visually, i must say that the black periodic table of v14 has a wow
factor that is missing from the previous versions!
a region bonus of +1 for every 4 elements
(i prefer this to territories
, as this isn't a geographical map) combines well with each player starting with 27 elements, as explained under version 13.
we probably don't need a minimum deploy of 4 troops. this appears to serve no particular purpose other than to prolong someone's death.
there is some room to stretch the squares vertically, so that there's space between the flags and the troop counts.
the shading for ancient autos
(no apostrophe wanted!) and gases
is good, but needs to be made more obvious, perhaps by using contrasting colours.
this is a map on which i expect extreme stacking to be rare, so i'm not greatly worried about 4-digit blue troop counts overflowing into the black area, which is a concern on some other maps.
while some bonuses are obvious, like alkali metals
, others are not, such as all magnetics
. for ease of play, i suggest that all bonus descriptions in the legend are preceded by the quantity of elements needed, for example 6 alkali metals
or 5 magnetics
. this does not apply to the ancient autos
or red nuclear decay