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Isn't attacking the point of the game? And why would they tell you what region they attacked?Gillipig wrote:I constantly play games now with people who have no class. They attack sometimes less than a minute after they join my game and refuse to tell me which regions they attacked. Cunts, I've actually started foeing them. And I NEVER otherwise foe.
LOL; I believe he is referring to multiple player fog games where he does not get to see the original starting position.AyeTrain wrote:Isn't attacking the point of the game? And why would they tell you what region they attacked?Gillipig wrote:I constantly play games now with people who have no class. They attack sometimes less than a minute after they join my game and refuse to tell me which regions they attacked. Cunts, I've actually started foeing them. And I NEVER otherwise foe.

No, I mean in singles too! It totally fucks the game if someone takes down 4 of your regions before you even get to see where they are. Fog of war courtesy involves waiting 12 hours before taking the first turn of a game so that the other player can see where his regions are. It doesn't matter whether it's a team game or not.Viceroy63 wrote:LOL; I believe he is referring to multiple player fog games where he does not get to see the original starting position.AyeTrain wrote:Isn't attacking the point of the game? And why would they tell you what region they attacked?Gillipig wrote:I constantly play games now with people who have no class. They attack sometimes less than a minute after they join my game and refuse to tell me which regions they attacked. Cunts, I've actually started foeing them. And I NEVER otherwise foe.
Sometimes in teams they even agree to what is called a 12 hour fog rule where the first player does not play for 12 hours so as to give everyone the peak at the original positions.
If it's just one person who has played or a 1vs1 then it is not much to cry about, but after several players have made their attacks, a lot of the original information could be lost for the rest of the game.
And as they say in the "JOE's," "Knowing, is half the Battle."
GiliPIG; LOL. I'm going to send you an invite for a 1vs1 so that you can show me where that "fucks" up the game. Hopefully you'll get to go first and take out 4 of my regions as you say. I won't even be watching the game in case you do get to go first so that I won't have any idea of your original position. Except of course for when it's my turn to play. =)Gillipig wrote:No, I mean in singles too! It totally fucks the game if someone takes down 4 of your regions before you even get to see where they are. Fog of war courtesy involves waiting 12 hours before taking the first turn of a game so that the other player can see where his regions are. It doesn't matter whether it's a team game or not.Viceroy63 wrote:LOL; I believe he is referring to multiple player fog games where he does not get to see the original starting position.AyeTrain wrote:Isn't attacking the point of the game? And why would they tell you what region they attacked?Gillipig wrote:I constantly play games now with people who have no class. They attack sometimes less than a minute after they join my game and refuse to tell me which regions they attacked. Cunts, I've actually started foeing them. And I NEVER otherwise foe.
Sometimes in teams they even agree to what is called a 12 hour fog rule where the first player does not play for 12 hours so as to give everyone the peak at the original positions.
If it's just one person who has played or a 1vs1 then it is not much to cry about, but after several players have made their attacks, a lot of the original information could be lost for the rest of the game.
And as they say in the "JOE's," "Knowing, is half the Battle."

Too hard to get games started that way, I'd have to settle with playing very few games. Better to just foe all the assholes!Jippd wrote:Try making private games. Have people PM you for the PW and tell them there is a FOW rule if they want to join. Post in callouts to get joiners. Should solve your problem.
If you have to take your turn then at least post in game chat which regions you took. If you do that then you will have followed fog of war courtesy.iamkoolerthanu wrote:I usually only follow the FoW courtesy 'rule' when playing team games. Or tourny games. And even then only when it won't make it so its a pain to take my turn, I won't risk missing for it
I would if it were a larger map, create one with Forbidden City and without trench (obviously) and you'll see what I mean.Viceroy63 wrote:GiliPIG; LOL. I'm going to send you an invite for a 1vs1 so that you can show me where that "fucks" up the game. Hopefully you'll get to go first and take out 4 of my regions as you say. I won't even be watching the game in case you do get to go first so that I won't have any idea of your original position. Except of course for when it's my turn to play. =)Gillipig wrote:No, I mean in singles too! It totally fucks the game if someone takes down 4 of your regions before you even get to see where they are. Fog of war courtesy involves waiting 12 hours before taking the first turn of a game so that the other player can see where his regions are. It doesn't matter whether it's a team game or not.Viceroy63 wrote:LOL; I believe he is referring to multiple player fog games where he does not get to see the original starting position.AyeTrain wrote:Isn't attacking the point of the game? And why would they tell you what region they attacked?Gillipig wrote:I constantly play games now with people who have no class. They attack sometimes less than a minute after they join my game and refuse to tell me which regions they attacked. Cunts, I've actually started foeing them. And I NEVER otherwise foe.
Sometimes in teams they even agree to what is called a 12 hour fog rule where the first player does not play for 12 hours so as to give everyone the peak at the original positions.
If it's just one person who has played or a 1vs1 then it is not much to cry about, but after several players have made their attacks, a lot of the original information could be lost for the rest of the game.
And as they say in the "JOE's," "Knowing, is half the Battle."
GAME LINK:
Game 12284937
There it is GilliPIG! Do you accept?

