Moderator: Cartographers
KEYOGI wrote:Secondly, despite my short absence, I still had a look over the previous pages of the thread. Besides yourself and yeti_c who are making the map you have only DiM and Telvannia providing feedback. JupitersKing had some input early on but hasn't been back since.
looks good
add a sea line between X and Y
KEYOGI wrote:Personally, I'm suprised anyone would find the idea appealing. We all work hard in the foundry to reduce the occurance of neutrals to an absolute minimum, but here we are with the wacky idea of a map full of neutrals.
Telvannia wrote:KEYOGI wrote:Personally, I'm suprised anyone would find the idea appealing. We all work hard in the foundry to reduce the occurance of neutrals to an absolute minimum, but here we are with the wacky idea of a map full of neutrals.
it is called the future, embrace it.
There are loads of new styles of play being produced at the moment, take my idea for example, a map where you build up your armies for the first amount of turns then the map changes to a battle field and you fight it out.
back to the map once agian
i was bored so i animated the villages, but i dont think this would be possible to do for the whole map, defiantly not the night and day part. But im rather proud of my little market i have in the village
i could not be bothered to make it into a continuous loop, so when day comes everyone pops out of nowhere, if you plan to animated your villages start at midnight when no one is around it is much easier to start and end with a empty village
DiM wrote:which texture?
KEYOGI wrote:With the dimensions of the current map, I'm guessing this is the large version. I'm wondering how this is going to work at all for a small version considering the small and cramped nature of the map already.
KEYOGI wrote:One last little thing... I can't determine any continent names. As an example, how am I supposed to know the difference between all the "1" named territories?
Telvannia wrote:,
no offense DiM im not a fan of either of the gold mines, maybe if you did like a collection of buildings within a quarry looking thing with a cave in it. Actually when i read that it does not sound very mineish, i will see if i can make a example.
hulmey wrote:However back to the map, i think the names are hard to read and also the lines toooo faint....Also dont know of you have got this far yet but the river beads seem undefended, what are your plans for them?
natty_dread wrote:I was wrong
KEYOGI wrote:Personally, I'm suprised anyone would find the idea appealing. We all work hard in the foundry to reduce the occurance of neutrals to an absolute minimum, but here we are with the wacky idea of a map full of neutrals.
natty_dread wrote:I was wrong
natty_dread wrote:I was wrong
gimil wrote:DiM wrote:which texture?
The 1st mine
natty_dread wrote:I was wrong
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