
Alliance of Midkemdil
Congratulations to the Space Pirates, rulers of Midkemdil.
- DJ Teflon
- Genoke
- anonymus
- queen_iris
(Alliance Series)
Quadruples
Details:
As the Second Galactic Alliance begins to crumble, civil war breaks out on a number of the major planets of the space trade network. Leaders of the Kingdoms of Midkemdil realise that an alliance is vital to ensure the planet's stability and in order to potentially emerge as a dominant force in the evolving Galactic political landscape.
Despite assurances during peace talks, Midkemdil's leaders harbour grudges from wars of old and the kingdoms soon align into alliances. In the atmosphere of mistrust and military preparation, war seems inevitable ...
Midkemdil

Tournament Format
Teams within each group battle each other with the winning teams in each group then battling for total control of the planet (best-of-3).
If two teams both have two wins in the group stage then a one-game tie-break occurs. If three teams have two wins in the group stage then a one-game three-team doubles tie-break occurs.
Settings
Fog of War will be present due to the sophisticated cloaking technologies of the planets' military forces.
Due to minimal military stockpiling during the Second Galactic Alliance, no spoils and chained reinforcements will be in place.
[Automatic and sequential settings are also in place, as well as no trench warfare or round limit.]
Requirements
Players must also have a 95%+ attendance record and have completed 25 matches.
Signing-Up
The final individual player(s) to sign up might not be guaranteed a place if there aren't sufficient individuals to make full teams.
Teams signing-up together should provide a team name.
The Draw
Missing Turns or Timing-Out
If timing-out occurs, it will be assumed to be deliberate, and the team in question will not be allowed to win the game in question (if they do win then the game is declared as a draw).



