Ah, I see what you mean. Yes, that's a bit annoying, but it's just part of foggy games. Sometimes it works for you, sometimes it works against you (just like the dice). I've never heard of this courtesy rule before, so I don't find it surprising that lots of other players don't play by it.Gillipig wrote:No, I mean in singles too! It totally fucks the game if someone takes down 4 of your regions before you even get to see where they are. Fog of war courtesy involves waiting 12 hours before taking the first turn of a game so that the other player can see where his regions are. It doesn't matter whether it's a team game or not.Viceroy63 wrote:LOL; I believe he is referring to multiple player fog games where he does not get to see the original starting position.AyeTrain wrote:Isn't attacking the point of the game? And why would they tell you what region they attacked?Gillipig wrote:I constantly play games now with people who have no class. They attack sometimes less than a minute after they join my game and refuse to tell me which regions they attacked. Cunts, I've actually started foeing them. And I NEVER otherwise foe.
Sometimes in teams they even agree to what is called a 12 hour fog rule where the first player does not play for 12 hours so as to give everyone the peak at the original positions.
If it's just one person who has played or a 1vs1 then it is not much to cry about, but after several players have made their attacks, a lot of the original information could be lost for the rest of the game.
And as they say in the "JOE's," "Knowing, is half the Battle."
I would want to see what troop position and how much was dropped where more than just the start territory. I bet a lot more gets taken in the first few rounds with manual especially on bigger maps. This would just add to the confusion of not getting a proper snapZeekLTK wrote:Play with manual deploy then, you are guaranteed to see where your territories are before the game "starts"... because it doesn't start until all players have placed their troops (and therefore, all players have seen the board).
Not necessarily, on the larger maps, is more a question about bonuses . If the first players takes you out of an area, you can't be sure if he has the bonus, or there are few neutrals (considering that you cannot see enough .Viceroy63 wrote:OK; So then that is only possible on some larger maps and with the right settings. Gotcha!
How's about World 2.0? I don't know the Forbidden City Map.

OK; I'll concede. =) You guys may have a point. I would guess then that the strategy of Fog games would have to include being the first to play and blind your opponent before he sees you coming.darth emperor wrote:Not necessarily, on the larger maps, is more a question about bonuses . If the first players takes you out of an area, you can't be sure if he has the bonus, or there are few neutrals (considering that you cannot see enough .Viceroy63 wrote:OK; So then that is only possible on some larger maps and with the right settings. Gotcha!
How's about World 2.0? I don't know the Forbidden City Map.
Granted, you can go there and see, but maybe if you know already that there are few neutrals, you can spend your efforts on getting some other areas of the game more interesting for you. In others words, it can change your full strategy.

Of course, BOB tells you, but after he got the bonus, the same as you see in the log. BOB doesn't give you info that you can't see in the logs.Viceroy63 wrote:OK; I'll concede. =) You guys may have a point. I would guess then that the strategy of Fog games would have to include being the first to play and blind your opponent before he sees you coming.darth emperor wrote:Not necessarily, on the larger maps, is more a question about bonuses . If the first players takes you out of an area, you can't be sure if he has the bonus, or there are few neutrals (considering that you cannot see enough .Viceroy63 wrote:OK; So then that is only possible on some larger maps and with the right settings. Gotcha!
How's about World 2.0? I don't know the Forbidden City Map.
Granted, you can go there and see, but maybe if you know already that there are few neutrals, you can spend your efforts on getting some other areas of the game more interesting for you. In others words, it can change your full strategy.
No seriously; When you put it like that where if you are blinded in a certain area and in that area there are several angles or directions from which to amass an assault, then you would be at a disadvantage not knowing from where the attack would be coming from. I take it that is something of what you are trying to convey to me.
OK; But doesn't BOB tell you if your opponent has a bonus or not? Maybe not? Right. I thought it would.

...The fog of war is the uncertainty in situational awareness experienced by participants in military operations.[1] The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary intent during an engagement, operation, or campaign.
The concept was introduced by the Prussian military analyst Carl von Clausewitz in his posthumously published book, Vom Kriege (1837), which appeared in English translation in 1873 under the title On War:
Der Krieg ist das Gebiet der Ungewißheit; drei Vierteile derjenigen Dinge, worauf das Handeln im Kriege gebaut wird, liegen im Nebel einer mehr oder weniger großen Ungewißheit. Hier ist es also zuerst, wo ein feiner, durchdringender Verstand in Anspruch genommen wird, um mit dem Takte seines Urteils die Wahrheit herauszufühlen.[2]
(War is an area of uncertainty; three quarters of the things on which all action in War is based are lying in a fog of uncertainty to a greater or lesser extent. The first thing (needed) here is a fine, piercing mind, to feel out the truth with the measure of its judgment).
Carl von Clausewitz
The term "fog of war" has become jargon in military and adventure video and computer games, in the more limited sense of enemy units or characters being hidden from the player.
One early use of fog of war was the 1978 game Tanktics designed by Chris Crawford, which was criticized for its fog of war system detracting from the fun of the game. Crawford later noted that "...when the games get too realistic, they lose their appeal."[4
I have started games where being the Red player I went first. But most of the times it is some one else that goes first. So maybe you have a point there.nicestash wrote:I always give my opponents in all games at least 12 hours to grab a snap, but it can be a big disadvantage for me because if my opponent doesn't follow the same protocol, I end up at an advantage. That said, most players I've gone up against have shown my their log after I complain about not getting a snap. In my experience, the fog rule does not generally apply to 1v1 games; most people are surprised when I mention it.
If you care very deeply about the fog rule in 1v1 games, simply don't start your own games and join someone else's.

