I'm not entirely sure what the average score on CC is. All players start at 1000 points, but new recruits who dissappear usually lose more games then they win, so the actual average will be higher. The below assumes that the average point total is 1000. Because the actual average is higher, the winpercentage needed to maintain your score will be lower, and the point total on which you should stabilize will be higher, but they should make the idea clear.ksslemp wrote:On my way to playing all the maps from A-Z. Holding a 55 winning percentage and have lost almost 400 points so far.

If this doesnt make you see that the scoring system is screwed up, well then you're pretty f'uckin' dense!

You have a score of 2500. Those scores express that if you play a game against an opponent with 1000 points (the assumed average), you are expected to win roughly 6 games for every game they win. If you don't hold a winning percentage of 85%, you don't do as well as your score implies, meaning that your score is likely higher then it should be and you should lose points.

If you maintain a win percentage of 55% in 1v1 games, and the average opponent you play has a score of 1000, the score that actually reflects that you win 55% of the time is 1100.

Based on the data you have given, you are ranked far higher then your actual results say you should, even after the 400 point loss. So why are those 400 points lost an indication of a screwed up system?

Or a minimum won of 1 and a maximum lost of 100, as we currently have?JefJef wrote:A minimum of points won and a maximum lost.

Say 10 minimum per player win and 30 maximum per player loss.