Geometry: Triangle [Version 1.2.10]

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plurple
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Geometry: Triangle [Version 1.2.10]

Post by plurple »

Map Name: Geometry: Triangle
Mapmaker(s): Plurple
Number of Territories: 49 (the central triangle, The corners and the 3 territories shared by 2 coloured triangles will be neutral meaning 42 territories will be handed out at the start of the game)
Special Features: Transforms, Bombardments
What Makes This Map Worthy of Being Made:
New maps and a display of how transforms work! If at the start of your turn you hold a corner territory with more than [6] troops then all regions you control within the larger triangle of the same colour will gain [1] troop, the central triangle can bombard all 3 of the corner territories. It also has bonuses for controlling hexagon's or the white triangle

Map Image:
Version 1.2.10
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Version 1.1
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Version 1
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XML:
plurple is not purple 8-[ 8-[ 8-[ 8-[ 8-[
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plurple
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Re: Geometry: Triangle [Version 1.1]

Post by plurple »

Saved for updates.

Release Update:
I am quite happy with this one though I did feel that the coloured tips were too hard to take and hold so reduced the needed size of the stack needed and upped the bonus amounts. The balance may very well need further adjustments. I am looking for feedback on how the map plays and make adjustments to the balance or the graphics as it comes in :D
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Swimmerdude99
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Re: Geometry: Triangle [Version 1.2.10]

Post by Swimmerdude99 »

I think this map is an interesting concept - but I don't think the legend on the left-hand side is clear enough. Should likely include text like:
- "Example - In a 3 player game, with red, green blue, and neutrals and you are the red-player"

Does AO (or AP, or OP) count as a corner territory?
I'd like to see:
- count of troops on a territory
- auto deploys earned
- deploy bonuses

All shown in different ways in the maps' explanation. (Additionally, if you guys have any sort of checklist for maps, I think this should be a rule for all maps so its thought about early in how to specify deploy and bonuses in the legend.)

Examples: "region with [6] or more troops", "will get (+1) added", and "The central white triangle is a bonus of +3"

****************
Additionally, I think referring to the white area with:
"Holding all white triangles is a bonus of +8" instead of "The larger middle triangle is a bonus of +8". Unless you meant the outlined area, of Aqua 7 -> Purple 7 -> Orange 7 in which case you probably need an actual different colored outline on the map, and in the legend.
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Re: Geometry: Triangle [Version 1.2.10]

Post by plurple »

Swimmerdude99 wrote: I think this map is an interesting concept
Thank you and for the feedback on the map :)
Swimmerdude99 wrote: Should likely include text like:
- "Example - In a 3 player game, with red, green blue, and neutrals and you are the red-player"
Well you don't have to be red necessarily but I probably should add that it is red's turn.
Swimmerdude99 wrote: Does AO (or AP, or OP) count as a corner territory?
No they don't and the territory names make this clear.
Swimmerdude99 wrote: I'd like to see:
- count of troops on a territory
- auto deploys earned
- deploy bonuses

All shown in different ways in the maps' explanation.
I'm not sure what you are asking for here sorry.
Swimmerdude99 wrote: (Additionally, if you guys have any sort of checklist for maps, I think this should be a rule for all maps so its thought about early in how to specify deploy and bonuses in the legend.)

Examples: "region with [6] or more troops", "will get (+1) added", and "The central white triangle is a bonus of +3"
I just did a count and there is about 2/5ths of the maps that specify a + on all of there bonuses and I don't think it is necessary to enforce it on all maps if none of the bonuses are negative.
Swimmerdude99 wrote: Additionally, I think referring to the white area with:
"Holding all white triangles is a bonus of +8" instead of "The larger middle triangle is a bonus of +8". Unless you meant the outlined area, of Aqua 7 -> Purple 7 -> Orange 7 in which case you probably need an actual different colored outline on the map, and in the legend.
Your right it is the wider area bound by the 7 territories and I will add a thicker border to the larger triangle :) or a different colour or whatever that makes it more clear :D
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Swimmerdude99
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Re: Geometry: Triangle [Version 1.2.10]

Post by Swimmerdude99 »

plurple wrote: Tue Mar 03, 2026 6:37 am
Swimmerdude99 wrote: Does AO (or AP, or OP) count as a corner territory?
No they don't and the territory names make this clear.
I'll have to push back on this, one time - if the "center area" is considered an area together - similarly from the cutout of the maps, it certainly looks like AO, AP or OP would be considered a "corner territory" in that area. Maybe calling it AC/PC/OC would help? There must be something...

If the goal of a map legend is to provide clarity, it has confused at least one person! (me 8-[ ) Granted - on this read through, I also noticed that, you mention the "3 corners" earlier on in the bombarding - that is a context clue, but one I missed and others might as well. Once you play it, it will make sense. But I think for greater adoption, maps should be clear before you play. I'll leave you to decide if my confusion is worth further clarity or not!
plurple wrote:
Swimmerdude99 wrote: I'd like to see:
- count of troops on a territory
- auto deploys earned
- deploy bonuses

All shown in different ways in the maps' explanation.
I'm not sure what you are asking for here sorry.
Swimmerdude99 wrote: (Additionally, if you guys have any sort of checklist for maps, I think this should be a rule for all maps so its thought about early in how to specify deploy and bonuses in the legend.)

