Blacksmith - Town -Makes vests and guns
No Mafia - No vest usage, potentially not in the gameCop - Town - Can investigate one person per night
- Results come up as 'Town' 'Third-party' or 'Mafia'
No Mafia - Still useful to Town, probably still in the gameDetective - Town -Can question one person anonymously during the day
No Mafia & no conclusive role list due to reduced players - Incredibly easy to lie to the Detective under this setup, probably not in the gameDoctor - Town -Can choose someone to save each night
-Protects only from one kill attempt per night
-If preventing Zombie Kill, 50% to still be infected
No Mafia - Still useful to Town, probably still in the gameDrunk - Town -Can roleblock one person each night
No Mafia - Zombies ALL hit same target so presumably immune to Roleblocks when there's at least two, potentially not in gameMad Scientist - Town -Researches every night.
??? - Who knowsParty Host - Town -Can throw a party once per game
Usefulness somewhat unaffected by Mafia's presence - Potentially still in the game"Vanilla" Villagers(6) - Town -Each has a hidden aspect (appear as villager to themselves)
Usefulness somewhat unaffected by Mafia's presence - With six planned there's likely still at least one in the gameZombie Hunter -
3p OR
town -Wins if Zombies are eliminated before they are (if 3p)
-Can track OR kill someone each night. (tracking reveals whom that person visited)
Anti-Zombie Role - Almost certainly present, effectively Town-sided (as the Third Party version has the Town's win condition with no Mafia, BUT they may still be technically Third Party)Klepto - 3p -Collects items
Presumably has a win condition around stealing items - Potentially in the gameLonely Survivor - 3p -Wins if they survive until end of game
With no Mafia they're effectively a Vanilla Villager but with a different win condition - Potentially in the gameOracle - 3p -A seer predicting the future
-Wins if Alive at the end of the game.
??? - Who knowsVoodoo Lady - 3p -Wins if living at end of game
??? - Who knowsZombie Leader - 3p -Chooses a target each night, target becomes infected OR killed (Mafia members can ONLY be killed)
-Players are NOT notified if they are infected, only when they become a zombie (the night after they are infected)
-ALL zombies visit target (but not each other)
-Zombies win if they have majority
-Dead Vanilla Zombies appear as "zombiefied (role)"
In the gameMafia Roles & Suspicious SamuraiNot in the game---
So we likely have the Cop, Doctor, Zombie Hunter, and Zombie Leader, with the remaining roles
mostly filled with Town. A lack of Mafia in this game swings all the remaining Third Party roles highly anti-Town however; with a win condition of survival in most cases, Town is now the
only threat to them, as a Zombie bite actually makes it
easier for them to win (as it allows them to win posthumously should the remaining Zombie(s) be succesful in their stead), and the Zombies winning while they themselves are not zombified still fulfills the criteria of surviving to the end of the game.
For game balance reasons I would suspect that the Zombie Hunter is in fact a Third Party in this setup, otherwise Town would have no reason whatsoever to even think about letting a Third Party live once discovered, but having "
Town's" most powerful role as a Third Party amongst the others certainly makes things more interesting.
DirtyDishSoap
claimed Vanilla Villager and advocated for a mass claim which, while a little brazen, would be a decent game plan for the Zombie Leader. BuJaber
was perfectly happy to vote No Lynch earlier (and perhaps dakky21 too); something that no Town role should want at this stage (provided they are not the one being lynched).
Unvote: Ragian
Vote: BuJaber