Conquer Club

Index of Missed Turn Suggestions

Suggestions that have been archived.

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Index of Missed Turn Suggestions

Postby agentcom on Sat Nov 03, 2012 6:09 pm

This Index is now considered ARCHIVED and OUTDATED. Updates to this will be continued in the Master Suggestions Index

This thread is an index for suggestions that purport to reduce the alleged problems of missed turns. Please note that the official status of many of these suggestions is REJECTED. There have been many users with many different ideas about how to best deal with missed turns. Thus far, nearly all of them have been officially rejected for various reasons. If you must post your idea on how or why any such feature should be implemented, we ask you to first read the various types of ideas and the history of those ideas that have been suggested before. Feel free to continue the discussion in the appropriate thread, or if your idea is truly unique, post a new topic. Please post in this thread or inform a moderator if you find another thread that should be indexed here. Thank you. --agentcom

CHANGE DEFERRED TROOPS

Eliminating deferred troops has been discussed at length here and rejected.
Allowing you to get deferred troops for bonuses broken between the missed turn and the taken turn also won't happen: https://www.conquerclub.com/forum/viewt ... 71&t=47063

REDUCE OR CHANGE THE NUMBER OF ALLOWABLE MISSED TURNS

Miss first turn and you're out: https://www.conquerclub.com/forum/viewt ... =471&t=128
One missed turn ever and you're out: https://www.conquerclub.com/forum/viewt ... f=471&t=77
Allow players to vote another off after missed turns: https://www.conquerclub.com/forum/viewt ... f=471&t=37
Two consecutive missed turns or three total and you're out: viewtopic.php?f=4&t=177484
Three (nonconsecutive) missed turns and you're out: viewtopic.php?f=471&t=250
Some other number of total missed turns: https://www.conquerclub.com/forum/viewt ... 71&t=21178
Players can earn the ability to miss more consecutive turns: https://www.conquerclub.com/forum/viewt ... 471&t=8844
Allow game creator to set the number of allowable missed turns: https://www.conquerclub.com/forum/viewt ... 71&t=27794

TIME-BASED SOLUTIONS

30 days between missed turns after a certain amount of total missed turns: https://www.conquerclub.com/forum/viewt ... 71&t=19866
Limit number of total turns that can be missed in a given amount of time: https://www.conquerclub.com/forum/viewt ... 71&t=98794

RATIO-BASED SOLUTIONS
Five misses in first ten, one for every four afterward: https://www.conquerclub.com/forum/viewt ... 1&t=122307

SPECIAL RULES FOR NEW RECRUITS

There will be no special rules that limit the number of turns that a New Recruit can have. New Recruits will have the same rules as all other players.

Miss one turn and you're out: https://www.conquerclub.com/forum/viewt ... 471&t=8574
Miss two consecutive turns and you're out: https://www.conquerclub.com/forum/viewt ... 71&t=13599
Scaled to number of games played: https://www.conquerclub.com/forum/viewt ... 71&t=22460

SPECIAL RULES FOR DIFFERENT GAME TYPES

Assassin - Deadbeating doesn't change target: https://www.conquerclub.com/forum/viewt ... 1&t=130389
Assassin - One missed turn and you're out: https://www.conquerclub.com/forum/viewt ... 1&t=134145
Battle Royale - One missed turn and you're out: viewtopic.php?f=471&t=175250
Escalating - Suggestion is unclear but pertains to not allowing a player to collect a higher spoils amount after a missed turn: https://www.conquerclub.com/forum/viewt ... &p=3189362
Speed Games - Two missed turns and you're out: https://www.conquerclub.com/forum/viewt ... 71&t=79277
Freestyle - Missed turn counts as last turn of the round: https://www.conquerclub.com/forum/viewt ... 71&t=97654
No Spoils Games - No deferred troops: https://www.conquerclub.com/forum/viewt ... 471&t=8671
Team games - deadbeat's troops/spoils shouldn't go to teammates: viewtopic.php?f=471&t=103397

