Conquer Club

[Rules] Vote to kick

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Postby cbjja428 on Wed Jan 25, 2006 8:45 pm

maybe we could add that to types of play like a slow game a fast game. with rounds that have different time limits.
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Postby Hannibal on Thu Jan 26, 2006 3:35 am

Well, the one turn a day wouldn't be so bad if the map was way bigger or a zoom in option . Also insted of number's maybe make it into a shape or a object that represent's something and the better the unit the more turn's they get to roll incresing thier firepower which could decide the battle making it more fair. Also start off armies near each other to be more realestic. If the game was more interresting or at least had a much bigger clear map then it wouldn't take one turn a day . Also we should consider the option of a time limit for those who would like real time and those who would like a week long game.
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Postby Mauddib28 on Thu Jan 26, 2006 8:48 pm

I really like the time idea, but not so much the increasing firepower. Risk after all is a game of numbers and strategy, and by adding increasing firepower that would completely change the entire game play.

As Napoleon said "I win because I have the bigger guns." I think the fighting with numbers, strategy, and calculating is the best. But yes please add a time option for rounds so that people can join game they know will last only so long.
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deadbeats

Postby yevgenthegreat on Sat Apr 15, 2006 4:43 pm

they annoy me greatly, can there be a reasonable solution to them?

Sometimes people cant play a round due to time constraints, they shouldnt be accused of being a deadbeat

BUT a lot of people never play, there has to be a good way to prevent lagging

maybe a in game poll?
thats often done in multiplayer games that if someone lags you can vote him off

just my 2 cents
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Deadbeats and double armies

Postby Spuzzell on Sat May 13, 2006 6:57 pm

Any chance of a voting system to kick a player who misses a round? With a majority decision rather than unanimous ideally, so if there is more than one deadbeat you can still get rid of them.

And while I sort of get the point about double armies to suck newbies who miss a turn back in, can it be limited to Private rank and below to stop unscrupulous players taking advantage of it?

Thanks

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Noob deadbeats

Postby johnnyrotten on Tue Jul 11, 2006 6:11 pm

Just had an idea, and although it's probably been said already, I couldn't find it, so I'm saying it again. Because quite a few of deadbeats are noobs who take one or even no turns, could we make it so that if a new recruit misses, say, either their first or second turn, then they get kicked straight out? Always welcome to mature and sensible comments, constructive criticism, or indeed flaming.
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Postby Phobia on Tue Jul 11, 2006 6:18 pm

hmm, bit harsh, because the noobs might not fully understand the rule of 24 hour turns. i think, like lack said in the other posts, it would be best to have tutorials for noobs to minimize deadbeating, since most deadbeating comes from beginners
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Postby johnnyrotten on Tue Jul 11, 2006 6:20 pm

Each player always gets 24 hours to take his turn.


Maybe making that sentence bigger on the 'Instructions' page would help as well.
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[suggestion] Deadbeat Boot

Postby webdevil on Fri Apr 20, 2007 6:03 pm

I am relatively new (couple months), but the biggest pain in the butt is the brand-newbies that join and deadbeat... i get one every other 6 player terminator game (and as cc increases in popularity... this will to)...

So how about...
"The Deadbeat Boot"
--- work with the idea not setting this in concrete just brain dumping.

For definition in this context:
Newbie = "Less than 10 games complete, deadbeat games don't count"

Ok, so instead of waiting 3 days for the guy to die off and deadbeat what about a 'Boot' option that lets the other players "vote" them off after they miss a full 24 hour turn.

This would allow all other players in good standing (basically those that have not missed a turn since the newbie missed his) to push a 'boot' button and if everyone agrees, the newbie is booted.

It will encourage the newbie to follow the rules, play their turn and sure they may miss a turn cause sis had to do her homework and blah blah, but i think they should be responsible for joining and ruining others games.

If they are serious about wanting to play, they have to make it through that newbie grace period by successfully completing 10 games (non boot, deadbeat), win or lose still counts complete.

Logically i cant see the programming being that complex.
Does anyone see a reason this would impact negatively?
If you signup to CC, join 4 games, and then deadbeat on all four because you thought it was a cool novelty, what can the other players do?

