Conquer Club

No Points For New Recruit Deadbeats

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Postby Gilligan on Tue Jun 05, 2007 4:39 pm

His game is standard
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Postby maniacmath17 on Tue Jun 05, 2007 8:52 pm

Gilligan wrote:His game is standard


how do you know which games he's talking about? i looked at his games and he's played some standard and some terminator so I just guessed it was terminator he was talking about, lol.
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2006-10-25 21:16:00 - NUKE: wtf it says dminus got 2 troops for holding oceania what is that lol
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Postby MOBAJOBG on Tue Jun 05, 2007 10:10 pm

I'm sure BeastofBurson must be talking about these terminator games.
http://www.conquerclub.com/game.php?game=444565
http://www.conquerclub.com/game.php?game=444567
Looks like everyone except BeastofBurson was trying their best to deadbeat which includes new recruits and low ranks.
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Postby maniacmath17 on Wed Jun 06, 2007 3:49 am

Very strange. Can't believe that many people would be deadbeating in 1 game, lol.
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2006-10-25 21:16:00 - NUKE: wtf it says dminus got 2 troops for holding oceania what is that lol
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Postby chessplaya on Fri Aug 03, 2007 7:36 am

if u dont penalize them ... they will keep deadbeating their 1st game.... untill they win 1 and then continue ....


this is a bad idea
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Postby Risktaker17 on Fri Aug 03, 2007 7:46 am

I disagree with the idea. That is rewarding them for deadbeating. If you just wasted 3 days waiting for them to be booted, then I think you deserve the points. Just my thoughts.
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Postby Reed Jones on Fri Aug 03, 2007 7:57 am

Risktaker17 wrote:I disagree with the idea. That is rewarding them for deadbeating. If you just wasted 3 days waiting for them to be booted, then I think you deserve the points. Just my thoughts.


Exactly! If you are in a 2 person game and the other person deadbeats and you are not premim. Then you wasted 3 days in a game you should get the points. This is a bad idea the deadbeats are getting rewarded. Also if you are in a 6 person game and everybody deadbeats you would have wasted 15 days on game that you get no points. And also having a person deadbeat can change a game in a second. A deadbeat armies are providing a buffer for a person or the deadbeat was about to win now the rest of players have a chance. Bad idea. Sorry!
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Postby Keebs2674 on Fri Aug 03, 2007 9:36 am

I agree that this is a bad idea. Someone who wins a game has had to go through the delays of a deadbeat and deserves some sort of compensation for this irresponsbile behavior of the Question Mark. I've started games that Question Marks have joined and had to sit and wait for them to deadbeat. Why should I not get points for the eventual win? It's not like I intentionally join games with Question Marks in the hopes that they deadbeat. I'm here to play.

Please consider the To-Do list.
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Idea?

Postby Iainarm on Fri Aug 03, 2007 3:35 pm

I don't like this idea... I love it!
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Postby sully800 on Fri Aug 03, 2007 7:54 pm

Keebs2674 wrote:I agree that this is a bad idea. Someone who wins a game has had to go through the delays of a deadbeat and deserves some sort of compensation for this irresponsbile behavior of the Question Mark. I've started games that Question Marks have joined and had to sit and wait for them to deadbeat. Why should I not get points for the eventual win? It's not like I intentionally join games with Question Marks in the hopes that they deadbeat. I'm here to play.

Please consider the To-Do list.


You personally may not target new recruits, but some players do and thats why its a problem. If the target never fights back then you don't deserve points for winning by default. I know it can be a pain to have them stuck in a game with you, but that generally only applies to freemium players who have one of their 4 available slots wasted. If its a big enough problem you could get premium and then wasted time is no issue at all.

chessplaya wrote:if u dont penalize them ... they will keep deadbeating their 1st game.... untill they win 1 and then continue ....


this is a bad idea


Once they deadbeat, the game will still count as 'completed'. To earn a rank you only need to complete 5 games, there is no score minimum. So if a new recruit joins 4, and deadbeats all of them they would lose no points but they would have completed 4 games. If they join a 5th and deadbeat they would have earned the rank of private and therefore they would lose points.

