Conquer Club

RuneScape Map [Abandoned]

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby PimpCaneYoAss on Wed Apr 18, 2007 4:38 pm

"Screenies" would once again infringe copyright
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby freezie on Wed Apr 18, 2007 4:39 pm

Ok...but still.

I had great hopes for this map. I would have played it just because it was really the runescape map.


But with those images...and the way they're placed...Only the green dragon looks good.


I don't know anymore.
Image
User avatar
Corporal 1st Class freezie
 
Posts: 3901
Joined: Fri Apr 06, 2007 12:18 pm
Location: Somewhere between here and there.

Postby DiM on Wed Apr 18, 2007 4:42 pm

making the pictures transparent does not help. it's all about how you make them blend.

here i added a skull a ship a dragon and a pyramid.
blending in different ways but still blending. your pictures have weird margins.
if you tell me what software you use i might be able to help you and explain how to do it.

Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby PimpCaneYoAss on Wed Apr 18, 2007 4:48 pm

Fireworks...that looks great

I was thinking about b/w images too.
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby DiM on Wed Apr 18, 2007 4:51 pm

those aren't black and white images. well not all of them. look at the dragon or the pyramid. they still have colour. the pyramid is brown and the dragon is greenish with brown. the skull and the ship are b&w
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby DiM on Wed Apr 18, 2007 5:10 pm

here is a tutorial about different ways to blend the pyramid.

first method:

1. select the magic wand and click the white background (adjust the parameters to your desire)
2. right click inside the selection -> inverse marquee
3. select a white background in the left panel.
4. right click on the selection and select "convert to path" now the pramid is gone
5. shift click both layers to select them. or press ctrl+a
6. go to modify -> mask -> group as mask.
now the 2 layers are joined and the white background is gone, being replaced with a transparent one. copy paste the new image anywhere.
the quality depends on how you set the parameters on the marquee. as you can see i have some white traces at the bottom

second method:
1. get the original image and copy paste it on your map.
2. select it and at the bottom panel next to the transparency setting you have various options. select average. it works best if you already have masked the image. as you can see i still have the full white background.

third method:

1. this one is really simple. just take the original image and at the bottom panel click + to add a filter. then go to other and click on convert to alpha.
the drawback is that it turns the image to b&w.


for best effects combine above methods.


here's the image:
Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby PimpCaneYoAss on Wed Apr 18, 2007 5:47 pm

NEW UPDATE 4/18/07
Normal, nontransparent version
Image

Average, transparent version
Image
Changes
-New "RuneScape" images

Comments
-Added new images directly from RuneScape
-Seem to blend well
-Open to all suggestions
Last edited by PimpCaneYoAss on Wed Apr 18, 2007 6:54 pm, edited 1 time in total.
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby CaptainPlanet on Wed Apr 18, 2007 6:21 pm

The monkey is taking a shit on the border, there's a crocodile in the desert and the pictures make the ports look low tech
Stopper wrote:I voted Kid_A. I don't why they have the Ku Klux Klan in their avatar, but I like the name.
Private CaptainPlanet
 
Posts: 132
Joined: Wed Feb 14, 2007 6:21 pm
Location: Bankhead

Postby fireedud on Wed Apr 18, 2007 6:45 pm

I think you sohuld move the green dragon inland a pixel or two, It looks almost on the water.
Cook fireedud
 
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm

Postby PimpCaneYoAss on Wed Apr 18, 2007 6:49 pm

Ok that sounds good.
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby Will_Liam on Wed Apr 18, 2007 6:56 pm

Nice update. No Complaints. Transparent is better.
I probably don't like you, if you don't belive me, look in the mirror
User avatar
Private Will_Liam
 
Posts: 96
Joined: Fri Mar 30, 2007 2:31 pm
Location: Somewhere...

Postby PimpCaneYoAss on Wed Apr 18, 2007 9:45 pm

Thanks for the feedback Will_Liam
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby PimpCaneYoAss on Thu Apr 19, 2007 11:52 am

Keep voting and leave me feedback
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby PimpCaneYoAss on Thu Apr 19, 2007 4:04 pm

NEW UPDATE 4/19/07
Image
Changes
-Added Trollheim to Asgarnia
-Added different impassable barriers
-Changed the texture of the land
-Added more images
-Added a drop shadow to the images
-Removed the shadow from the army circles
-Moved the title and added bevel
-Slightly moved some images
-Added black line around the legend parts
-Increased the text size in the legend

Comments
-Trollheim gave me a chance to add mountain to that part of the map. I still need to take a look at the new bonuses however.
-The impassable barriers add a bit more flavor to the map.
-The colors of the land stayed the same but added some texture (No texture was present before this)
-More images will help the feel of the map and the shadow adds a nice touch
-I had to remove the shadows from the army circles for crowding reasons.
-The title is now centered on th legend and the bevel helps emphasize it.
-Some images were moved to make sure they weren't floating on the water.
-The color codes of the legend recieved a black line to help promote their purpose.
-The text size in the legend use to be the same size of the country names but now is one size bigger.