CHANGE WHAT HAPPENS AFTER A PLAYER HAS DEADBEATED

Reset all territs to 3 neutral: https://www.conquerclub.com/forum/viewt ... 71&t=54452
No points for deadbeats in team games: https://www.conquerclub.com/forum/viewt ... 71&t=40195
Points penalty for deadbeating: viewtopic.php?f=471&t=1466
Increasing points penalties: https://www.conquerclub.com/forum/viewt ... 471&t=1161
Distribute deadbeat's armies to active players: https://www.conquerclub.com/forum/viewt ... 471&t=1474
Allow deadbeats to be replaced: https://www.conquerclub.com/forum/viewt ... 471&t=1501

OTHER PENALTIES FOR MISSING TURNS

Point penalties for missing turns: https://www.conquerclub.com/forum/viewt ... &p=1488442
Penalize a player's dice for missing turns: https://www.conquerclub.com/forum/viewt ... 71&t=15545
Penalize a player's subsequent drop by one troop for missing turns: https://www.conquerclub.com/forum/viewt ... 71&t=21409
Penalize a player's subsequent drop by half for missing turns: https://www.conquerclub.com/forum/viewt ... 71&t=58957
Take a card away from a player who misses a turn: https://www.conquerclub.com/forum/viewt ... 471&t=1782
Publicly label deadbeaters (note that many posters here refer to the old feedback system no longer in use): https://www.conquerclub.com/forum/viewt ... 71&t=17860

MISCELLANEOUS

Allow players to elect to intentionally skip turns: https://www.conquerclub.com/forum/viewt ... 71&t=17247
2nd and 3rd consecutive missed turns expire faster: https://www.conquerclub.com/forum/viewt ... 471&t=8488
Automatically skip player's turns in other games after a missed turn: https://www.conquerclub.com/forum/viewt ... 71&t=10285
Allow opponents to "forgive" a missed turn: https://www.conquerclub.com/forum/viewt ... &p=1718332
Ability to "undo" a missed turn by making it back before next player: https://www.conquerclub.com/forum/viewt ... 71&t=45440
Armies deployed randomly following a missed turn: viewtopic.php?t=9536
Server downtime should not result in a missed turn: https://www.conquerclub.com/forum/viewt ... =471&t=316
Add "missed turns" to the rating tags: https://www.conquerclub.com/forum/viewt ... 71&t=88712
Drop player from all waiting games after a miss: https://www.conquerclub.com/forum/viewt ... 1&t=121994
Missed turn notification e-mails: https://www.conquerclub.com/forum/viewt ... 471&t=2120 (According to lack in the second post, this is done for new recruits)


This is still a work in progress ...
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Re: Index of Missed Turn Suggestions

Postby Major accident on Thu Jan 24, 2013 8:55 am

OK looking at all the above, I have a slightly different approach which I think may work, I hope you agree
If you miss your turn after your 24 hours you would not still get the defferred troops on your next turn.
However, if there were a button to allow you to skip your turn this would not keep the game waiting for 24hrs and you would not be penalised as sometimes there is a tactical advantage in skipping a turn.
Thoughts??
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Re: Index of Missed Turn Suggestions

Postby agentcom on Sat Jan 26, 2013 6:21 pm

Major accident wrote:OK looking at all the above, I have a slightly different approach which I think may work, I hope you agree
If you miss your turn after your 24 hours you would not still get the defferred troops on your next turn.
However, if there were a button to allow you to skip your turn this would not keep the game waiting for 24hrs and you would not be penalised as sometimes there is a tactical advantage in skipping a turn.
Thoughts??


This index already contains a link to that very suggestion. If you would like to discuss a particular suggestion, please go to the appropriate thread. Thanks.
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Re: Index of Missed Turn Suggestions

Postby agentcom on Fri Feb 01, 2013 5:43 pm

Added a link to suggestion for publicly labeling deadbeaters to the OP under "Other Penalties for Missing Turns"
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