TheMissionary wrote:I've been on this site for a few years. More than some, less than others. My interest started to diminish, when clan wars became more about choosing the most difficult map and settings. I personally enjoyed it more when we were tested on skill, rather than diversity. Most of the people who were good at the classic game of risk, have started to move on. There's less competitive drive for the classic risk on this site.
There isn't anything keeping you / your clan from having wars that reflect older wars. We've kept it "wide open" to negotiate just about anything. I know there have been a few wars that negotiated only classic style maps and settings, if it's something clans want they would likely find others willing and able.
fac vitam incredibilem memento vivere Knowledge Weighs Nothing, Carry All You Can
TheMissionary wrote:I've been on this site for a few years. More than some, less than others. My interest started to diminish, when clan wars became more about choosing the most difficult map and settings. I personally enjoyed it more when we were tested on skill, rather than diversity. Most of the people who were good at the classic game of risk, have started to move on. There's less competitive drive for the classic risk on this site.
There isn't anything keeping you / your clan from having wars that reflect older wars. We've kept it "wide open" to negotiate just about anything. I know there have been a few wars that negotiated only classic style maps and settings, if it's something clans want they would likely find others willing and able.
I'm not really involved in the clan scene anymore. I still play casual games with them, but as far as my involvement in wars/activities, I've lost interest.
TheMissionary wrote:I've been on this site for a few years. More than some, less than others. My interest started to diminish, when clan wars became more about choosing the most difficult map and settings. I personally enjoyed it more when we were tested on skill, rather than diversity. Most of the people who were good at the classic game of risk, have started to move on. There's less competitive drive for the classic risk on this site.
There isn't anything keeping you / your clan from having wars that reflect older wars. We've kept it "wide open" to negotiate just about anything. I know there have been a few wars that negotiated only classic style maps and settings, if it's something clans want they would likely find others willing and able.
I'm not really involved in the clan scene anymore. I still play casual games with them, but as far as my involvement in wars/activities, I've lost interest.
i feel like this post should be on this page... ice pack tried to sweep it under the rug!! and great point, Missionary
owenshooter wrote:
TheMissionaryPosition wrote:I've been on this site for a few years. More than some, less than others. My interest started to diminish, when clan wars became more about choosing the most difficult map and settings. I personally enjoyed it more when we were tested on skill, rather than diversity. Most of the people who were good at the classic game of risk, have started to move on. There's less competitive drive for the classic risk on this site.
thank you so much for stating this publicly... i feel as if this is such an underrated reason for what is going on around here... i feel as if the clan world is a microcosm for the site, as a whole, in terms of gaming.... when the games in the clan world became DIFFICULT MAP/IMPOSSIBLE SETTINGS/TRENCH vs. DIFFICULT MAP/IMPOSSIBLE SETTINGS/TRENCH, it was a reflection of the site as a whole.... i truly believe the bogged down settings and creation of more and more settings, is the largest contributor to the decline... forget the crap maps from the "map medal race" era, they have far less an impact than the overwhelming settings that simply SUCK for the casual gamer that isn't interested in keeping that 45pts vs. a low ranked player...
anyway, thank you for stating what pretty much everyone in my clan expressed as they began long vacations from CC...-Bj
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation makes it ever so much more erotically thrilling"
TheMissionary Position wrote:I've been on this site for a few years. More than some, less than others. My interest started to diminish, when clan wars became more about choosing the most difficult map and settings. I personally enjoyed it more when we were tested on skill, rather than diversity. Most of the people who were good at the classic game of risk, have started to move on. There's less competitive drive for the classic risk on this site.
thank you so much for stating this publicly... i feel as if this is such an underrated reason for what is going on around here... i feel as if the clan world is a microcosm for the site, as a whole, in terms of gaming.... when the games in the clan world became DIFFICULT MAP/IMPOSSIBLE SETTINGS/TRENCH vs. DIFFICULT MAP/IMPOSSIBLE SETTINGS/TRENCH, it was a reflection of the site as a whole.... i truly believe the bogged down settings and creation of more and more settings, is the largest contributor to the decline... forget the crap maps from the "map medal race" era, they have far less an impact than the overwhelming settings that simply SUCK for the casual gamer that isn't interested in keeping that 45pts vs. a low ranked player...
anyway, thank you for stating what pretty much everyone in my clan expressed as they began long vacations from CC...-Bj
The VAST majority of clan games are on 'regular' maps.
The VAST majority of clan games use basic settings.
The VAST majority of clan games don't use trench.
Any other lies you wish to perpetuate regarding the clan scene ???
its quick simply that most people don't want to commit themselves to never ending days of having to pay attention to when its there turn. In this world of instant gratification with the bazillion types of games in this world to play, I would suspect its more about a the amount of time required (days,weeks, months, even Years) to play games here at CC.
BGtheBrain wrote:In short, to deny that the current state of "lets make the most fucked up settings we can for a clan war home game" is a problem, is sad. I love Keefie, but its not uncommon on CC for the CD's to fall victim to groupthink.
