Conquer Club

The Persian Empire (Last On 1st Post of P12)

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Is the map good!?

 
Total votes : 0

The Persian Empire (Last On 1st Post of P12)

Postby Night2 on Mon May 28, 2007 10:09 am

LAST VERSION PACKAGE LINK:
http://www.night2.net/conquer_club/maps ... empire.zip



Here is the past version:

-> Small Map:
Image

-> Small Map With Armies:
Image

-> Large Map:
Image

-> Large Map With Armies:
Image

Note: Click on small images to see the real size ...

-> Also here is a full package that have:
Small Map + Small Map With Armies + Large Map + Large Map With Armies + XML File
Size: 1.00 MB (Mega Byte)

< - - - - - - - - - - >

Details:

- The map have 10 continents ...
- List of continents:

> > > - Bactria [Bonus: 3]
> > > > > > - Countries: [Bactra, Gandhara, Arachosia, Sattagydia]

> > > - Dahae [Bonus: 2]
> > > > > > - Countries: [Dahae, Chorasmia, Maracanda]

> > > - Aria [Bonus: 7]
> > > - > > > - Countries: [Aria, Margiana, Hyrcania, Parthia, Sarangian, Sind, Gedrosia, Maka]

> > > - Elam [Bonus: 2]
> > > > > > - Countries: [Elam, Media, Sagartia]

> > > - Pasargade [Bonus: 3]
> > > > > > - Countries: [Persepolis, Susa, Tarua, Kish]

> > > - Bisitun [Bonus: 4]
> > > > > > - Countries: [Bisitun, Babylonia, Ashur, Nineveh, Urmia]

> > > - Aemenia [Bonus: 3]
> > > - > > > - Countries: [Armenia, Colchi, Caspians, Van]

> > > - Sidon [Bonus: 1]
> > > > > > - Countries: [Sidon, Jerusalem]

> > > - Eqypt [Bonus: 2]
> > > > > > - Countries: [Eqypt, Thebes, Amon, Libya]

> > > - Sardis [Bonus: 5]
> > > > > > - Countries: [Sardis, Crete, Thrace, Cilicia, Cyprus, Ancyra, Pteria]

- Total Countries: 44
- The country of Elam in Elam starts with 9 neutral armies ...
- The country of Jursalem in Sidon starts with 6 neutral armies ...

< - - - - - - - - - - >

If there is any problem in Image files or XML file, please let me know ...

Thanks from everyone helped and supported me to making this map ...

Good Luck ...





- - - - - - - - - - Below Is My First Post! - - - - - - - - - -

:idea: About 500 B.C.

:idea: Continents: 14
:idea: Territories: 49


Image

- - - - - - - - - -

:arrow: I saw that there is no map for the biggest civilization in history ...
:arrow: So I made it's graphic from some real maps ...
Last edited by Night2 on Tue Jun 19, 2007 5:28 am, edited 18 times in total.
User avatar
Sergeant 1st Class Night2
 
Posts: 206
Joined: Sun May 27, 2007 5:24 am
Location: Darkness

Postby DiM on Mon May 28, 2007 10:11 am

it's persian not prsian :wink:


PS: go to imageshack.us and host the image there
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby Night2 on Mon May 28, 2007 10:18 am

DiM wrote:it's persian not prsian :wink:

Thanks, I wrote fast and made that mistake ...


DiM wrote:PS: go to imageshack.us and host the image there

I did uploading it on my host ( http://www.night2.net/persian_empire.zip ) And also I uploaded a JPG:

Image
But this JPG have a low quality (The BMP one is correct) ...
User avatar
Sergeant 1st Class Night2
 
Posts: 206
Joined: Sun May 27, 2007 5:24 am
Location: Darkness

Postby Ruben Cassar on Mon May 28, 2007 10:40 am

Are you sure this map is accurate?

Did the Persians conquer Macedonia and Thrace? :? I am not sure about that.
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby Night2 on Mon May 28, 2007 10:50 am

Yes I'm sure, 2500 years ago, the Persian did it ...
The Persian was very near to Greece at that time ...

You can use Google Images Search and see many maps ...
User avatar
Sergeant 1st Class Night2
 
Posts: 206
Joined: Sun May 27, 2007 5:24 am
Location: Darkness

Postby Ruben Cassar on Mon May 28, 2007 11:01 am

Night2 wrote:Yes I'm sure, 2500 years ago, the Persian did it ...
The Persian was very near to Greece at that time ...

