Jippd wrote:That is what the problem was...its a forum and picture and my screen size issue, not a map issue that I was having.
That happens when someone doesn't use [bigimg]...for a big image!
--Andy
Moderator: Cartographers
Jippd wrote:That is what the problem was...its a forum and picture and my screen size issue, not a map issue that I was having.

 AndyDufresne
				AndyDufresne
			











 
			AndyDufresne wrote:Jippd wrote:That is what the problem was...its a forum and picture and my screen size issue, not a map issue that I was having.
That happens when someone doesn't use [bigimg]...for a big image!
--Andy


 Nola_Lifer
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			Nola_Lifer wrote:...
Is this Cairns guy a newbie or what?
 
  


 cairnswk
				cairnswk
			








 
		Victor Sullivan wrote:...
Oh, and I forgot to say in my previous PM, could you make the width and kerning of the abbreviation explanation text the same as the text to the left of it (like the "utilities interconnect" text)?
-Sully


 cairnswk
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 cairnswk
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 Victor Sullivan
				Victor Sullivan
			

















 
			cairnswk wrote:Nola_Lifer wrote:...
Is this Cairns guy a newbie or what?
Yeh, he's a newbie, everyone wants something of him, nobody listens to him, he makes heaps of mistakes and doesn't sometimes follow guidelines, but gees...he's pretty creative at times.
Oh, i forgot to add...can't play the game for nuts very well either.


 Nola_Lifer
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 cairnswk
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 AndyDufresne
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 cairnswk
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 Pirlo
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		Pirlo wrote:nice job as usual!



 cairnswk
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 Swimmerdude99
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 Nola_Lifer
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			Nola_Lifer wrote:Your probably gonna hate me for this, I like the idea of marking the utilities but the lil house thing just doesn't seem to fit. I am not sure if it is the 2'd effect on it. You have each tribe member and they look awesome and then you have that little white hut. It seems a bit forced in.



 cairnswk
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 cairnswk
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 nolefan5311
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 cairnswk
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		cairnswk wrote:
thanks nolefan5311
can you check the centering for Gerehu Wan and Ples Westim
sorry i had moved these and thought you would have checked this.

 nolefan5311
				nolefan5311
			



























 
		nolefan5311 wrote:...
I didn't realize you had moved them so when I loaded it to double check it I noticed it. The correct version is posted above.
Gameplay type:Classic
Gameplay features:Ranged attacks, starting neutrals, killre neutrals, impassables.



 cairnswk
				cairnswk
			








 
		
 nolefan5311
				nolefan5311
			



























 
		nolefan5311 wrote:For one, a classic gameplay style of map isn't going to have starting positions or a losing conditioning. Most of them also don't have the killer neutrals or bonus structures like the public utilities or the parks bonus. They're straight geographical maps with contiguous bonus zones and that's about it.
Personally, I like the GP of the map and don't think it should be changed. I see your concern with calling it a "Classic City" map, but honestly, adding 42 maps to the current rotation that aren't unique at all other than they are cities featured on the classic map is probably a bit silly. Ideally, in my opinion, each map created based on the classic map should have it's own unique GP characteristics.



 cairnswk
				cairnswk
			








 
		nolefan5311 wrote:For one, a classic gameplay style of map isn't going to have starting positions or a losing conditioning. Most of them also don't have the killer neutrals or bonus structures like the public utilities or the parks bonus. They're straight geographical maps with contiguous bonus zones and that's about it.
Personally, I like the GP of the map and don't think it should be changed. I see your concern with calling it a "Classic City" map, but honestly, adding 42 maps to the current rotation that aren't unique at all other than they are cities featured on the classic map is probably a bit silly. Ideally, in my opinion, each map created based on the classic map should have it's own unique GP characteristics.


 Nola_Lifer
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 cairnswk
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