Clan is the most competitive are in CC. Not saying clan players are the best players at all, just that it's where in CC we have the most competitive environment, meaning we want to win the competition. It's a normal and obvious thing to do in a competition to maximize your chance of winning. I can't even start finding out that would be a problem.
Now don't attack Keefie, he was only saying a lot of clan games aren't on :
owenshooter wrote:DIFFICULT MAP/IMPOSSIBLE SETTINGS/TRENCH vs. DIFFICULT MAP/IMPOSSIBLE SETTINGS/TRENCH
He's right saying a lot of clan games aren't on difficult map, or are using trench, or impossible settings. Some are, I'd say half of the clan games I play in my clan might fit more or less in owen definition. But definitely not all. And it's probably less for other clans, I like difficult map and weird setting, ( I don't find them fucked up, I find them interesting btw).
not even one game with trench, all games are either with adjacent fort or chained, spoils are either no spoils flat rate or adjacent. Well, maybe some maps can be considered difficult, but looking at this war, I'd say Keefie was 100% right in his answer to owenshooter.
Keefie wrote: The VAST majority of clan games are on 'regular' maps.
The VAST majority of clan games use basic settings.
The VAST majority of clan games don't use trench.
I made a giant post whining, but deleted it. I went with the shorter, but still whiny post instead.
In short, to deny that the current state of "lets make the most fucked up settings we can for a clan war home game" is a problem, is sad. I love Keefie, but its not uncommon on CC for the CD's to fall victim to groupthink.
I could understand the comment if it's specifically directed at CCup or CLeague, but normal wars are set up for the fun / benefit of the clans participating. If so many clans don't want the "most fucked up settings home game" all they have to do is find an opponent that feels the same way. Voila, a war can commence and are free to put almost infinite restrictions (without a certain format that has nothing to do with settings or maps). But you can pretty much have a no spoils / esc chained / adj no fog no trench war if that's what floats your boat. We've intentionally let clans work that out amongst themselves so everyone can have the wars they prefer or enjoy.
Don is right, the competitions you'll definitely see that more, because people are trying to win so they'll naturally select more difficult set ups / maps. But it's not every game. Trench for example was restricted to 20% of games for each home side. So in a normal war that's a max of 4/20 the opponents could send in away games and if you don't like it, you don't need any. So that would be 4 games out of 41 that would be trench. While that number will likely increase (the 20% minimum) because clans have recently voiced an interest in it rising in the future, most don't utilize the max # of trench games they are already allowed.
fac vitam incredibilem memento vivere Knowledge Weighs Nothing, Carry All You Can
My favorite map/setting is W2.1 trips (or three slot poly), NS, Chained Fog...I've made a living points wise on W2.1. Is that a complicated map? Most people would say no.
I hate some of the more simple maps on CC...just loathe them, so I don't play on them.
Do I play complicated maps or settings? Yes. Sometimes I don't enjoy them, but I enjoy the camaraderie and competition of the Clan world and having to play away games that aren't always to your liking is part of the package.
People should play what they like to play. Its really quite simple.
Keefie wrote: The VAST majority of clan games are on 'regular' maps.
The VAST majority of clan games use basic settings.
The VAST majority of clan games don't use trench.
I made a giant post whining, but deleted it. I went with the shorter, but still whiny post instead.
In short, to deny that the current state of "lets make the most fucked up settings we can for a clan war home game" is a problem, is sad. I love Keefie, but its not uncommon on CC for the CD's to fall victim to groupthink.
i truly don't believe they can't see it!!! i'm reading his post, your post and the "team" posts after, and i can't believe they can't see it. what you posted about is what led to the Bandit's stopping doing our thing. it was pointless. snooty (top tier) clans didn't want to lose to a bunch of "forum posters" and other clans that didn't "deserve" to be clans. they started getting more and more specialized with crazier settings. for him/them to deny it, it is just ludicrous!! it is like their world is tumbling about them and we are the ones that can actually see it, just wondering "where is my mind" as they continue to deny anything is wrong, as we watch it crumble holding hands... wow...-Jésus noir
p.s.-i will admit to the Bandit's portion of destroying the clan world... the thought of recruiting specialized/existing teams to play in clan wars was called cheating, when we first did it. we couldn't help it if we just happened to be friends with the best dubs team on the site, and the best up and coming quads/trips teams!!! now, that is a normal thing...
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation makes it ever so much more erotically thrilling"
The reason I posted in here was because I read that you wanted to hear from new members and find out the reason so many people that join don't stay long. Well, I've said why I joined and became instantly disappointed with the site. All I've been told is to learn these maps, but I have no interest in playing these games. I came here to play risk. I think the site will continue to slowly decline in numbers but will be around for a couple of years yet. There are many good points about the site so it's not all bad.
The asylum wrote:The reason I posted in here was because I read that you wanted to hear from new members and find out the reason so many people that join don't stay long. Well, I've said why I joined and became instantly disappointed with the site. All I've been told is to learn these maps, but I have no interest in playing these games. I came here to play risk. I think the site will continue to slowly decline in numbers but will be around for a couple of years yet. There are many good points about the site so it's not all bad.
