BigBallinStalin wrote:Gillipig wrote:Tropico 4 is pretty fun so far, one thing I've noticed is that it's important to take your time while playing it, enjoyment is reduced significantly when you fast forward time. The details is what is fun about this thing, the "God mode" meaning you can't be overthrown by rebels, die in conflict, become invaded by USA or USSR or elected out of office, is pointless as trying to avoid those things are a large part of the point with the game.
It's surprisingly hard to manage the island's economy long term. Short term is pretty easy, just build mines and grow farms, chop down wood and exploit the oil deposits. Long term however a lot of these natural resources will become depleted which can cause issues if you haven't planned for it, it's the way it should be. You can get into financial problems while still having a pretty steady economy though if you underestimate the long term costs of some of your new investments, such as providing air conditioning to appartments. I got royally fucked over and deep in debt when I tried to raise the living standards in my peoples homes, I learned a lesson from that.....NEVER CARE ABOUT THE PEOPLE YOU RULE! CAPITALISM FTW!!
The addition of pretty frequently recurring natural disasters such as vulcanoes and floods is fun but a bit extreme in terms of frequency. Even if you've set the number of natural disasters to low you will still experience several vulcanic eruptions and oil spills during your reign, you can turn it off though if you want.
I have to play it a bit more before I can recommend it, not sure how much replay value the game has yet, only way to judge that is by seeing if I keep coming back to play it. So far so good though.
In Tropico I, you had to manually set each place's wage. Do you have to do that in Tropico 4? That pretty much bored the hell out of me. Where's the "let the people figure it out" option?
There's still no "free market capitalism" option, the downside with being a dictator is that you have to "dictate"......*chuckles*. But you can set the wage for groups of workers such as "construction workers", "soldiers" or "farmers".
BigBallinStalin wrote:
1. Pay the military very well.
2. Ignore citizen preferences.
3. Crush all dissidents with the use of force.
For some reason, all of my doctors quit the job and became farmers or some such nonsense. I kept raising the wage and importing them, but they grew tired of the People's complaints and decided that a life of bartending or plowing was their calling.
(I had them assassinated. No one defies the Supreme Leader's commands!).
Crushing your citizens does tend to harm population growth however, which is a very important component in this game. It is very imortant to set up a good propaganda system though, tv stations, newspaper and radio is very effective to give the people the illusion that they have high liberty. (just like in real life)
It's very difficult to please the religious nuts of the island, I'm building Cathedrals like they were 7eleven's yet somehow they're not satisfied. "Do you know how expensive Cathedrals are?" I feel like asking them. "I could get multiple factories for this amount of money. At least be grateful you greedy fucks!"