Moderator: Community Team
the log says who won using that method but i don't think it lists the order of everone. in the tournament in question last place is eliminated.SaMejoHn wrote:then it will be decided by the order in which the players joined. but i dont know if the order is exclusive to the people in the troop count and region tie or if it is for everyone in the game.
As far as who to eliminate - perhaps it should be the winner's target, if round limit is reached. Should be apparent from the log i would think?Instructions wrote:Round Limit
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. When playing a round limited game with teams, the winning team will be based on combined teamwide troop count. This option is great for avoiding stalemates and can add some spice to the game as the deadline approaches!
I like this. This might solve the problem. The winners target is eliminated if the time limit is reached.Swifte wrote:As far as who to eliminate - perhaps it should be the winner's target, if round limit is reached. Should be apparent from the log i would think?Instructions wrote:Round Limit
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. When playing a round limited game with teams, the winning team will be based on combined teamwide troop count. This option is great for avoiding stalemates and can add some spice to the game as the deadline approaches!
Ok I thought this was a good idea, but there is now way to tell who the winners target was.generalhead wrote:I like this. This might solve the problem. The winners target is eliminated if the time limit is reached.Swifte wrote:As far as who to eliminate - perhaps it should be the winner's target, if round limit is reached. Should be apparent from the log i would think?Instructions wrote:Round Limit
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. When playing a round limited game with teams, the winning team will be based on combined teamwide troop count. This option is great for avoiding stalemates and can add some spice to the game as the deadline approaches!
Thank you guys for your response.
Good point about the eliminating the wrong player. This will be added to the rules.Jippd wrote:What maps do you plan to play this tournament on? I would think on most non neutral heavy maps that it would be a very rare occasion for your scenario to occur. Also think abut eliminating the round limit and just making the game escalating spoils as that will solve a stalemate hopefully.
You could always have the "winner" that is decided with a territory and troop count tie take a screen shot of their target and send it to you. This way you can be sure of who their target was and who to eliminate.
Regarding the point spiesr brought up if someone eliminates the wrong target then you should make them the automatic loser
I try not take make extra work for the players of my tournament. I watch all of my tournament games and record the winners myself.Jippd wrote:What maps do you plan to play this tournament on? I would think on most non neutral heavy maps that it would be a very rare occasion for your scenario to occur. Also think abut eliminating the round limit and just making the game escalating spoils as that will solve a stalemate hopefully.
You could always have the "winner" that is decided with a territory and troop count tie take a screen shot of their target and send it to you. This way you can be sure of who their target was and who to eliminate.
Regarding the point spiesr brought up if someone eliminates the wrong target then you should make them the automatic loser
What do you mean by this? This game log it self does no specify a "loser," just the winner.generalhead wrote:I think I might just stick with who ever the game log says is the loser loses.
i think he means eliminated. and that IS shown in the logspiesr wrote:What do you mean by this? This game log it self does no specify a "loser," just the winner.generalhead wrote:I think I might just stick with who ever the game log says is the loser loses.
The player lost X points lines are in player order.2011-10-14 11:00:42 - Round limit reached, Player 3 has the most troops
2011-10-14 11:00:42 - Player 3 won the game
2011-10-14 11:00:42 - Player 1 lost 32 points
2011-10-14 11:00:42 - Player 2 lost 22 points
2011-10-14 11:00:42 - Player 4 lost 42 points
2011-10-14 11:00:42 - Player 3 gained 96 points
... I think he means whoever has the least amount of troopsSirSebstar wrote:i think he means eliminated. and that IS shown in the logspiesr wrote:What do you mean by this? This game log it self does no specify a "loser," just the winner.generalhead wrote:I think I might just stick with who ever the game log says is the loser loses.
2012-03-11 14:15:47 - Round limit reached, mikemaks has the most troopsspiesr wrote:Game 10508931
This game is an assassin game which ended by round limit. As you can see the elimination summary is different as no players were eliminated. NodLoyalist is at the top, but this is only because he is Player 1. Nobody was eliminated and all of the losers lost simultaneously.
facepalm.Jippd wrote:All of the other players in that game say they lost and they are listed in order of join as spiesr says. So there is no way to define the target of blue by the log alone.
His question is posed with players of equal region count and equal troop count at the end of the game. So all of the players are equally "strong"qwertylpc wrote:but just to consider what would you do if the winners target (strongest player) happened to be the second strongest player.
For your tournament would you really want to eliminate the second strongest player?
thats not what Im sayingJippd wrote:His question is posed with players of equal region count and equal troop count at the end of the game. So all of the players are equally "strong"qwertylpc wrote:but just to consider what would you do if the winners target (strongest player) happened to be the second strongest player.
For your tournament would you really want to eliminate the second strongest player?
Well, that's true. Maybe the round limit for assassin is skewed in the same sense as team games were. Maybe in assassin games, who should win is not the one with most troops, but the assassin of the player with less troops...qwertylpc wrote:thats not what Im sayingJippd wrote:His question is posed with players of equal region count and equal troop count at the end of the game. So all of the players are equally "strong"qwertylpc wrote:but just to consider what would you do if the winners target (strongest player) happened to be the second strongest player.
For your tournament would you really want to eliminate the second strongest player?

so you want players to win who have the stupidest target?darth emperor wrote: Well, that's true. Maybe the round limit for assassin is skewed in the same sense as team games were. Maybe in assassin games, who should win is not the one with most troops, but the assassin of the player with less troops...
Just imagine:SirSebstar wrote:so you want players to win who have the stupidest target?darth emperor wrote: Well, that's true. Maybe the round limit for assassin is skewed in the same sense as team games were. Maybe in assassin games, who should win is not the one with most troops, but the assassin of the player with less troops...