If you want to play original risk, there's quite a large subcommunity that does exactly that. Just search for games on Classic map with escalating or flat rate spoils and you will find plenty to choose from.
Those of us who choose to play more interesting maps are not in any way preventing you from playing Classic.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.” ― Voltaire
The asylum wrote:The reason I posted in here was because I read that you wanted to hear from new members and find out the reason so many people that join don't stay long. Well, I've said why I joined and became instantly disappointed with the site. All I've been told is to learn these maps, but I have no interest in playing these games. I came here to play risk. I think the site will continue to slowly decline in numbers but will be around for a couple of years yet. There are many good points about the site so it's not all bad.
If you want to play original risk, there's quite a large subcommunity that does exactly that. Just search for games on Classic map with escalating or flat rate spoils and you will find plenty to choose from.
Those of us who choose to play more interesting maps are not in any way preventing you from playing Classic.
You think a brand new player is going to know that? How many would go into the forum to find answers?
The asylum wrote:The reason I posted in here was because I read that you wanted to hear from new members and find out the reason so many people that join don't stay long. Well, I've said why I joined and became instantly disappointed with the site. All I've been told is to learn these maps, but I have no interest in playing these games. I came here to play risk. I think the site will continue to slowly decline in numbers but will be around for a couple of years yet. There are many good points about the site so it's not all bad.
If you want to play original risk, there's quite a large subcommunity that does exactly that. Just search for games on Classic map with escalating or flat rate spoils and you will find plenty to choose from.
Those of us who choose to play more interesting maps are not in any way preventing you from playing Classic.
You think a brand new player is going to know that? How many would go into the forum to find answers?
They tend to play up the the Classic map for the new players, don't they? That's the default for the bot games and the guide games and everything. They can't help but come across it.
Myself, I would not have signed up if the only map available was Classic. I think I chose Holy Roman Empire for my first game here. But I know I'm not typical.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.” ― Voltaire
The asylum wrote:The reason I posted in here was because I read that you wanted to hear from new members and find out the reason so many people that join don't stay long. Well, I've said why I joined and became instantly disappointed with the site. All I've been told is to learn these maps, but I have no interest in playing these games. I came here to play risk. I think the site will continue to slowly decline in numbers but will be around for a couple of years yet. There are many good points about the site so it's not all bad.
If you want to play original risk, there's quite a large subcommunity that does exactly that. Just search for games on Classic map with escalating or flat rate spoils and you will find plenty to choose from.
Those of us who choose to play more interesting maps are not in any way preventing you from playing Classic.
You think a brand new player is going to know that? How many would go into the forum to find answers?
They tend to play up the the Classic map for the new players, don't they? That's the default for the bot games and the guide games and everything. They can't help but come across it.
Myself, I would not have signed up if the only map available was Classic. I think I chose Holy Roman Empire for my first game here. But I know I'm not typical.
I have no idea. Bot games and guide games are not compulsory and I believe the majority of new players look to play proper games from the offset. Perhaps there could be a Classic Risk tab or suchlike, in Join Games.
Then you broke away from the mould. I, and the majority of users, found this site by searching "online risk", no doubt.
The asylum wrote:The reason I posted in here was because I read that you wanted to hear from new members and find out the reason so many people that join don't stay long. Well, I've said why I joined and became instantly disappointed with the site. All I've been told is to learn these maps, but I have no interest in playing these games. I came here to play risk. I think the site will continue to slowly decline in numbers but will be around for a couple of years yet. There are many good points about the site so it's not all bad.
If you want to play original risk, there's quite a large subcommunity that does exactly that. Just search for games on Classic map with escalating or flat rate spoils and you will find plenty to choose from.
Those of us who choose to play more interesting maps are not in any way preventing you from playing Classic.
I consider myself to be a competent risk player and would have liked to see how high up the leader board I could have got. To get anywhere on the scoreboard however, you must learn games that are only available on this site. Maybe an answer would be to have a pure risk scoreboard as there's well over 100 quality risk type maps available and a as you put it " a more interesting" map scoreboard?
The asylum wrote:The reason I posted in here was because I read that you wanted to hear from new members and find out the reason so many people that join don't stay long. Well, I've said why I joined and became instantly disappointed with the site. All I've been told is to learn these maps, but I have no interest in playing these games. I came here to play risk. I think the site will continue to slowly decline in numbers but will be around for a couple of years yet. There are many good points about the site so it's not all bad.
If you want to play original risk, there's quite a large subcommunity that does exactly that. Just search for games on Classic map with escalating or flat rate spoils and you will find plenty to choose from.
Those of us who choose to play more interesting maps are not in any way preventing you from playing Classic.
I consider myself to be a competent risk player and would have liked to see how high up the leader board I could have got. To get anywhere on the scoreboard however, you must learn games that are only available on this site. Maybe an answer would be to have a pure risk scoreboard as there's well over 100 quality risk type maps available and a as you put it " a more interesting" map scoreboard?