Moderator: Tournament Directors
jbclns wrote:I'm in, I'm confused too, I've always been carried into the next season automatically, yet I saw a message saying I haven't registered.
Napoleon Europe home map. I don't know what happened. If not possible and someone drops, put me in.
I'd like to know what happened though and why I wasn't in?
Tviorr wrote:Didnt make the latest update, but good start from the Mogul3 second turns turned into 3 wins. - This is what happens if you give me disaster free dice and the iffy ones to the other guy
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In any case, I went and read closely through the concept. Interesting setup. Theoretically the cup could go on forever, I suppose. - I assume that past experiences says that the laws of proabability dictate that the cup finishes in time for the season 12 league finish- or is the cup intended to be longer than a season and run independent of the league seasons?
How many kills do we expect to see in a round? - Latest update has 2 of 8 matches containing a kill or 25 % which of course translates into 12,5 % kill rate. - So if that holds we are looking at just shy of 150 players for survival round 2?
So less than 100 should make it to round 5 and hmmm it will then be round 14 or so when we hit 32 players. With BYES in effect perhaps more like round 15?
Thats a lot of surviving. Even with a few BYES that will likely spread out on a lot of people as a BYE one round likely means no BYE the next round as no points will be gained during a BYE.
I like the concept. Its so tantalizing. - Just win 1 game each round and stay in it. How hard can that be...to do again and again and again
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Tviorr wrote:excellent. So faster than the first initial few games settling suggest. - 16 games not decided if I count up correctly. - Not sure if the slowest games will contain a different kill rate, but even if they do, it probably cant change the kill rate much with less than a fifth of the games remaining.
Im wondering if the kill rate will change as the rounds progress though. Not sure exactly what to expect, but if we assume that experienced and more skilled players have better chances of surviving, they should fill up a progressively larger chunk of the roster the further we get, thus we might expect the kill rate to go down a bit the further we progress as there will be progressively fewer inexperienced players left that might make those few more mistakes that would increase their chances of biting the dust 0-3?
Tviorr wrote:Possibly.
Will be interesting to see. In a cup this big, its probably enough data to give a fairly accurate picture of trends that should more or less hold in general as well.
Will probably take a few seasons to be sure of trends establishing themselves and of course theres always the weird factor.
In any case looks like the matches are finishing up or already have. My chromebook and A-galaxy manage to get me online but not always in as stable and predictable manner and with a few glitches and lags, so Im not sure
Looking forward to round 2. - Any idea when we get that going. - Seeing as Im just outside the BYES, I get to play round 2
Tviorr wrote:Hmmm. - Either way would work, I think. I suppose the quickest way is just to head straight into the next cup with whatever days of break that fits the organizers schedule. Its not a huge gameload in the cup. Maximum of 3 games for the survival phase and for most players likely some time waiting for less active players/players who play in different time zones/random slower playing maps.
As the cup progresses its reasonable to expect that players still there will be amongst the more active, and while that will likely also mean a slightly faster game pace, the slightly heavier gameload for the last 32 players isnt that extremely heavy. If any players are feeling it by then, its probably because they play a lot of other stuff. And if so they can handle that bit extra and also its mitigated by having reached the business end of the cup and having a chance to lift the trophy.
The only other aspect I can see in pushing ahead fast is if 2 cups end in a league period, but this should be impossible as long as the cup has what 100+ players probably more like 60+ or 70+. Havent done any math. But I think that should we reach that point, the schedule could simply be changed.
So Id go with pushing along as fast as it can be done while still convenient for the organizers.
***If you are an existing Super League Player, Every Season you will be PROMOTED to the MAX from your current League until all 10 extra Promotions are used up!
Tviorr wrote:You always get round 1. However, you can get unlucky and get 3 second turns to your opponents 3 first turns, which is usually an uphill battle.
Its a random computer choice who starts a game and it cant be changed by any tournament setup, so its down to dumb luck. When you get 3 second turns you have to pull out all the tricks in and outside the book. I find that its usually effective to find out where your opponent lives then break in and napalm his/her modem. If you do that every night, they are liable to miss turns eventually
plurple wrote:hey could we get a number of games left field at the bottom of the draw/results page so I don't have to count the remaining amount while waiting
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