-=- Tanarri -=- wrote:Gilligan wrote:isaiah40 wrote:Gilligan wrote:have you considered restricting nukes and zombies? losing your laboratory is essentially a losing condition.
if you decide to keep nukes and zombies, you may as well make it a losing condition in the XML because there's no chance to win without your laboratory. it gets to be too luck-favored at that point.
These are good points. Maybe we should restrict nukes and zombies. Anyone else have thoughts on this?? We wouldn't want someone knocked out in the 3rd round if someone sees they have a card for your capital.
I was thinking more about losing the labs, since you can't hit doomsday or any techs without it. There are a few maps we have that will eliminate you on a single nuke (pot mosbi, labyrinth) but that's not the issue for me. The issue for me is hanging out in one of these games with no lab and no chance to win, wasting my time.
You also must consider that since the doomsday have such a high neutral value, a single nuke could win you the game, or give it to someone else.
I believe this is why we had the basic techs being able to attack the labs. I think we should keep it as is for now and see about playing a pile of games with nukes to see how much it affects the gameplay. Nukes will warp the game substantially, but that's part of the fun of nukes. Zombies won't make too much of a difference for research, I think, since I most people will burn their troops on researches as they drop them (and if they're not doing so during a zombie game, they deserve to have a 40 sitting on their lab ).
There is still a big issue with nukes/zombies: The capital. A lucky opponent can blow your capital and that's all. perhaps thatĀ“s how we want it to behave, but just pointing it.