by GrazingCattle on Mon Apr 30, 2007 12:03 pm
First, let me welcome you to Conquerclub. If you are new to CC you would find it of great benefit to go over the instructions found under the instructions tab near the top of your screen. There you will find information on terminology, game types, scoring, and the feed back system.
That information is the first building block to enjoying playing here on CC. On this thread you will find information that will help you become a better player as you learn how the different game types are played here on CC.
While the following material is suited mainly for new players, all can benefit from its tips.
Singles Games
Singles games are a great way to start out. Most new players will join or start singles games first. These are the easiest games to learn on and will make for a solid CC foundation. Below is some tips about the different variations of singles play.
Standard and Terminator
These two types of game play are so similar because the only difference is the way that the points are totaled
Wacicha* was kind enough to allow me to repost his work here:
"-#1- In Escalating games your 1st turn Deploy only, Do not attack unless you have 3 out of 4 territories on the small 2 Continents
- Reason - In an Escalating game it is all about cards and men. But the cards are not as important as the men in the first 2 or 3 turns. Think of it more like you have cards but the other guy is keeping them for you.
Then fortify a different spot than where you deployed if it is 1 fort or everywhere you can if it is unlimited fort.
-#2- Donāt ever try to take and hold Europe, North America, or Asia. (Africa is even iffy but can sometimes be done by a better player)
- Reason - you will be to spread out to properly hold and will spend all your men and effort retaking and fortifying the larger continents and will not be able to take out a weaker player because you are in one area instead of building on 2 or 3 different area's around the map
-#3- Every time you log into game you need to know who is the weakest player and do they have enough cards to be worth taking out
- Reason - Because most escalating games come down to one person sweeping the board with one person after another's cards.
The easiest way to do this is to read the forum in General Discussions for a download called Monkey Script. It Keeps count of Cards, Men, and Countries of each Player you are playing in that game.
#4 In a Flat rate game Men are very important.
- Reason -In first 3 rounds you need to deploy strategically and attack softly, if at all. softly means attack once if you do not win the territory then stop attacking. The only real reason you would attack is to take over the small continents because you have 3 of the territories. You may also try for Africa after the 3rd or 4th turn, if you own 3 or 4 of the African continent. More players lose trying to replace men that have been lost trying to hold the borders of North America or Europe, and rarely does any one hold Asia. Flat rate is important to own each territory you have in the beginning. What I mean is are you going to attack a guy with 4 guys or 1 guy so if you can't get a small continent find 3 territories to gather and start building from there deploy 1 on each and don't attack but maybe 2 out of 3 turns the first few turns and when you turn in a set it is ok to turn in a ed set if you own 2 of the card territories or have to turn them in cause you have 5 cards.
#5 No card game it is about territories and men
- Reason - Again you need to own each territory you have leaving none with 1 man unless you got a shot at the smaller territories but truth to tell in non card games you could end up owning North America or Europe, but still never try for Asia unless you own Australia. It will cost too many of their men to breach your borders and men do not replace easy in a non card game"
--- Wacicha
Assassin
#1 Best played with Escalating cards
- Reason - It makes for a shorter game that won't turn into a build-up game. No cards is going to be very slow and flat rate can be tough and will be slower.
#2 Review the rules before/after joining
- Reason - Many "sin" games have ended when some one finished off another person's target for them. Most of the time all will laugh at you for not paying attention but some can get angry over this. It would be better not to make the mistake and avoid any hurt feelings.
#3 Keep in mind the same tips as other singles games
- Reason - Those same tips still apply for keeping troop count up and making sure that an attack is worth it!
Doubles Games
#1 Make sure you have a partner that you have played with before and one that you can communicate well with.
- Reason - Doubles is all about team play. So you will need a partner who you preferably like and one that plays the kind of style that fits well with yours. After you have completed 5 games you can start joining doubles games. I would suggest only joining games you know the partner in.
#2 Remember the idea is that the team wins, not that both teammates are equally represented on the board.
- Reason - Sometimes you might have to take the backseat of a team game because your partner has better position and you need to help him defend his position instead of working on gaining your own. Even if you are relegated to one small protected country and you drop your troops on your partner you are just as much the winner as your partner. If you take the need to be the star out of it, you can both win!
#3 Know who goes after you!!!
- Reason - This is one of the keys to great doubles play. In a 2v2 match red goes then blue then green then yellow then red again. Play order is important for organizing attacks against the other teams bonus, as well as knowing how many troops are needed to hold your bonuses. Remember you are charged with the job of killing the guy who goes directly after you.
Triples Games
#1 Same as doubles, but a lot more communication and organization
- Reason - You will need to find another friend, either here on CC or in real life that plays on CC to finish out your triples team. Before starting or entering the game make sure and decide who will be team leader. That person will call the shots and make the final decisions on disputes that may occur. The most experienced player may not be the best team captain. He might be a good adviser but a poor communicator. Make sure to find the right fit for your team!
I hope all this information hasn't overwhelmed you. Feel free to post a question if anything is unclear. To the veterans of CC feel free to post addition to the list and as I get time I will add them. Good Luck in all your games!
GC
*Wacicha permitted me to reuse his posts material. He is considered one of the best Terminator player on the site and regularly opens 50 new games that are welcome to all to join. Thanks Wacicha!
Last edited by
GrazingCattle on Tue May 15, 2007 7:16 pm, edited 2 times in total.