But the majority thousands of people who deadbeat their first few games never return. They remain inactive new recruits, never appearing on the score board. And with this implemented they would never donate points into the score system either.
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Postby Keebs2674 on Mon Aug 06, 2007 1:47 pm

sully800 wrote:You personally may not target new recruits, but some players do and thats why its a problem. If the target never fights back then you don't deserve points for winning by default. I know it can be a pain to have them stuck in a game with you, but that generally only applies to freemium players who have one of their 4 available slots wasted. If its a big enough problem you could get premium and then wasted time is no issue at all.


Are the CC administrators or you aware of people who target deadbeats to get easy points? If so, why aren't they exposed, given negative feedback, or banned from the site? If this is merely a suspicion, I don't think CC should go changing the rules because of suspicions.

Also, I getting tired of people telling me to "get premium" so I don't have to put up with deadbeats. I'm beginning to think that there is an intentional unwillingness to take measures to address the problem of deadbeat Question Marks precisely so that people are driven to buy premium just to avoid them. For the record, I did have premium at one point, and (surprise!), I still ended up in a bunch of games with deadbeat Question Marks. I won't renew my premium until CC does something about this problem. I don't have time to play a gazzillion games at once anyway.
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Postby maniacmath17 on Tue Aug 07, 2007 3:47 am

of course everyone would love to find a way to not have dead beat new recruits but until then you have to take notice of all of the deadbeat question marks that are giving away their points to players who didn't earn them.

It's not as simple as just finding the people who seek out question marks and dealing with them individually, since theres many times where a new recruit joining someone elses 1 v 1 games without ever making a turn, and although that person may not have been trying to get free points, they still got them.

And this rule won't encourage deadbeating... Why would anyone new recruit care so much about their 1000 points to purposely deadbeat a game before even taking a turn? Plus i dont even know how you could determine that you will lose the game when its still round 1.
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2006-10-25 21:16:00 - NUKE: wtf it says dminus got 2 troops for holding oceania what is that lol
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Postby Keebs2674 on Tue Aug 07, 2007 9:53 am

maniacmath17 wrote:It's not as simple as just finding the people who seek out question marks and dealing with them individually, since theres many times where a new recruit joining someone elses 1 v 1 games without ever making a turn, and although that person may not have been trying to get free points, they still got them.


Personally, I couldn't care less that someone is getting free points for doing nothing (assuming they're not entering games purposefully against deadbeat Question Marks in the hopes of free points). It's their compensation for sitting through a game with a deadbeat. And how many points are they really getting? 10? 13? If people are that uptight about 13 "free" points then they are waaaay too invested in the point system in Conquer Club.
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Postby maniacmath17 on Tue Aug 07, 2007 4:16 pm

it's not just the free points, its also the fact that when someone joins the site, doesn't play and then leaves, those points they give away are still in the system while they are not, causing point inflation.

but to be honest, i suggested this back when new recruits were allowed to join team games, and then they would deadbeat, causing the entire team to be at a disadvantage and most likely lose the game. now that this only applies to singles, i wouldn't make this too big of a priority since its not really hurting anyone to have them deadbeat.
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2006-10-25 21:16:00 - NUKE: wtf it says dminus got 2 troops for holding oceania what is that lol
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Postby Kaplowitz on Sun Aug 12, 2007 7:24 pm

I really dont think that this is a good idea. Although it may not be fair that people get points for playing against deadbeats, its not fair that the other person should have to wait for the game to end.