You can use Google Images Search and see many maps ...


Thanks I want to read more about this period and about the Persian Empire. I guess they lost that territory at a later stage then.

Edit: Consider reducing the countries to 48 instead of 49 for gameplay purposes.
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby Night2 on Mon May 28, 2007 11:12 am

Ruben Cassar wrote:Thanks I want to read more about this period and about the Persian Empire. I guess they lost that territory at a later stage then.


Thats very good, I hope you select good sources for your reading ...
The best I know is: http://en.wikipedia.org/wiki/Persian_Empire

Ruben Cassar wrote:Edit: Consider reducing the countries to 48 instead of 49 for gameplay purposes.

Sure I will change it to 48 countries ...

And about graphic, is it good or I should use effects and styles on it?
User avatar
Sergeant 1st Class Night2
 
Posts: 206
Joined: Sun May 27, 2007 5:24 am
Location: Darkness

Postby nagerous on Mon May 28, 2007 11:24 am

graphics is what needs most work , the idea is great and the gameplay looks solid but it needs vastly improved graphics
Image
User avatar
Captain nagerous
 
Posts: 7513
Joined: Sat Feb 03, 2007 7:39 am

Postby nagerous on Mon May 28, 2007 11:26 am

regarding bonuses, all the continents with just 3 territories bonus should be 2, the ones with 2 territories bonus should only be 1
Image
User avatar
Captain nagerous
 
Posts: 7513
Joined: Sat Feb 03, 2007 7:39 am

Postby Night2 on Mon May 28, 2007 11:36 am

nagerous wrote:graphics is what needs most work , the idea is great and the gameplay looks solid but it needs vastly improved graphics

OK, I will make some nice effects and styles on it soon ...

nagerous wrote:regarding bonuses, all the continents with just 3 territories bonus should be 2, the ones with 2 territories bonus should only be 1

I counted them by their borders ... (a continent that have 3 territories but all of them have borders with othet continent's territories have 3 bounce, but a a continent that have 3 territories and 2 of them have borders with othet continent's territories have 2 bounce, like Libya ...)
User avatar
Sergeant 1st Class Night2
 
Posts: 206
Joined: Sun May 27, 2007 5:24 am
Location: Darkness

Postby Balsiefen on Mon May 28, 2007 11:51 am

Thrace should only be 1 as it is 3 terr with only 1 border
User avatar
Sergeant 1st Class Balsiefen
 
Posts: 2299
Joined: Wed Aug 30, 2006 6:15 am
Location: The Ford of the Aldar in the East of the Kingdom of Lindissi

Postby Steel Panzer on Mon May 28, 2007 12:14 pm

my 2c:
1. the colors need work
2. im not that pleased with the texture you aplied, try other textures
3. remove the names of greece, india, arabia, because they dont have anything to do with the map
4. apply a background image on the neutral states (look at the revamp of middle east, or at the rome map to see what im going for)
5. named only "the persian empire" leave out the 500bc part
Image
User avatar
Corporal 1st Class Steel Panzer
 
Posts: 459
Joined: Sun May 13, 2007 4:24 am

Postby Night2 on Mon May 28, 2007 2:27 pm

Balsiefen wrote:Thrace should only be 1 as it is 3 terr with only 1 border

I changed somthing in Thrace and also changed it's bounce to 1 ...

Steel Panzer wrote:my 2c:
1. the colors need work
2. im not that pleased with the texture you aplied, try other textures
3. remove the names of greece, india, arabia, because they dont have anything to do with the map
4. apply a background image on the neutral states (look at the revamp of middle east, or at the rome map to see what im going for)
5. named only "the persian empire" leave out the 500bc part

:idea: Thank You, I used your helps much ...

:D And thanks from all other friends that helped me a lot like as Ruben Cassar ... :D



:arrow: And now this is it, my result:
Image
:?: How is it?
User avatar
Sergeant 1st Class Night2
 
Posts: 206
Joined: Sun May 27, 2007 5:24 am
Location: Darkness

Postby civver on Mon May 28, 2007 2:53 pm

This map sort of repeats the Alexander's Empire map.
User avatar
Corporal civver
 
Posts: 76
Joined: Sun Apr 29, 2007 8:41 am

Postby Night2 on Mon May 28, 2007 3:47 pm

civver wrote:This map sort of repeats the Alexander's Empire map.

