Assasin games with a round limit
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generalhead
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Assasin games with a round limit
I am running a Assassin tournament with nuclear spoils and there is a round limit. In the tournament there are three and four player assassin games with
a round limit. In the tournament the loser of the match is eliminated and the rest move on. There were a few questions brought up though that I don't know how to answer. I was wondering if some one could help me. Here is the question.
I know that in a round limit game the player with the most troops at the end of the game is the winner. What if at the end of the game The troops count is tied. Is there another factor if the troop count is tied like territory count. What if the Troop count and the territory count is tied is there a third factor.
Thank you in advance for your response.
a round limit. In the tournament the loser of the match is eliminated and the rest move on. There were a few questions brought up though that I don't know how to answer. I was wondering if some one could help me. Here is the question.
I know that in a round limit game the player with the most troops at the end of the game is the winner. What if at the end of the game The troops count is tied. Is there another factor if the troop count is tied like territory count. What if the Troop count and the territory count is tied is there a third factor.
Thank you in advance for your response.
Last edited by generalhead on Sun Jan 20, 2013 9:29 pm, edited 1 time in total.
Re: Assasin games with a round limit
then it will be decided by the order in which the players joined. but i dont know if the order is exclusive to the people in the troop count and region tie or if it is for everyone in the game. 
Re: Assasin games with a round limit
the log says who won using that method but i don't think it lists the order of everone. in the tournament in question last place is eliminated.SaMejoHn wrote:then it will be decided by the order in which the players joined. but i dont know if the order is exclusive to the people in the troop count and region tie or if it is for everyone in the game.
Re: Assasin games with a round limit
As far as who to eliminate - perhaps it should be the winner's target, if round limit is reached. Should be apparent from the log i would think?Instructions wrote:Round Limit
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. When playing a round limited game with teams, the winning team will be based on combined teamwide troop count. This option is great for avoiding stalemates and can add some spice to the game as the deadline approaches!
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generalhead
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Re: Assasin games with a round limit
I like this. This might solve the problem. The winners target is eliminated if the time limit is reached.Swifte wrote:As far as who to eliminate - perhaps it should be the winner's target, if round limit is reached. Should be apparent from the log i would think?Instructions wrote:Round Limit
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. When playing a round limited game with teams, the winning team will be based on combined teamwide troop count. This option is great for avoiding stalemates and can add some spice to the game as the deadline approaches!
Thank you guys for your response.
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generalhead
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Re: Assasin games with a round limit
Ok I thought this was a good idea, but there is now way to tell who the winners target was.generalhead wrote:I like this. This might solve the problem. The winners target is eliminated if the time limit is reached.Swifte wrote:As far as who to eliminate - perhaps it should be the winner's target, if round limit is reached. Should be apparent from the log i would think?Instructions wrote:Round Limit
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. When playing a round limited game with teams, the winning team will be based on combined teamwide troop count. This option is great for avoiding stalemates and can add some spice to the game as the deadline approaches!
Thank you guys for your response.
Should I just go with the loser of the match then whoever the game log says it is. It will list the players in order of how they are
eliminated. There has to be a way for it to tell who won the game and who came in last.
Re: Assasin games with a round limit
You should be able to determine the "last place" player simply by looking for who has the lowest troop count.
Or you could go with the winner's target with the logic that they would be most likely to be assassinated. Or the person trageting the winner, as they clearly were not doing a good job if their target won. Both of these require the honor system for your players to truthfully report their targets.
Question, how does you tournament handling a player killing someone else's target? As written here is seems like they would advance by doing so. Is this the desired result you want?
Or you could go with the winner's target with the logic that they would be most likely to be assassinated. Or the person trageting the winner, as they clearly were not doing a good job if their target won. Both of these require the honor system for your players to truthfully report their targets.
Question, how does you tournament handling a player killing someone else's target? As written here is seems like they would advance by doing so. Is this the desired result you want?
Re: Assasin games with a round limit
What maps do you plan to play this tournament on? I would think on most non neutral heavy maps that it would be a very rare occasion for your scenario to occur. Also think abut eliminating the round limit and just making the game escalating spoils as that will solve a stalemate hopefully.
You could always have the "winner" that is decided with a territory and troop count tie take a screen shot of their target and send it to you. This way you can be sure of who their target was and who to eliminate.
Regarding the point spiesr brought up if someone eliminates the wrong target then you should make them the automatic loser
You could always have the "winner" that is decided with a territory and troop count tie take a screen shot of their target and send it to you. This way you can be sure of who their target was and who to eliminate.
