Moderator: Cartographers
Working on it. We found some more. Some are hard to detect as you need a combo.. Will be fixed asap.zipper66 wrote:jungle 5 shows gold, gives gold. but its not jungle 5, its jungle 6 with gold.

It has a function (so you can see how many terrts there are in total in the region and you can calculate max deploy), because: if you lose your fort you loose all deploy in that continent..Swimmerdude99 wrote: Tue Mar 10, 2026 11:34 am - I don't think having a territory number next to the forts makes any sense. They should be removed

I'm interested to hear your thoughts concrete. Is it possible to defeat the start in the lower right hand corner in 1v1 from any other starting position? Do you think increasing cannon neutral reset makes that worse?concrete wrote: Wed Apr 01, 2026 11:57 am I have played this map some and really like it. I Like the reset on the cannons but think 4 isnt enough. My thoughts 8-10 would be better as a killer reset.

In Inca you HAVE to take 4 territs from Inca to get anything. You only have to take 3 from Tupac, and on Tupac if you fail, you just keep going the same direction because there is no need to split paths/fort across/back to the start.SoN!c wrote: Wed Apr 01, 2026 2:29 pm First gold cob to be found from starting point is 3 terrs out for all starting positions. First bottle out is 2 terrs out for all forts (starting positions).

Thanks - this is exactly why we make maps!concrete wrote: Fri Apr 03, 2026 9:43 pm I find you can win from any starting point, different strategies are needed from each. Tupac isnt assured victory although it is my favorite one and hold a few advantages. Over all a well thought out map....so far. i am going to try out the "gold continent" and see how that goes. I really like this map.
I still think the cannons should be slightly higher. Maybe let them hit other things besides just the rum..... i plan on playing a lot on this map. Hope to see more like this in the future.



plurple wrote: Sat Apr 04, 2026 3:54 pm You might need to a add a black border to the gold coins on gold 2 and 4 as I can barely see them especially when the number is added on top![]()


Is it inentional to have the sizing of coins and bottles be different everywhere? It doesn't feel very intentional to me/look as well done.

GREAT FEEDBACKiancanton wrote: Sun Apr 05, 2026 5:45 pm having studied 26 completed standard, 2-player, auto-placement, sequential, escalating spoils, chained, sunny, non-trench games from Game 24429792 to Game 24471651, of which Game 24458300 was defaulted and therefore discarded from the analysis, player 1 won 19-6 against player 2 from 25 games (76%), the higher-score player won 17-8 against the lower-score player (68%), cortez won 7 and lost 5 from 12 games (58%), uku pacha won 6 and lost 5 from 11 games (55%), tupac won 7 and lost 7 from 14 games and inca won 5 and lost 8 from 13 games.
so far, there's no significant evidence that any starting point has a great advantage over any other, so this is good news indeed. there is a bias toward player 1 though, possibly caused by the high initial deploy.
ian.![]()

we're both agreed that inca isn't the best start position, although my own evidence is weak and overshadowed by the player 1 advantage that i'm seeing.Swimmerdude99 wrote: Mon Apr 06, 2026 8:21 amA 1 on Inca starting neutral does sound like a good starting place imo.
Yes : CORTEZ IS A DELIBERATE MISSPELLING OF CORTéSiancanton wrote: Thu Apr 09, 2026 5:20 pmwe're both agreed that inca isn't the best start position, although my own evidence is weak and overshadowed by the player 1 advantage that i'm seeing.Swimmerdude99 wrote: Mon Apr 06, 2026 8:21 amA 1 on Inca starting neutral does sound like a good starting place imo.
for player 2 at the moment, conquistadores is not as unplayable as age of realms 1, which has a +5 castle auto-deploy, but a good way to minimise the 19-6 player 1 advantage might be to lower the fort auto-deploy from +3 to +2 or even to +1.
is cortez a deliberate misspelling of cortés?
remove the apostrophes from it's and bottle's. they're not wanted!
the gold cob & rum bonus will be clearer if the gold cob and rum are placed beside each other visually rather than being separated by the words. not necessarily a big issue, just trying to anticipate complaints from those playing the first time. however, is the -400 curse a -400 decay or a -400 reduction in deploy? this isn't obvious from the legend.
ian.![]()
