koontz1973 wrote:...
Have you sent nobodies or isaiah a quick PM yet over the size issue?
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size confirmed for 600x900 Small from tnb80 and i'll try to stick to that.
Moderator: Cartographers
koontz1973 wrote:...
Have you sent nobodies or isaiah a quick PM yet over the size issue?
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koontz1973 wrote:... can a different colour be found for one of them (for CB reasons)...
koontz1973 wrote:All looking much better cairns. I do like the yellow / green. One thing though, why use pictures of the monarchs? Everything is so nicely drawn, why not draw those as well?
It was something I was thinking of asking for the Spanish Armada map but the pictures seem to suit that one. This one for some reason look a little odd. To have these fine detailed pictures over a very nice but obviously drawn image. What are your thoughts on trying to draw them yourself
Lastly, bonuses and please, just to make my life easier, can you please use the big image tags. Trying to see you work through your medals is frustrating.
Before you ask, I am keeping my eye on this, but you of all people do not need hand holding in this part.
koontz1973 wrote:cairns, I am having a lot of trouble reading any of the text that is not part of the playing area. So you know, the white text under the title is he easiest for me to read but some of the bonus text is almost unreadable. You have the fleur de lis in colour so maybe the text can go into white. An idea, use it or not, this is up to you, enlarge the fleur de lis and put the number on it. That might give you room to bold the text like under the title.
Funkyterrance wrote:The map is much easier to read now for sure ; I can more clearly see the bonus borders. I agree with koontz that the portraits would look cooler drawn but of course this is easy for us to say.
I did prefer the swordsmen before though, the old image is gone so I can't say why. I think that they all look like girls now.
generalhead wrote:I am confused about the word impracticable. That means impossible and not impassable.
The building above the wording cour du louvre blends in to the ground, a different color might look good.
Some of the chimneys on the buildings might need a touch more detail than black squares.
This version is easier to understand.
A good bit of the men in this time period either did have long hair or they wore wigs.
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It might be neat too for the men with black underwear to be wearing a green cape like the one man in this picture. I will leave that up to
your artistic discretion though.
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sorry this pic isn't very big but maybe you can still spot him.
Funkyterrance wrote:I am color blind as well so I hope that this is taken into consideration whilst fine tuning this map as I am already a fan of it. While I love the Waterloo map I have had some real troubles with it in the past due to zones being too close in color for me to distinguish. Give the guys yellow and pink tights if you have to.
Ok, on topic with gameplay...
Funkyterrance wrote:...
My biggest concerns with maps are drop issues. That being said I may need clarification on the attack routes. For instance, in the case of H01, CO2, CA, and HB, are all four of these terts considered adjacent?OK, i will fix that issue over borders.Also, from what I can tell you can only assault the buildings from the front? If this is the case I feel that the Cour du Lourve zone may be a game ender once secured. An even drop would of course delay this progression but an uneven one seems like it could make for a short and potentially unbalanced game. This may or may not apply to Place du Carousel as well but these things are of course hard to tell until the map is actually played. Perhaps a route between those two zones, either by the little alleyway or from Carousel to the building?
I assume you mean Place de Carrousel 4...
i really don't want open up that route between PdC4 and Cour du Louvre...while i understand you have concerns about it, you haven't explained it well enough to convince me that this would in the best interest of the even balanced game.This might be tricky but how about showing a dueller straddling the divides?
ManBungalow wrote:Cairns,
A nice idea but I really can't tell which regions can attack each other at the moment.
generalhead wrote:I don't know if this would be graphical or technical so please don't get mad at me.
The gentleman at c36 might need turned the other way, it looks like he is dancing with his partner.
At first I had a hard time telling who could attack who on the old maps, but with the new legend it is pretty easy to understand.
This should be in the main foundry correct?
Yeskoontz1973 wrote:cairns, clarify this for me please.
Apart from the neutral starts, you have 116 (first post) starting positions. Is this correct?
You have on the map that the duellers are +1 auto deploy. Will players also get deployable troops? If so, how many. Small games you would get rather a lot. How do you counter first go advantage? If no deployable troops, this needs to be stated somewhere on the map and in the game play notes.
Were the Garde Du Corps around in 1574? Yes since 1419...so i will see about that later in graphics...please remind me if i forget. However, i'll also take account that they were red and blue and we've already had troubles with red for CB issues.With the black pants, whilst they are easier to see now why not have a different shirt colour and trousers. The Garde du Corps (royal bodyguard) where red with a blue coat. Bloody hell, did they not have colour blind people back then. But this might be a better way to show getting into the building.
You say, duellers immediately forward of a passageway have access to an opponent. I take it you mean the breaks in the impassables? This might be tricky but how about showing a dueller straddling the divides?
Text is a lot better, thanks apart from bottom left.
your guess is as good as minegeneralhead wrote:...This should be in the main foundry correct?
ManBungalow wrote:Cairns,
A nice idea but I really can't tell which regions can attack each other at the moment.
Funkyterrance wrote:...That being said I may need clarification on the attack routes. For instance, in the case of H01, CO2, CA, and HB, are all four of these terts considered adjacent? Also, from what I can tell you can only assault the buildings from the front? ...
koontz1973 wrote:Al right cairns, I can start to see where this one is going now, it take me time sometimes to see these things. All looking good. As always, sticky for a few days and then you get the move.
cairnswk wrote:Thank-you koontz for keeping as always the stuff upper lip...holding up the process...instead of getting this into workshop where players can see it the gameplay discussion area, you're going to hold it up for a few more days...congratuations...are you sure you didn't work for the Brits before WWI before the "parade ended"...sometimes the bueacracy never ceases to amaze me
no offense koontz, but holding up a map for the sake of process is simply plain stupid.
Perhaps we need to minimise that somehow
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