Examples: "region with [6] or more troops", "will get (+1) added", and "The central white triangle is a bonus of +3"
I just did a count and there is about 2/5ths of the maps that specify a + on all of there bonuses and I don't think it is necessary to enforce it on all maps if none of the bonuses are negative.
Using [6] [2] [1] [3] [8] to all mean different things is odd to me. You use it to describe a count of territories, an auto deploy amount, and deploy bonus amounts. Clarifying with symbols, similar formatting, or icons are all a good way to distinguish between three important variables (territory count, auto deploy bonuses, deploy bonuses). The + helps signify when something is a bonus ("...triangles will get [+1] auto deploy" - "...central white triangle is a bonus of [+3]" or "[3] if you choose not to use brackets for counts) vs when you are counting territs ("...when you control a corner region with 6 or more..."). Any sort of differentiation could do, the + isn't as necessary if you aren't using [] on territory count explanations.

But having the context of if something is a bonus, an autodeploy, or simply counting based on the text preceeding means the [] don't provide any clarity/added benefit. It feels like you wanted to use [] to help the reader, but its not any different than just leaving the numbers as plain text since the [] don't mean anything or change what a number in the explanation represents.

*******************
Finally, on reading your response and the map again, I realized I misunderstood the white area - its not just W in the center that is +3.
I think you should change that text as follows
Original: "The central white triangle is a bonus of..."
To: "Holding all white territories is a bonus of..."

As the "central white triangle" could be misconstrued as the single territ.

*******************
The confusion of bonus types/territory counts/autodeploy bonuses is the most important part to me, in reading/scanning a map legend to understand it.
Going forward are there terms in the XML that I could use to reference this that would make more sense?

I'm really enjoying critiquing maps - hopefully I'm not being annoying - and I'd like to learn/standardize my terminology if it would be helpful.
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Re: Geometry: Triangle [Version 1.2.10]

Post by plurple »

Swimmerdude99 wrote:
I'll have to push back on this, one time - if the "center area" is considered an area together - similarly from the cutout of the maps, it certainly looks like AO, AP or OP would be considered a "corner territory" in that area. Maybe calling it AC/PC/OC would help? There must be something...

If the goal of a map legend is to provide clarity, it has confused at least one person! (me 8-[ ) Granted - on this read through, I also noticed that, you mention the "3 corners" earlier on in the bombarding - that is a context clue, but one I missed and others might as well. Once you play it, it will make sense. But I think for greater adoption, maps should be clear before you play. I'll leave you to decide if my confusion is worth further clarity or not!
I do get what your saying but there is only so much space on a map and the corner regions on the map when you are playing are called Orange Corner, Purple Corner and Aqua Corner which I think is clear enough.
Swimmerdude99 wrote: Using [6] [2] [1] [3] [8] to all mean different things is odd to me. You use it to describe a count of territories, an auto deploy amount, and deploy bonus amounts. Clarifying with symbols, similar formatting, or icons are all a good way to distinguish between three important variables (territory count, auto deploy bonuses, deploy bonuses). The + helps signify when something is a bonus ("...triangles will get [+1] auto deploy" - "...central white triangle is a bonus of [+3]" or "[3] if you choose not to use brackets for counts) vs when you are counting territs ("...when you control a corner region with 6 or more..."). Any sort of differentiation could do, the + isn't as necessary if you aren't using [] on territory count explanations.

But having the context of if something is a bonus, an autodeploy, or simply counting based on the text preceeding means the [] don't provide any clarity/added benefit. It feels like you wanted to use [] to help the reader, but its not any different than just leaving the numbers as plain text since the [] don't mean anything or change what a number in the explanation represents.
I see what you mean now hmmm I had just been using the brackets to mean any numbers I might change but you are right on stepping back that it could lead to a little confusion :D I will think about it for the next version of the art.
Swimmerdude99 wrote:
Finally, on reading your response and the map again, I realized I misunderstood the white area - its not just W in the center that is +3.
I think you should change that text as follows
Original: "The central white triangle is a bonus of..."
To: "Holding all white territories is a bonus of..."

As the "central white triangle" could be misconstrued as the single territ.
Swimmerdude99 wrote:
The confusion of bonus types/territory counts/autodeploy bonuses is the most important part to me, in reading/scanning a map legend to understand it.
Going forward are there terms in the XML that I could use to reference this that would make more sense?

I'm really enjoying critiquing maps - hopefully I'm not being annoying - and I'd like to learn/standardize my terminology if it would be helpful.
just be as clear as possible spell out what you mean to try to avoid any confusion (I know I am guilty of that in the art itself :D)

Not being annoying at all I love someone else coming along and looking at my and others maps I just don't like having to do the work to change the art :D Why I normally stick to doing the code :P
plurple is not purple 8-[ 8-[ 8-[ 8-[ 8-[
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