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AndyDufresne wrote:Some good answers to consider. I'm still trying to tease out what main differences there are for Escalating Trench vs Flat / No Spoils Trench as well.
--Andy
AndyDufresne wrote:I've got a few more Trench games going now...so we'll see how things go!
--Andy
Dukasaur wrote:Thanks for starting this discussion, Viceroy.
Personally, I'm not ready to offer an opinion on trench strategy yet. I've only played a few games of it so far, and I'm only beginning to evolve an opinion.
Let's hope some of the more brilliant minds on CC step forward here and give us an analysis!
"...and stacks are useless."
-Pirlo
pmchugh wrote:Has anyone played ass trench yet? It essentially degenerates into a running match in which all players have stacks that are one step behind their targets stacks who in turn are one step behind their own target. The way to win seems to be to corner your target.
I have only played a couple of these games though, does anyone have a strategy to avoid this circular stalemate?
Viceroy63 wrote:I agree that freestyle does not work well with Trench. Found that out the hard way! Also a lot of the strategies depend on the maps like Safariguy said...
"As for your comments about stacking, I think that really comes down to the number of players and the map."
I think that what I really need to learn is the classic map first and what setting make for a good trench game there. The next time I will try those other settings, No spoils, Chained and definitely Sequential. Got to try that next.
AndyDufresne wrote:Hm, some good thoughts. After some of my current games wind down, I'll probably try some Team Trench games to get a sense of that setting.
--Andy
chapcrap wrote:pmchugh wrote:Has anyone played ass trench yet? It essentially degenerates into a running match in which all players have stacks that are one step behind their targets stacks who in turn are one step behind their own target. The way to win seems to be to corner your target.
I have only played a couple of these games though, does anyone have a strategy to avoid this circular stalemate?
My strategy is round limits. I noted this in the OP of the original GD Trench thread: https://www.conquerclub.com/forum/viewt ... 6&t=168689
Ace Rimmer wrote:I never said you were right. I tend to listen in on tactical discussions, learning what I can and not sharing what I know
Ace Rimmer wrote:Honestly... I mostly glazed over what you read. I'm a victim of tl;dr on the internet, mostly.
Dukasaur wrote:I have a couple criticisms of the article.
1) I think it relies too heavily on the idea of alliances. Many people simply find alliances distasteful and will never change their mind. Furthermore, there is no mechanism for enforcing alliances in CC, so anyone trying to use a strategy relying heavily on alliances will be forever a sitting duck for backstabbers. I think a strategy needs to address how to optimize one player's chances of victory, and if he finds alliances to make it easier along the way then so be it, but don't ask him to be dependent on them.
Dukasaur wrote:2. You're too quick to pronounce "the stack is dead." I think you learned the hard way in Game 10943678 that the stack is not dead. By blindly pursuing your "New Way of Thinking" in an Escalating game with too few bonus zones to justify it, you basically handed the game to Leehar.
Dukasaur wrote:3. My third criticism is purely stylistic. It reads nicely, but it is just too long. This is the Internet Age; people have short attention spans.
Viceroy63 wrote:Dukasaur wrote:I have a couple criticisms of the article.
1) I think it relies too heavily on the idea of alliances. Many people simply find alliances distasteful and will never change their mind. Furthermore, there is no mechanism for enforcing alliances in CC, so anyone trying to use a strategy relying heavily on alliances will be forever a sitting duck for backstabbers. I think a strategy needs to address how to optimize one player's chances of victory, and if he finds alliances to make it easier along the way then so be it, but don't ask him to be dependent on them.
I never asked anyone at anytime to be dependent on an alliance. But yes I was suggesting that it would be easier and beneficial to form an alliance and early in the game. I mentioned 5 good reasons in my article why forming an alliance is a benefit. Alliances are tools that do optimize a players chances for victory. As for backstabbing? They say that all is fair in love and war. "It's all gravy, Man."
AndyDufresne wrote:
Alliances and diplomacy are tools that some use and others don't. For the most part, I pretty much avoid them. I'll make mention of things in game chat, saying so and so is gaining bonus zones, so why don't you focus on assaulting them and not me, etc, but I rarely form solid diplomatic relations.
But I do think diplomatic relations are probably a little more powerful in Trench Games, because it might just be more difficult to fight back a gang-up when your assaults are limited as they are.
Dun dun dun!
--Andy
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