Moderator: Cartographers
Essentially you need to think about 1 thing when discussing XML features...JupitersKing wrote: Also, I wonder if the members who know about XML programming could help enlighten the rest of us as to how hard it is to create new features, and also what the limitations of XML are. Several ideas in the XML thread were shot down because they where not XML issues.
JK

or to conquer a few hills and shapes than europeBalsiefen wrote:i like geographical maps most really, they are always more interesting than maps like chinese checkers or king of the hills.
even if theyre not origional it always feels better to conquer italy than to conquer red circle 12
Agreed geographical maps are by far the best. And would you believe we still don't have a map of the biggest country in the world...Russia? Will someone make a decent map of Russia please? Maybe Keyogi?Balsiefen wrote:i like geographical maps most really, they are always more interesting than maps like chinese checkers or king of the hills.
even if theyre not origional it always feels better to conquer italy than to conquer red circle 12
russia is really tricky. i wanted to do a map on that area. not exactly the russia we know, but a future russia where americans invade it. the problem is that some territories are huge and some are tiny. and to start dividing the huge ones and grouping the tiny ones gives you a administratively inaccurate map.Ruben Cassar wrote:Agreed geographical maps are by far the best. And would you believe we still don't have a map of the biggest country in the world...Russia? Will someone make a decent map of Russia please? Maybe Keyogi?Balsiefen wrote:i like geographical maps most really, they are always more interesting than maps like chinese checkers or king of the hills.
even if theyre not origional it always feels better to conquer italy than to conquer red circle 12
I agree with you about over using the new features. I'm afraid someone with stick them in just because they can, not because it is going to make the map better.KEYOGI wrote:I think there's still plenty of room for more geographical maps, and I don't think we need to rely on the new XML features to make them interesting. Sure, some might help, but it's not critical to a maps success. Personally I'd hate to see the new features overused, which is what I fear will happen....
While I also like geographical maps, I feel strangely happy for conquering territories with weird names like "Soothe", "Big Oil", "Fiction", or "23 Across". Then again, I'm just weird.Balsiefen wrote:i like geographical maps most really, they are always more interesting than maps like chinese checkers or king of the hills.
even if theyre not origional it always feels better to conquer italy than to conquer red circle 12
Well, if it's a future, than you can just say that the currently political order has collapsed and so the future territories are completely different. It'd look lame for someone who is actually from the territories depicted, but it's a way out. (Also, I recently learned that real life Siberia is a huge portion of Russia, so it's unlikely it'll be a continent in a CC game, which makes me sad somehow.)DiM wrote: russia is really tricky. i wanted to do a map on that area. not exactly the russia we know, but a future russia where americans invade it. the problem is that some territories are huge and some are tiny. and to start dividing the huge ones and grouping the tiny ones gives you a administratively inaccurate map.
This isnt risk, its Conquer Club! There is a difference. (plus: the regular map is still there, if u want old fashioned risk, than just play that map!)Jack0827 wrote:I don’t really like all of the new maps that are turning into less and less like risk and more like something unrelated, maps like age of merchants are just messing up the old risk.
im not really sure something with enduring last which mainly comes from simplicity. Whilst the xml is being used to its full, which is great, i prefer a much simpler easier to understand map.JupitersKing wrote:Seems that most do...boberz wrote:i like fictional/non geographical places for a while but i always end up coming back to britain europe and classic and worls 2.1 for gameplay they are simple yet effective in my opinion
What do you want from these other maps to keep your attention?
JK
The regular map doesn't have an england-scandinavia connection, the real version does. You're wrong.Kaplowitz wrote:This isnt risk, its Conquer Club! There is a difference. (plus: the regular map is still there, if u want old fashioned risk, than just play that map!)Jack0827 wrote:I don’t really like all of the new maps that are turning into less and less like risk and more like something unrelated, maps like age of merchants are just messing up the old risk.

yeh, the classic map (on CC) DOES, in fact, have the Great Britain-Scandinavia connection. i used it all the time. the map doesn't appear to have it, but the xml allows you to use it.unriggable wrote:The regular map doesn't have an england-scandinavia connection, the real version does. You're wrong.