darth emperor wrote:And what would happen in Player A starts with a bonus and B no? Or on the other way around? If B has a bonus that A wasn't able to break?
Would they get equal deployment in both cases? If yes, which quantity? the ones B was going to have or A?
The bonuses would play as normal, as that is more of the luck of the draw. I am only trying to fix the territory drops equal. So if player A or player B dropped a bonus then that player would start off with a greater deployment.
If player A dropped a 3 bonus in addition to 15 starting territories. Then player A would get to start with (3+5=8) an 8 deployment. Under normal circumstances if player A took 1-3 regions from player B, then Player B would start with a 4 deployment (if he took 4 regions with the 8 deployment it would be a 3 deployment), However with the incorporation of this it would still be a 5 deployment for player B.
Short answer the bonuses other than region count still play as normal. Just the region count is the same. In a 4 player game if everyone started with 12 regions, then the last person to play would still get a drop of 4 like everyone else no matter who attacked who up to his turn.
Lord_Bremen wrote:You could just make first turn income 3+bonus (e.g. everyone is assumed to have minimum territories).
Yes that is along the same lines of what i am proposing, and in the smaller maps or more player case would be the same as what i am proposing. However with larger maps or conquest maps, it would probably not be as effective if everyone starts with 3 rather than 8 or whatever the map calls for (hive for example).