Any suggestions to change or enhance this suggestion... i just thought of it as i yet again wait for this newbie to deadbeat out so we can continue (round 2).

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Postby RobinJ on Fri Apr 20, 2007 6:15 pm

As much as something must be done about deadbeats, this is not the answer
nmhunate wrote:Speak English... It is the language that God wrote the bible in.


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Postby jennifermarie on Fri Apr 20, 2007 6:15 pm

I'm not too keen on this idea. Yes, it could help a bit with the deadbeat problem, but a person could miss a turn because of computer issues, scheduling etc. etc. etc. I could be in favor of this only if it would go after those that repeatedly deadbeat. Now I know some would say to not join a game with them after reading their rankings, but sometimes, they join after you do, and it is too late to leave.

Also, welcome to Conquer Club!
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Missing The Point

Postby webdevil on Sat Apr 28, 2007 5:33 pm

The idea is to weed out the BS before they play.
If the person has such computer problems that they cant complete a turn in 24 hours... what the heck.

We live in such a politically correct world that every guy who signs up and joins a game has equal rights... i dont buy it.

As this game gets more and more popular, lots and lots more deadbeats will join... they may just signup, join 4 games and never appear again.

How can that be fair?
I am not asking to not allow them to join, just have an out.
They should have to earn their dues... the alternative is worse... "requiring experience to join"... i think that alienates new players.

There has to be a way to put newbies through the trials (not just saying because you signup you must want to play)

Lets not shoot the idea, cant we think of something that fits the problem.
I am not the kind of person that just says "dumb idea" without offering up some kind of alternatives.

We all play this game regularly, and I am not talking about the players that have earned their dues (5-10 games complete)... i am talking about the signup and dropoff guys...

You know you always fear (what will this guy do?) when a game starts and they have a "question mark" next to their name.

Lets brainstorm, not dismiss.
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Re: [suggestion] Deadbeat Boot

Postby chessplaya on Sat Apr 28, 2007 5:50 pm

webdevil wrote:I am relatively new (couple months), but the biggest pain in the butt is the brand-newbies that join and deadbeat... i get one every other 6 player terminator game (and as cc increases in popularity... this will to)...

So how about...
"The Deadbeat Boot"
--- work with the idea not setting this in concrete just brain dumping.

For definition in this context:
Newbie = "Less than 10 games complete, deadbeat games don't count"

Ok, so instead of waiting 3 days for the guy to die off and deadbeat what about a 'Boot' option that lets the other players "vote" them off after they miss a full 24 hour turn.

This would allow all other players in good standing (basically those that have not missed a turn since the newbie missed his) to push a 'boot' button and if everyone agrees, the newbie is booted.

It will encourage the newbie to follow the rules, play their turn and sure they may miss a turn cause sis had to do her homework and blah blah, but i think they should be responsible for joining and ruining others games.

If they are serious about wanting to play, they have to make it through that newbie grace period by successfully completing 10 games (non boot, deadbeat), win or lose still counts complete.

Logically i cant see the programming being that complex.
Does anyone see a reason this would impact negatively?
If you signup to CC, join 4 games, and then deadbeat on all four because you thought it was a cool novelty, what can the other players do?

Any suggestions to change or enhance this suggestion... i just thought of it as i yet again wait for this newbie to deadbeat out so we can continue (round 2).

Joel


ok how about this u r a player found a game 6 players u enter it.....then u never deadbeat u were growing too strong u r winning so they all vote u off for deadbeat and take u out of the game...yes def. this is a great idea :?
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Postby poo-maker on Sat Apr 28, 2007 5:53 pm

:roll: you havent read his post properly chess. He suggests that you can vote someone out after they miss a turn. This is a great idea btw.
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Postby Ishiro on Sat Apr 28, 2007 6:09 pm

Man, there are alot of unforgiving people on this site... miss a turn and get booted from the game? Seriously? Would you still lose points? If you did, this is an altogether stupid idea because sometimes, shit happens and you miss a turn. If you don't, this is a different kind of stupid idea, people will start missing turns in hopes of getting booted to avoid point loss.
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Postby chessplaya on Sat Apr 28, 2007 6:20 pm

poo-maker wrote::roll: you havent read his post properly chess. He suggests that you can vote someone out after they miss a turn. This is a great idea btw.