No they have many differents ...
the Alexander's Empire is small but this one is bigger, with more countries and more details ...
User avatar
Sergeant 1st Class Night2
 
Posts: 206
Joined: Sun May 27, 2007 5:24 am
Location: Darkness

Postby DiM on Mon May 28, 2007 3:55 pm

wow huge transformation from the first draft. nice.

still to work on the gfx but also on the gameplay.

for starters the map is far too open because there are no impassable borders.

the lack of impassable borders and the fact that most continents have 4 terits and 3-4 borders kinda makes the gameplay dull.

in my opinion a map must have:
* a big continent very hard to get and hold.
*2-3 medium ones
*2-3 small ones easy to get an easy to hold.

on your map it does not matter what continent you have, they're all almost the same
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby Night2 on Mon May 28, 2007 3:59 pm

So you mean that I should use mountains and rivers to close some borders?
User avatar
Sergeant 1st Class Night2
 
Posts: 206
Joined: Sun May 27, 2007 5:24 am
Location: Darkness

Postby DiM on Mon May 28, 2007 4:17 pm

Night2 wrote:So you mean that I should use mountains and rivers to close some borders?


mountains rivers lakes. use them to make some borders impassable.

also maybe think of uniting some continents. you have 14 now. reduce that number to 8-9 and you'll have more diverse conmtinents. some small some big some easy to hold others impossible.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby Gozar on Mon May 28, 2007 4:36 pm

Very nice improvement in the new version.

Keep going with this one!

Cheers
Image
User avatar
Lieutenant Gozar
 
Posts: 2534
Joined: Wed Jan 31, 2007 3:15 pm
Location: Nova Scotia (G1)

Postby Night2 on Mon May 28, 2007 4:39 pm

DiM wrote:mountains rivers lakes. use them to make some borders impassable.

also maybe think of uniting some continents. you have 14 now. reduce that number to 8-9 and you'll have more diverse conmtinents. some small some big some easy to hold others impossible.


Thanks, I will test them ... :D


Gozar wrote:Very nice improvement in the new version.

Keep going with this one!

Cheers

Thanks for your cheers :D :D
User avatar
Sergeant 1st Class Night2
 
Posts: 206
Joined: Sun May 27, 2007 5:24 am
Location: Darkness

Postby Ruben Cassar on Mon May 28, 2007 5:08 pm

You need to add impassable borders as Dim said. However I would also group some of the smaller territories together and decrease the number of continents. There are too many.

Also note that the army circles are too small for the army numbers. There are a lot of things that I would like to comment upon but unfortunately I am short on time right now.
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby DiM on Mon May 28, 2007 5:11 pm

Ruben Cassar wrote:You need to add impassable borders as Dim said. However I would also group some of the smaller territories together and decrease the number of continents. There are too many.




:lol: that's exactly what i said borders and less continents :P
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby unriggable on Mon May 28, 2007 6:12 pm

This will be too much like alexander's empire...
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby Night2 on Mon May 28, 2007 7:05 pm

Thanks from all ...

Finally I made this:
[Bigger Number Places, Impassable Borders, 2 Extra Continents Destroyed, Some Colors Changed And ...]
Image

This will be too much like alexander's empire...

You know this have many differents and is much better than it ...
User avatar
Sergeant 1st Class Night2
 
Posts: 206
Joined: Sun May 27, 2007 5:24 am
Location: Darkness

Postby DiM on Mon May 28, 2007 8:05 pm

gameplay
*you still have too many continents.
*some rivers don't really act as impassable. for example the river in Aria - Sarangian zone. it does not form any impassable borders except between Parthia and Sarangian. the point of the rivers is to reduce the number of external borders not internal ones.


graphics.
*army circles are too big. if i'm not mistaking a good size is 24px
*you have 1px borders for the neutral parts and because of this there's a lot of pixelization
*the coloured circles in the legend should be larger so we can view the colours better.
*bridges are bad. try to do something that really looks ike a bridge. wood or stone
*the sea is very dull because it lacks a texture
*add some inner bevel to the rivers, make them thicker and add texture.
*some parts of the map have screwy bevel. for example Sidon looks like it's floating on top of Pelusium when they should be on the same level.
*the text is strangely skewed. look at Ancyra or Trapexily.
*also you might want to move some labels to avoid crossing borders or army circles (ie Susa)
*still talking about the text. Thrace label is barely visible.
*text font is readable but it has no spark. get a font that really add feeling something persian, ancient, etc.
*the mountains look rather strange. maybe because other map elements have bevel and the mountains don't.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Next

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users