Moderator: Community Team

 enjoycocacola
				enjoycocacola
			

















 
		enjoycocacola wrote:When you've all of a sudden got stuff going on in real life, the 24-hour clock can be a tormentor, especially when you've got a bunch of games going.
Has CC ever thought to test out longer round lengths as an additional option when creating a game?


 owenshooter
				owenshooter
			



















 
		owenshooter wrote:enjoycocacola wrote:When you've all of a sudden got stuff going on in real life, the 24-hour clock can be a tormentor, especially when you've got a bunch of games going.
Has CC ever thought to test out longer round lengths as an additional option when creating a game?
in all my years of CC, this is the first time i have seen someone ask for LONGER TIME FOR TURNS@!! ha...
Stephan Wayne wrote:Every day is Fool's Day on CC.

 JamesKer1
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 enjoycocacola
				enjoycocacola
			

















 
		enjoycocacola wrote:Well there's 5 different options for speed games and only 1 for long games. Why not add just one more? If no one uses the 48-hour option, then just delete it and be done with it.
There are people who play CC who for various reasons (career, personal circumstances, etc.) have trouble always going on and checking the games each day. The flexibility of allowing longer turns would likely reduce the churn rate of CC's membership.

 Dukasaur
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 littlejerry
				littlejerry
			


 
		
 cpusurfer
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		cpusurfer wrote:At the very least, maybe 36 hours to account for people in different time zones. It can be difficult to take a turn when the time due is in the middle of a work day.
cpusurfer


 littlejerry
				littlejerry
			


 
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