901
Joined: Fri Apr 06, 2007 12:18 pm
Location: Somewhere between here and there.

Postby KEYOGI on Tue Apr 17, 2007 10:07 pm

In the first few pages of the thread several people wanted a different name for the board game. Please vote for your favorite name.

Riskopoly
51% [ 82 ]
Conqueropoly
16% [ 27 ]
Hostile Takeover
6% [ 11 ]
Pwnopoly
10% [ 17 ]
Monopolonquer
5% [ 8 ]
Conquer Clubopoly
9% [ 15 ]

Total Votes : 160
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby Samus on Tue Apr 17, 2007 10:27 pm

EvilOtto wrote:
Samus wrote:Another issue that I'd like to address is the -1 bonus you've got. This will just turn into one person being screwed into having -1 all game.

My best idea right now (for dealing with the -1 and for balancing the dark blue continent bonus) is to switch the War Tax space with the Conquer Club space. This means that you'd get a -1, or a total of +4 armies for holding dark blue.


I like this idea, I think it solves both problems (no need to move any of the bills).
User avatar
Major Samus
 
Posts: 372
Joined: Mon Jan 01, 2007 12:33 pm

Postby Keredrex on Tue Apr 17, 2007 11:22 pm

Samus wrote:
EvilOtto wrote:
Samus wrote:Another issue that I'd like to address is the -1 bonus you've got. This will just turn into one person being screwed into having -1 all game.

My best idea right now (for dealing with the -1 and for balancing the dark blue continent bonus) is to switch the War Tax space with the Conquer Club space. This means that you'd get a -1, or a total of +4 armies for holding dark blue.


I like this idea, I think it solves both problems (no need to move any of the bills).


I actually don't like that idea... If you conquers dark blue territory you'll wil always get +5 and -1 ... so then GREEN would always be worth more..... Thats going against the original value going around the board....
I still think that making the opposite corners (GO & Free Army) +1... Is appealing to go for even in the beginning.. and having jail and Attack Jail be -1 or....
Make all the corners a territory themselves..... -1 for Jail alone... +1 for Free Army alone... and Maybe +2 for all corners
User avatar
Sergeant 1st Class Keredrex
 
Posts: 400
Joined: Sun Jan 14, 2007 1:41 am
Location: New York

Postby Spockers on Tue Apr 17, 2007 11:43 pm

WTF? How did Monopolonquer not win?? that was awesome.

anyway, upon looking at this map for the first time, I have no idea in the world what those arrows would mean.

If i started playing this, i would have no idea what to do.
User avatar
Private 1st Class Spockers
 
Posts: 390
Joined: Mon Oct 02, 2006 11:11 pm

Postby PimpCaneYoAss on Tue Apr 17, 2007 11:58 pm

The text is really bad i think. It doesnt fit the game board at all. The wooden table i think takes away from the feel as well. maybe a regular landscape would add to the warlike feel. I would remove the arrows from the chance/community chest squares since you explain it already on the board.
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby vakEirn79 on Wed Apr 18, 2007 12:35 am

PimpCaneYoAss wrote:The text is really bad i think. It doesnt fit the game board at all. The wooden table i think takes away from the feel as well. maybe a regular landscape would add to the warlike feel. I would remove the arrows from the chance/community chest squares since you explain it already on the board.

I think the text fits the game board pretty well, considering it looks almost exactly like the text on a physical Monopoly board

From Google:
http://www.pen.k12.va.us/Div/Winchester ... nopoly.gif
(don't know why Mediterranean and Baltic are that colour, I've never seen that on a real board)

I'd also guess that the table is supposed to add to the board game-like feel.

I agree that the arrows aren't too clear on their own, but I like them as reminders to look toward the centre of the board. Not every player is going to study and memorize every aspect of a map before they start playing. If the arrows are confusing at first, at least they make the player look for an explanation, and reminds them that the decks are attackable from those spaces. The only concern I have is that CC has maps which use arrows as one-way indicators, and nowhere on this map does it say they aren't. This also applies to the arrows in Go.

If War Tax is switched with Blue Star, is the penalty going to become conditional? (-1 army only if you control the entire Blue region). I think I remember EvilOtto saying he's not a fan of conditional penalties. If it's not conditional though, I think it would hurt the player who starts with War Tax even more than the current layout.
Right now, that player can expand into Purple, and won't have to worry about attacks from at least one side since people won't want to conquer War Tax early. If Purple isn't an option, he/she could go for Light Blue or a few Railroads, and War Tax would still serve as a pseudo-defense. If the player plans well, he could force someone to take War Tax away from him.
If War Tax is moved into Blue, now there is absolutely zero incentive for anyone to take it away from the starting player, unless they can get Blue very quickly. If they can, it hurts every else including the original owner of War Tax, so that's not an improvement for said owner. If nobody goes for Blue early, the player who starts with War Tax will probably want to go for Blue, similar to going for Purple in the current layout. However, Blue is more difficult to conquer and easier to break than Purple, and factoring in the fact that the player is already falling behind an army per turn, it seems that they'd be relegated to hoping for lucky rolls.
Corporal vakEirn79
 
Posts: 46
Joined: Sun Jan 28, 2007 4:52 pm

Postby max is gr8 on Wed Apr 18, 2007 12:08 pm

freezie wrote:Whatever max has said, changing the names to real place, might aswell play one of the too many real maps there is right now.

This is based on monopoly, might aswell make it monopoly style. And keep the names.


