nolefan5311 wrote:In the top paragraph, "against" is spelled "agin". Is that intentional?
Yes
Moderator: Cartographers
nolefan5311 wrote:In the top paragraph, "against" is spelled "agin". Is that intentional?


 cairnswk
				cairnswk
			








 
		DiM wrote:i don't think this is what gillipig suggested.
Keep the +1 for accused/accuser, but need to have at least TWO pairs to avoid a 5-deploy first turn and blitzing on other people's starting positions.
as i understand the bonus should remain +1 per pair of accused/accuser but it only comes into place for a minimum of 2 pairs.
1 accused/accuser = 0
2 accused/accuser = +2
3 accused/accuser = +3
4 accused/accuser = +4
...
this is a good solution because it avoids the first turn problem but keeps the smooth increase of the bonus in increments of 1.
what you have on the new version is:
1 accused/accuser = 0
2 accused/accuser = +2
3 accused/accuser = +2
4 accused/accuser = +4
5 accused/accuser = +4
this is not so good because for an increase of the bonus you need to take 2 pairs which is kinda hard to do and it might not be feasible.
ender516 wrote:We could return to +1 per accused/accuser pair, but reduce the minimum troops from 3 to 1, so everyone starts with +3 instead of +5.
DiM wrote:ender516 wrote:We could return to +1 per accused/accuser pair, but reduce the minimum troops from 3 to 1, so everyone starts with +3 instead of +5.
not really helpful since it would still be possible to break one's bonus before he even starts.
with just a +3 to start you still make a 6 stack and have to attack a 1 and then a 3 to break an opponent's bonus.
the chances for that happening are 54.5%. so it's very likely it will happen plenty of time.
ender516 wrote:I thought you would need to go through two buggy stops to get one starting position to another, but I have not checked all the possibilities.


<position>
<territory>Sarah Cloyce</territory>
<territory>Elizabeth Hubbard</territory>
<territory>Joseph Buxton</territory>
</position>
<position>
<territory>Sarah Bishop</territory>
<territory>Lot Conant</territory>
<territory>Thomas Preston</territory>
</position>
<position>
<territory>Dorcas Hoar</territory>
<territory>James Putnam</territory>
<territory>Abigail Williams</territory>
</position>
<position>
<territory>Ann Putnam Jr.</territory>
<territory>George Jacobs Sr.</territory>
<territory>C. Blake</territory>
</position>
<position>
<territory>George Corwin</territory>
<territory>William Good</territory>
<territory>William Hobbs</territory>
</position>
<position>
<territory>Elizabeth Parris</territory>
<territory>Natty Dread</territory>
<territory>Giles Corey</territory>
</position>
<position>
<territory>Creasey</territory>
<territory>Sarah Good</territory>
<territory>Samuel Brabrook</territory>
</position>
<position>
<territory>Buffington Family</territory>
<territory>Johnathan Putnam</territory>
<territory>Elizabeth Proctor</territory>
</position>

 cairnswk
				cairnswk
			








 
		

 grifftron
				grifftron
			
























 
		
 Gillipig
				Gillipig
			

















 
		
 ender516
				ender516
			










 
		ender516 wrote:I suppose we could set the starting positions to start with just two troops instead of the usual three.


 cairnswk
				cairnswk
			








 
		
 ender516
				ender516
			










 
		
 army of nobunaga
				army of nobunaga
			
















 
			
 DiM
				DiM
			















 
		DiM wrote:i may be wrong but i think the term "killer neutrals" is not something clear for everybody.
i see people taking buggy stops and advancing everything there not knowing they're gonna lose those troops.
maybe replace "buggy stops are killer neutrals" with "buggy stops revert to 1 neutral each turn"



 cairnswk
				cairnswk
			








 
		

 DiM
				DiM
			















 
		DiM wrote:you say you agree but on the map it's still "killer neutrals"


 cairnswk
				cairnswk
			








 
		

 natty dread
				natty dread
			












 
		natty dread wrote:Actually, "the end of each turn" is wrong... killer neutrals reset at the beginning of the turn of the player that holds them.
I think it'd be best to just write "reset to 1 neutral" and nothing else.


 cairnswk
				cairnswk
			








 
		

 koontz1973
				koontz1973
			




















 
		koontz1973 wrote:Killer neutrals do not reset to 1 neutral at the start of each turn though. They reset if held.
Buggy stop junctions revert to 1 neutral if held {at the start or your turn}- would be a better way without any confusion.


 cairnswk
				cairnswk
			








 
		
 danfrank
				danfrank
			



















 
		danfrank wrote:Just reading the little bit you have going on about starting positions . ( i had no idea the map is historically correct , nice work C , thats pretty cool ) I agree that the game revolves around the accuser and accused pairs , i also feel that the map is not balanced , theres no reason to head into the township in a singles game . Gaining the witch and prison bonus would never happen in the current set up. I like the historical aspect and appreciate the research done to make this possible but...



 cairnswk
				cairnswk
			








 
		
 thenobodies80
				thenobodies80
			






















 
		

 cairnswk
				cairnswk
			








 
		

 thenobodies80
				thenobodies80
			






















 
		

 ghirrindin
				ghirrindin
			
















 
		


 cairnswk
				cairnswk
			








 
		

 ghirrindin
				ghirrindin
			
















 
		 blackjoke
				blackjoke
			






 
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