What if u had to miss a turn ?

i know u r not a deadbeat...sometimes u play with new ppl they dont know u r a deadbeat 1 turn is enough to kick u out....still fucked up so no i am against this idea from top to bottom
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Postby BeastofBurson on Sat Apr 28, 2007 6:39 pm

to stop blatant deadbeating...for the extra armies..they simply need to quit giving armies, especially multiplied armies period..if you miss a turn..you get nothing...
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Postby alex_white101 on Sat Apr 28, 2007 10:05 pm

i dont think this is the answer, as soon as someone misses a turn it is likely they will be voted off. life goes on every now and then everyone misses turns.....
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Postby JoshJ on Sat Apr 28, 2007 10:45 pm

Yeah, this isn't the answer.
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Postby chessmaniac777 on Sat Apr 28, 2007 11:14 pm

terrible idea, like me, i don't get acces to the computer everyday. if i was kicked in the day i couldn't use the ocmputer, that wouldn't be very fun, now would it? because i'm still a new recruit
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Postby BeastofBurson on Sat Apr 28, 2007 11:53 pm

what they should do is make room for games JUST for new recruits..until they make rank that way it won't mess up experienced players games....

once they make rank....or play their 10 games....it would show they do make it to the games.....obviously...

but then again......

maybe something that denies them there count towards rank if they DO miss any of their games before making rank..

does that make sense?
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Postby alex_white101 on Sun Apr 29, 2007 3:24 am

im not sure if this is what you meant beast, but i read this from what you said. for every game a new recruit deadbeats in they have to complete an extra game in order to gain their first promotion. i think this would be an excellent idea.
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Postby Ishiro on Sun Apr 29, 2007 6:22 am

I think Beast is suggesting that new recruits only be allowed to play new recruits until they make rank... while nice in theory, new recruits can't create games unless they upgrade to premium from the start and that defeats the design of the site. The result would be very frustrating for new people, and lack needs new people.
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Naysayers

Postby webdevil on Sun Apr 29, 2007 1:13 pm

Again, those of you shooting down the idea offer nothing to counter.
Just simply "bad idea".

Those of you saying "things come up" and "sometimes i cant access a computer" need to realize what you are saying.

There is no way for a player like myself and many others to play an active game where players actually take their turns each day. Sure stuff comes up... and sure turns will be missed... and no there should be no penalty or 'boot' for those players.

As an enterprise web application developer, it would take me all of 20 minutes to write an automated registration system that could create & confirm 100 accounts in 15 minutes. I could join 4 games each and deadbeat out. Now, what can the players do about these 'BS' accounts?

I am only saying that "NEWBIES"... those with less than 5 or 10 games (or some number) may be BOOTED for missing a turn. I mean come on... if you just stumble on this site, signup, and join a bunch of games... then walk away... where are the real players protection... we have to wait 3 days for the guy to drop... when every other player takes their turns regularly.

You "Naysayers" dont believe that new players should have some sort of trial, requirement, committment, etc to insure fun, consistent play for all?

Stop saying "BAD IDEA" and let me know what you think about how to prevent the 'join and drop' deadbeats (those that may never log back in)... not the guys who have earned a spot. Once you pass the 'trials' you no longer can be booted for missing a turn.

You talk about wanting to get 'lack' more players... i can tell you i enjoy the game, but the frustration whenever a 'question mark' joins a game is overwhelming and discouraging. It takes away from the actual gameplay and there is nothing the active players can do!

Let me here ideas, not just dismissals... lets open dialog.
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Postby Iainarm on Sun Apr 29, 2007 1:22 pm

What should happen is that Whoever created the game, whenever somone tries to join, if their rank is the same or below whoever created the game, the person who created it has to give them permission to join, that way you don't have to play with new recruits...
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