Regarding the point spiesr brought up if someone eliminates the wrong target then you should make them the automatic loser
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generalhead
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Re: Assasin games with a round limit
Good point about the eliminating the wrong player. This will be added to the rules.Jippd wrote:What maps do you plan to play this tournament on? I would think on most non neutral heavy maps that it would be a very rare occasion for your scenario to occur. Also think abut eliminating the round limit and just making the game escalating spoils as that will solve a stalemate hopefully.
You could always have the "winner" that is decided with a territory and troop count tie take a screen shot of their target and send it to you. This way you can be sure of who their target was and who to eliminate.
Regarding the point spiesr brought up if someone eliminates the wrong target then you should make them the automatic loser
The tournament games are random, and I want them to be nuclear assassin.
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generalhead
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Re: Assasin games with a round limit
I try not take make extra work for the players of my tournament. I watch all of my tournament games and record the winners myself.Jippd wrote:What maps do you plan to play this tournament on? I would think on most non neutral heavy maps that it would be a very rare occasion for your scenario to occur. Also think abut eliminating the round limit and just making the game escalating spoils as that will solve a stalemate hopefully.
You could always have the "winner" that is decided with a territory and troop count tie take a screen shot of their target and send it to you. This way you can be sure of who their target was and who to eliminate.
Regarding the point spiesr brought up if someone eliminates the wrong target then you should make them the automatic loser
I think I might just stick with who ever the game log says is the loser loses.
Re: Assasin games with a round limit
What do you mean by this? This game log it self does no specify a "loser," just the winner.generalhead wrote:I think I might just stick with who ever the game log says is the loser loses.
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Re: Assasin games with a round limit
i think he means eliminated. and that IS shown in the logspiesr wrote:What do you mean by this? This game log it self does no specify a "loser," just the winner.generalhead wrote:I think I might just stick with who ever the game log says is the loser loses.
Re: Assasin games with a round limit
What the game log shows when an assassin game ends by round limit.
The player lost X points lines are in player order.2011-10-14 11:00:42 - Round limit reached, Player 3 has the most troops
2011-10-14 11:00:42 - Player 3 won the game
2011-10-14 11:00:42 - Player 1 lost 32 points
2011-10-14 11:00:42 - Player 2 lost 22 points
2011-10-14 11:00:42 - Player 4 lost 42 points
2011-10-14 11:00:42 - Player 3 gained 96 points
Re: Assasin games with a round limit
... I think he means whoever has the least amount of troopsSirSebstar wrote:i think he means eliminated. and that IS shown in the logspiesr wrote:What do you mean by this? This game log it self does no specify a "loser," just the winner.generalhead wrote:I think I might just stick with who ever the game log says is the loser loses.
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generalhead
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Re: Assasin games with a round limit
Bob shows and elimination summary
Elimination Summary
2012-10-07 18:45:58 - NewbishDelight was kicked out for missing too many turns in round - 14
2012-10-29 18:34:51 - riggins4441 eliminated jakewesthoff from the game in round - 28
2012-10-31 22:08:04 - Tsouke eliminated jah-ke from the game in round - 30
2012-12-14 13:10:24 - Hoosierdaddy eliminated generalhead from the game in round - 87
2013-01-10 11:59:13 - riggins4441 eliminated Hoosierdaddy from the game in round - 131
2013-01-15 14:29:31 - riggins4441 eliminated Snake53 from the game in round - 136
2013-01-16 13:01:00 - riggins4441 eliminated Tsouke from the game in round - 138
2013-01-16 13:01:00 - jakewesthoff lost 31 points in round - 138
2013-01-16 13:01:00 - generalhead lost 16 points in round - 138
The player at the top is the loser. I don't know how else to say this other than Whoever the Elimination summary says is the loser, loses.
Elimination Summary
2012-10-07 18:45:58 - NewbishDelight was kicked out for missing too many turns in round - 14
2012-10-29 18:34:51 - riggins4441 eliminated jakewesthoff from the game in round - 28
2012-10-31 22:08:04 - Tsouke eliminated jah-ke from the game in round - 30
2012-12-14 13:10:24 - Hoosierdaddy eliminated generalhead from the game in round - 87
2013-01-10 11:59:13 - riggins4441 eliminated Hoosierdaddy from the game in round - 131
2013-01-15 14:29:31 - riggins4441 eliminated Snake53 from the game in round - 136
2013-01-16 13:01:00 - riggins4441 eliminated Tsouke from the game in round - 138
2013-01-16 13:01:00 - jakewesthoff lost 31 points in round - 138
2013-01-16 13:01:00 - generalhead lost 16 points in round - 138
The player at the top is the loser. I don't know how else to say this other than Whoever the Elimination summary says is the loser, loses.