Do NOT change the concept. It's fine as it is.


I never said change the concept I said make the names worldwide I would prefer to fight over a place I've heard of and know(i.e. the world) than fight over a place I don't know. I like crossword although it isn't a real place because I know where the places will be you have a general idea 1 is going to be in the top left whereas maybe 47 is going to be the last one.

Actually now i seriously don't care I've said enough but if you keep the names I won't play
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
Corporal max is gr8
 
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future

Postby EvilOtto on Wed Apr 18, 2007 1:33 pm

Keredrex wrote:
Samus wrote:
EvilOtto wrote:
Samus wrote:Another issue that I'd like to address is the -1 bonus you've got. This will just turn into one person being screwed into having -1 all game.

My best idea right now (for dealing with the -1 and for balancing the dark blue continent bonus) is to switch the War Tax space with the Conquer Club space. This means that you'd get a -1, or a total of +4 armies for holding dark blue.

I like this idea, I think it solves both problems (no need to move any of the bills).

I actually don't like that idea... If you conquers dark blue territory you'll will always get +5 and -1... so then GREEN would always be worth more... Thats going against the original value going around the board...

What if the blue continent was worth +6? That way it appears to be worth more (true to monopoly) but with the -1 war tax it is actually the same as green (true to game balance). Then we have to think about adding a border again though...
User avatar
Lieutenant EvilOtto
 
Posts: 132
Joined: Wed Dec 06, 2006 9:39 pm
Location: San Francisco

Postby Keredrex on Wed Apr 18, 2007 4:57 pm

EvilOtto wrote:
Keredrex wrote:
Samus wrote:
EvilOtto wrote:
Samus wrote:Another issue that I'd like to address is the -1 bonus you've got. This will just turn into one person being screwed into having -1 all game.

My best idea right now (for dealing with the -1 and for balancing the dark blue continent bonus) is to switch the War Tax space with the Conquer Club space. This means that you'd get a -1, or a total of +4 armies for holding dark blue.

I like this idea, I think it solves both problems (no need to move any of the bills).

I actually don't like that idea... If you conquers dark blue territory you'll will always get +5 and -1... so then GREEN would always be worth more... Thats going against the original value going around the board...

What if the blue continent was worth +6? That way it appears to be worth more (true to monopoly) but with the -1 war tax it is actually the same as green (true to game balance). Then we have to think about adding a border again though...


That Might Work.... But I still would like to know if you can go from Boardwalk to Mediterrranean Through "GO"???
Wouldn't that pretty much be impossible to hold off Boardwalk... +2 Vs. +5... Maybe i am missing something

Also.. What About an Advance to board walk Card as a territory in the middle of the board? could add an interesting strategy to the game.... it could border the corners or something..... Also what do you think about
using the House & Hotel Pieces to symbolize (Or Break Up a territory ... And You could use the tokens as well ( shoe, Car, Horse, IRON, Battleship, THimble, Etc. Etc. Etc......)
User avatar
Sergeant 1st Class Keredrex
 
Posts: 400
Joined: Sun Jan 14, 2007 1:41 am
Location: New York

Postby Samus on Wed Apr 18, 2007 10:33 pm

You could turn it into a joke:

War Tax
pay EvilOtto $50 for playing his map


But more seriously, I guess it more depends on your reasoning for the blue continent needing to be +5. In the log and on the legend, it would still read +5 with the -1 being totally separate. You would still technically be getting +5 for it. If it is more about the regions needing to increase in difficulty to take and hold, then you need to do something about the borders regardless, so moving the -1 doesn't really accomplish anything.
User avatar
Major Samus
 
Posts: 372
Joined: Mon Jan 01, 2007 12:33 pm

Postby Keredrex on Wed Apr 18, 2007 10:57 pm

Samus wrote:You could turn it into a joke:

War Tax
pay EvilOtto $50 for playing his map


But more seriously, I guess it more depends on your reasoning for the blue continent needing to be +5. In the log and on the legend, it would still read +5 with the -1 being totally separate. You would still technically be getting +5 for it. If it is more about the regions needing to increase in difficulty to take and hold, then you need to do something about the borders regardless, so moving the -1 doesn't really accomplish anything.


The Joke Sounds Cool....But Why Move the Borders....
Why Not Add a Advance to Boardwalk Card That Borders (? Whatvere You Want) And place it in the middle somewhere...
User avatar
Sergeant 1st Class Keredrex
 
Posts: 400
Joined: Sun Jan 14, 2007 1:41 am
Location: New York

Postby Captain Crash on Sun Apr 29, 2007 12:39 am

So where you up to Otto?

8)
Image

Image
User avatar
Private Captain Crash
 
Posts: 252
Joined: Thu Feb 01, 2007 7:06 pm
Location: Melbourne

Postby EvilOtto on Mon Apr 30, 2007 1:11 pm

Captain Crash wrote:So where you up to Otto?

8)

I'll post some new images this week... been busy with other projects.
User avatar
Lieutenant EvilOtto
 
Posts: 132
Joined: Wed Dec 06, 2006 9:39 pm
Location: San Francisco

ANother THought

Postby Keredrex on Wed May 02, 2007 9:00 pm

ever thought about a "triopoly" version.... Look it up... It might solve certain issues...

Where you at with the map. Can't wait to play it
User avatar
Sergeant 1st Class Keredrex
 
Posts: 400
Joined: Sun Jan 14, 2007 1:41 am
Location: New York

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users