Problems to be addressed

-Blur borders??? Let me know what you think about this
-Bonuses need to be recalculated
-Leave feedback with more issues
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby DiM on Thu Apr 19, 2007 4:17 pm

i really don't like how you did the images.
first the images are bad. but since they are from runescape maybe the fans will like them
second. because of the shadow they seem to be floating above the map. not good they're supposed to be on the map not above it.
and finally third. i like subtle blending. the images should complement the map not distract the eye. something like i showed you before.


edit// i also don't like the impassable borders they look like coloured smoke or foam.

Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby freezie on Thu Apr 19, 2007 4:45 pm

Personally..I think you added too many images.

As for how you can do them, DiM is the expert, so I will shut up on that.


For the boders...

Make them trees in karamja.
Make them rocks in the wilderness.
Make them mountains in trollheim ( which is a nice addition to the map, but you could make it one way to the wild, if that doesn't change gameplay )
Image
User avatar
Corporal 1st Class freezie
 
Posts: 3901
Joined: Fri Apr 06, 2007 12:18 pm
Location: Somewhere between here and there.

Postby Will_Liam on Thu Apr 19, 2007 5:02 pm

I think freezie is right. Too many pictures to annoy you. Borders are fine the way they are.
I probably don't like you, if you don't belive me, look in the mirror
User avatar
Private Will_Liam
 
Posts: 96
Joined: Fri Mar 30, 2007 2:31 pm
Location: Somewhere...

Postby PimpCaneYoAss on Thu Apr 19, 2007 5:32 pm

NEW UPDATE 4/18/07
Image
Changes
-Remove some pictures
-Converted pictures that I left there to alpha
-Removed impassible borders

Comments
-I cut the number of pictures down and added the viking boat back. Comment on the new look.
-The impassible borders is still a major topic to address. I dont know how to add trees, mounntains, rock, walls, or lava easily. Do I have to hand draw the trees and everything or is there an easier way to do this. Please offer feedback and help with this issue.
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby PimpCaneYoAss on Thu Apr 19, 2007 7:07 pm

NEW UPDATE 4/19/07
Image
Changes
-The pictures are back to normal without shadows
-Bevel the map because the 3D images looked out of place

Comments
-Leave me feedback
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby KEYOGI on Thu Apr 19, 2007 7:25 pm

I don't feel the pictures or the bevelled look fit very well with the map. Your Forgotten Cemetary/Graveyard of Shadows border doesn't go all the way to the Dark Knight Fortress border. Hmm... you've got some long names, consider shortening them if you can as it may cause problems the drop-down menu.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby PimpCaneYoAss on Thu Apr 19, 2007 7:46 pm

How many characters fit in the drop down menu for one territory?

NEW UPDATE 4/18/07
Image
Changes
-Added Impassible barriers
-Removed almost all of the pictures
-Removed bevel

Comments
-The impassiible barriers are a starting point for gameplay options. I will work on them graphically.
-For the pictures i am going to try removing them all and just sticking to ones that can be placed in the oceans (Compass, boats, etc) I think they crowd the land a bit too much.

Problems to be addressed
-Graveyard of Shadows Border
-I will work on the Impassible borders.
-Adding more pictures to the seas and not the land
-Blur borders and compass
Last edited by PimpCaneYoAss on Thu Apr 19, 2007 10:24 pm, edited 1 time in total.
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby PimpCaneYoAss on Thu Apr 19, 2007 10:14 pm

NEW UPDATE 4/20/07 (WEEED lol)
Image
Changes
-Added impassible lava to Wilderness
-Added more trees to Karamja
-Change the rock in Feldip Hills (Bevel and Gray)
-Changed the mountains between Asgarnia and Wilderness (Bevel and more)
-Changed the wall around Falador
-Fixed the border of Graveyard of Shadows
-Added a RuneScape compass
-Added a RuneScape seamonster by desert
-Added a bost between Karamja and Asgarnia

Comments
-The images still need some help
-I like the impassible borders now
-Compass looks "nub" but thats RuneScape
-Still need to add Army Circles

Problems to be addressed
-Add army circles
-Make Falador's wall look like a single wall
-Blur the compass
-Look into bonuses
-Rocks in Feldip Hills
-Country Names
-Pictures and copyright issues
Last edited by PimpCaneYoAss on Wed Apr 25, 2007 1:43 pm, edited 3 times in total.
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby wiggybowler on Thu Apr 19, 2007 11:07 pm

Looks good keep up the good work
Assassin of Spamalot
Major wiggybowler
 
Posts: 1414
Joined: Wed Feb 21, 2007 9:40 pm

Postby freezie on Thu Apr 19, 2007 11:58 pm

The swamp monster, uh? Good job, very nice additon.

About the compass, you need to change it. I mean, keep it, but make it less ''cutted'' around the edges.


The borders looks good now, except the fallador's walls need to be more singled out as a single wall.
Image
User avatar
Corporal 1st Class freezie
 
Posts: 3901
Joined: Fri Apr 06, 2007 12:18 pm
Location: Somewhere between here and there.

Postby KEYOGI on Fri Apr 20, 2007 12:05 am

Which picture version do you like better?

Normal, nontransaprent version
35% [ 5 ]
Average, transparent version
35% [ 5 ]
None, experiment with other options
14% [ 2 ]
None, don't use pictures
7% [ 1 ]
None, these pictures dont work with the map
7% [ 1 ]

Total Votes : 14
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users