I am non-premium and i like to play 1vs1 games. If i play someone who does not take a single turn, i have to wait three days until that game finishes. That isnt fair either! Plus, new recruits only have 1000 points. If someone tries to take advantage of the free points by using multiple accounts, it will take a very long time to get a lot of points, and by the time (s)he gets high on the scoreboard, he will be banned for multiple accounts. I think that this is not a good idea, and the way it is now, works fine. CC needs other things added to the site making rules so that people dont get lucky. The game is about luck, and that makes it more fun!

*im sorry if this has already been mentioned. I didnt read the rest of the post.
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team deadbeats

Postby Mark TPM on Fri Dec 28, 2007 2:52 pm

I don't think deadbeats on team games should get points. They should get kicked from the game and lose the points if their team loses.
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Re: No Points For New Recruit Deadbeats *To-Do*

Postby nagerous on Fri May 02, 2008 6:57 am

Excellent idea! That way abusers of the system like JohnnyRocket can be slowed down. This should be implemented quick-sharp!
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Re: No Points For New Recruit Deadbeats *To-Do*

Postby jiminski on Wed Jul 30, 2008 9:58 am

how is this one doing?
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Re: No Points For New Recruit Deadbeats *To-Do*

Postby max is gr8 on Wed Jul 30, 2008 10:59 am

In a recent game of mine 3 new recruit players deadbeated AFTER taking several turns. What about these players I played a game with them they chose to left AFTER knowing it's a slow pace. What about these players
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Re: No Points For New Recruit Deadbeats *To-Do*

Postby jiminski on Wed Jul 30, 2008 11:11 am

max is gr8 wrote:In a recent game of mine 3 new recruit players deadbeated AFTER taking several turns. What about these players I played a game with them they chose to left AFTER knowing it's a slow pace. What about these players



well i am not quite sure what you mean Max... would these not be covered by the proposed change?
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Re: No Points For New Recruit Deadbeats *To-Do*

Postby jiminski on Wed Jul 30, 2008 11:30 am

anyway .. maybe new recruits' points could be deferred, only to register if they begin a 5th game.
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Re: No Points For New Recruit Deadbeats *To-Do*

Postby mpjh on Wed Jul 30, 2008 11:35 am

I suggest leaving it as it is. When new players actually play they can screw up a good game. When they don't play at least someone gets the points in some games. It evens out. Also, a honorable player will try and give the new players some hints and suggestions. This is work too, so a deadbeat here and there is OK.
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Re: No Points For New Recruit Deadbeats *To-Do*

Postby max is gr8 on Wed Jul 30, 2008 11:42 am

What i'm saying is that if they play for several turns THEN deadbeat they should lose points. I suggest if they play 2 turns or more they aren't classed as deadbeats.
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Re: No Points For New Recruit Deadbeats *To-Do*

Postby jiminski on Wed Jul 30, 2008 11:47 am

mpjh wrote:I suggest leaving it as it is. When new players actually play they can screw up a good game. When they don't play at least someone gets the points in some games. It evens out. Also, a honorable player will try and give the new players some hints and suggestions. This is work too, so a deadbeat here and there is OK.


Well the recruits who are deadbeating don't get advice... they are not there to ask ;)

The points that come from new, random players who will never be a a further part of the point system, just act as a cheap addition to the total pool of points. (inflation)

the current structure is so abusable - I have seen players set-up 100's of esoteric boards and settings, which no established member actively choses. In so doing they bait brand new players for cheap, uncontested points.
In conjunction with the Foe list a player can tap an endless supply of points with no risk of ever losing them.
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Re: No Points For New Recruit Deadbeats *To-Do*

Postby jiminski on Wed Jul 30, 2008 11:52 am

max is gr8 wrote:What i'm saying is that if they play for several turns THEN deadbeat they should lose points. I suggest if they play 2 turns or more they aren't classed as deadbeats.



hmm maybe, i still think that if they deadbeat (miss 3 consecutive turns) in all 4 of their first 4 games and then do not set up another game after the 4, within say 2 weeks of a slot opening. then they can be deemed inactive and the points are defunct, phantom.. deceased.. not registered!
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