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lackattack wrote:I think that wild cards have such a small effect that they would not deserve to be an option. It would be a base setting.
lackattack wrote:Wild cards should probably wait untill I implement an actual deck. Right now you can't get two of the same card, but once a card is cashed in it can be dealt out right away.
I think that wild cards have such a small effect that they would not deserve to be an option. It would be a base setting.
riskllama wrote:Koolbak wins this thread.
AndyDufresne wrote:Colors aren't set for a certain value? What? In Flat Rates...reds are 4, greens 6, blue 8, mixed 10. That's pretty certain value.
--Andy
max is gr8 wrote:Or map makers could design decks so for example in a flat rate a certain territ would never be drawn, such as US army and Bathist in Battle For Iraq!
AndyDufresne wrote:