Conquer Club

War Fog

Suggestions that have been archived.

Moderator: Community Team

Postby gerry22 on Fri Jan 19, 2007 6:39 pm

GREAT!
vae victis "woe to the Defeated" - Brennus
Sergeant gerry22
 
Posts: 149
Joined: Thu Nov 30, 2006 1:16 am
Location: Ireland

Postby gulio on Fri Jan 19, 2007 7:14 pm

The log doesn't show who you attacked and failed - thus the grease monkey script would be innefective.
User avatar
Corporal gulio
 
Posts: 26
Joined: Mon Nov 20, 2006 11:52 am
Location: BC, Canada

Postby AK_iceman on Fri Jan 19, 2007 7:17 pm

gulio wrote:The log doesn't show who you attacked and failed - thus the grease monkey script would be innefective.

Game Log 2.0 is on the to-do list.
User avatar
Sergeant 1st Class AK_iceman
 
Posts: 5704
Joined: Wed May 10, 2006 10:39 pm

Postby Guidocks on Sun Jan 21, 2007 5:47 am

i think this is a great idea
Private Guidocks
 
Posts: 625
Joined: Wed Dec 13, 2006 5:34 pm

Postby yeti_c on Sun Jan 21, 2007 8:45 am

The easy way to implement the game Log would be to be allowed to see any logs pertaining to countries that you are bordering at that given time...

The downside of this would be that each time you captured or lost a territory the log would change for previous rounds as well as current rounds... i.e. if Kamtchatka was taken in the first round by a team and you captured Alaska in turn 5 you would then be told about Kamchatka's attack in Round 1 too... But then again this might be a good thing!

So log entries for a player you couldn't see would merely be...

Player A started a turn. <- new log!
Player A Received a Card. <- should always log this!

When you got next to his territories then you would see what he'd done in that turn too... (this example would be China) i.e

Player A started a turn.
Player A Captured Siam from Indonesia from PlayerB *
Player A reinforced Indonesia from Siam *
Player A Received a Card.

* logs would be assigned to 2 countries. Siam and Indonesia.

If you then attacked Siam the previous Logs would look like

Player A started a turn.
Player A received 2 armies for holding Australia *
Player A Captured Siam from Indonesia from PlayerB
Player A reinforced Indonesia from Siam
Player A Received a Card.

* log would be assigned to all countries for that continent.

C.
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

War Fog

Postby Danno341 on Sun Mar 11, 2007 12:51 pm

This option would change the way the game is played - no more haveing all the infromation of the game to make your choices. You would have to defend or plan against the unknown. The game log info given would give some clue but not the whole picture so I think its would be fine as it stands. Please bring on the war fog. I do think it would be easier to cheat.It would help out multi account cheaters so be careful.
In team games you would get to see all areas your teammates see as well. Bring it on
Sergeant 1st Class Danno341
 
Posts: 2
Joined: Fri Dec 29, 2006 12:42 pm
Location: Illinois

Postby Reed Jones on Tue Jun 26, 2007 9:24 am

I do not want to be annoying but I kinda want this added soon. It has been on the To-Do list for a year and 4 months. :? I think that this would be a great option. So please. please, please, please, and add this soon!
Sergeant 1st Class Reed Jones
 
Posts: 63
Joined: Fri Feb 16, 2007 5:48 am

Postby Anarchist on Tue Jun 26, 2007 10:29 pm

I like it, would it also hide who controls what territories?

or would that be the third option?
Anarchy-The Negation Of All Oppressive Structures
http://www.marxist.com
http://www.attackthesystem.com/anarchism2.html
(You have 110 armies left to deploy)
"Si pacem vis, para bellum" - if you want peace, prepare for war.
User avatar
Sergeant 1st Class Anarchist
 
Posts: 539
Joined: Sun Jan 14, 2007 3:25 am
Location: A little island in the Pacific

Postby weemies on Fri Jul 06, 2007 11:28 am

I'm a relative noobie, but I really would like the war fog option, as I've played it before online, and it's great.
User avatar
Colonel weemies
 
Posts: 3
Joined: Sun Apr 22, 2007 8:50 am
Location: Helsinki, Finland

Postby Shelter417 on Wed Sep 26, 2007 10:57 am

Maybe the game log could be invisible, but you could "pay" a card to read the previous round's log, sort of like a recon mission? Probably hard to program though.
Lieutenant Shelter417
 
Posts: 37
Joined: Thu Aug 30, 2007 9:28 am

Postby 3seven1 on Wed Oct 31, 2007 3:15 pm

I think it's safe to say this can be taken off the to-do list now don't you?
User avatar
Corporal 1st Class 3seven1
 
Posts: 294
Joined: Fri Jul 27, 2007 5:24 pm
Location: Fresno, CA, USA

Omnipotence

Postby Barnaby Jones on Thu Nov 22, 2007 12:50 pm

I think after one dies in a fog of war game, they should be able to see the whole board rather than just question marks everywhere. Then we can laugh as people make attacks in the wrong places and whatnot.
Major Barnaby Jones
 
Posts: 3
Joined: Mon Jul 16, 2007 11:51 pm

Re: Omnipotence

Postby yeti_c on Thu Nov 22, 2007 1:07 pm

Barnaby Jones wrote:I think after one dies in a fog of war game, they should be able to see the whole board rather than just question marks everywhere. Then we can laugh as people make attacks in the wrong places and whatnot.


This is wide open to abuse... therefore I suspect it will never happen...

You can see what happened at the end of the game though.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Previous

Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users