Now that I've spent an hour looking at the map - I'm starting to understand, and get excited to learn it. I like the color choices and the theme. I am however, concerned with the legend for the map and wanted to give some thoughts/feedback.
Some confusion/issues that may have been answered prior but I didn't see the map until recently - so wanted to chime in. Clarity of the rules could be improved upon - particularly with lots of meaning/text in small spaces - there isn't much delineation of what is a run-on sentence or separate qualities of a territory. Without these changes being considered, this map will likely be one newer players won't pick up because you can't read the map and know, you have to have played/scraped logs to actually know how attack vectors work, and when you get deploy or autodeploy. The legend
doesn't currently tell you some important details.
Generally, deploy/autos are unclear from the legend. Some say "autodeploy" others say "+x" and some... since I haven't played yet, I'm not clear if they mean range of some kind or deploy, or auto-deploy.
- Region bonuses - read as "+4" "+5" etc. This is standard and makes sense.
- Sultan and Caliph - effective and clear, as it specifies "+2 autodeploy"
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"The Nobles +2" is confusing - but clearly not equivalent to region bonuses "+2" because you can tell from the map and logs, that people are
getting autodeploy, not "+2" as the region area indicates. Using the same text/phrase to mean something different should be changed.
- Templar Flagship - +1 deploy, or +1 autodeploy?
- Crusader Strongholds - does it have +2 deploy, +2 autodeploy, or +2 bombard range (2 bombard range)? The text is not clear. Likely should have a comma between "+2" and "bombards (Saladin cavalry)"
- Templaar Seaforts - +1 deploy, or +1 autodeploy?
- The Temples - +3 deploy, or +3 autodeploy?
Attack path
- Saladin Cavalry do not have "+2 range" - they have "+1 range" or "2 attack range". If normal attack range is 1, and they have "+2 range" I should be able to attack 3 territories away.
- Nobles do not have "+2 range" they have "2 range to land at a templar port". If they had +2 range, they would be able to go one territ beyond the port.
Visuals
- To resolve the deploy dilemma above, if you are unable to spatially solve. You could add somewhere that "+x = deploy" and "(+x) = autodeploy". You could use literal parentheses or use a bolded circle outline.
- The position of some of the "craters" where the numbers sit is slightly off - is this intentional? Can it be improved?
- Port d'Acre zoom in map should have the same bolded outline symbol as the border of Outremer IV to show the two are similar. It should not have the standard port symbol, without the bolded outline.
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I'm super excited for this map, now that I've spent the time on it - I just think with some minor improvements it could be picked up by so many more players! Bravo! 