Re: Assasin games with a round limit
Game 10508931
This game is an assassin game which ended by round limit. As you can see the elimination summary is different as no players were eliminated. NodLoyalist is at the top, but this is only because he is Player 1. Nobody was eliminated and all of the losers lost simultaneously.
This game is an assassin game which ended by round limit. As you can see the elimination summary is different as no players were eliminated. NodLoyalist is at the top, but this is only because he is Player 1. Nobody was eliminated and all of the losers lost simultaneously.
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Re: Assasin games with a round limit
2012-03-11 14:15:47 - Round limit reached, mikemaks has the most troopsspiesr wrote:Game 10508931
This game is an assassin game which ended by round limit. As you can see the elimination summary is different as no players were eliminated. NodLoyalist is at the top, but this is only because he is Player 1. Nobody was eliminated and all of the losers lost simultaneously.
2012-03-11 14:15:47 - mikemaks won the game
2012-03-11 14:15:47 - NodLoyalist lost 11 points
Re: Assasin games with a round limit
All of the other players in that game say they lost and they are listed in order of join as spiesr says. So there is no way to define the target of blue by the log alone.
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Re: Assasin games with a round limit
facepalm.Jippd wrote:All of the other players in that game say they lost and they are listed in order of join as spiesr says. So there is no way to define the target of blue by the log alone.
duh i get it now
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Re: Assasin games with a round limit
but just to consider what would you do if the winners target (strongest player) happened to be the second strongest player.
For your tournament would you really want to eliminate the second strongest player?
For your tournament would you really want to eliminate the second strongest player?
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Re: Assasin games with a round limit
His question is posed with players of equal region count and equal troop count at the end of the game. So all of the players are equally "strong"qwertylpc wrote:but just to consider what would you do if the winners target (strongest player) happened to be the second strongest player.
For your tournament would you really want to eliminate the second strongest player?
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Re: Assasin games with a round limit
thats not what Im sayingJippd wrote:His question is posed with players of equal region count and equal troop count at the end of the game. So all of the players are equally "strong"qwertylpc wrote:but just to consider what would you do if the winners target (strongest player) happened to be the second strongest player.
For your tournament would you really want to eliminate the second strongest player?
-qwertylpc

My active tournaments looking for players
Q's "Hey you went first!"
Q's 1v1 NBA Playoffs
Q's Feudal Overlord
Game 9151351
Most Consecutive Troops Defeated 0
Most Consecutive Troops Lost 14
My active tournaments looking for players
Q's "Hey you went first!"
Q's 1v1 NBA Playoffs
Q's Feudal Overlord
Game 9151351
Most Consecutive Troops Defeated 0
Most Consecutive Troops Lost 14
- darth emperor
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Re: Assasin games with a round limit
Well, that's true. Maybe the round limit for assassin is skewed in the same sense as team games were. Maybe in assassin games, who should win is not the one with most troops, but the assassin of the player with less troops...qwertylpc wrote:thats not what Im sayingJippd wrote:His question is posed with players of equal region count and equal troop count at the end of the game. So all of the players are equally "strong"qwertylpc wrote:but just to consider what would you do if the winners target (strongest player) happened to be the second strongest player.
For your tournament would you really want to eliminate the second strongest player?

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Re: Assasin games with a round limit
so you want players to win who have the stupidest target?darth emperor wrote: Well, that's true. Maybe the round limit for assassin is skewed in the same sense as team games were. Maybe in assassin games, who should win is not the one with most troops, but the assassin of the player with less troops...
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Re: Assasin games with a round limit
Just imagine:SirSebstar wrote:so you want players to win who have the stupidest target?darth emperor wrote: Well, that's true. Maybe the round limit for assassin is skewed in the same sense as team games were. Maybe in assassin games, who should win is not the one with most troops, but the assassin of the player with less troops...
Red has 40 troops and his target is green
Green has 39 troops and his target is blue
Blue has 1 troop, and just going to die
Red wins, when the game is totally of green. Like the current approach, you are encouraging just to stall in the last rounds. But in an assassin that would let to make a lot of movement. I see that with more sense for an assassin.
