Moderator: Cartographers
















KEYOGI wrote:Could you perhaps make the sea connections with a bit of a curve to them? The sharp straight lines kind of clash a bit, especially with the soft colours you have throughout the map.
In case I was unclear before, I have included an example of the puddle shape that I suggest you use to indicate the island-continent on the inset bonus-value map. Please ignore my color choice.Sparqs wrote:gimil wrote:Sparqs wrote:Haoala's suggestion may be better. I think the grey highlight region would look good with a rounded, free-flowing shape.
what do you mean?
I mean that the grey highlight area might look better if it looked more like a puddle, instead of having sharp 90-degree corners and straight edges.



natty_dread wrote:I was wrong














natty_dread wrote:I was wrong




























natty_dread wrote:I was wrong














Ruben Cassar wrote:The sea routes were better in the previous version. I think the straight lines are better than this.



















natty_dread wrote:I was wrong






























DiM wrote:what's up with the tiny map??![]()
the changes look good though and i think once gimil reverts to the normal sizes this is ready for FF.
PS: can't stop laughing at the tiny map.![]()
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i need a magnifying glass to look at it
natty_dread wrote:I was wrong














gimil wrote:Ruben Cassar i want to paly my 1st
team game
and
1v1
to thanks you for all your help.
And beat you for 50 points again















Ruben Cassar wrote:gimil wrote:Ruben Cassar i want to paly my 1st
team game
and
1v1
to thanks you for all your help.
And beat you for 50 points again
Hehe. Better get that score of yours up before we play a 1vs1 mate! :p
natty_dread wrote:I was wrong














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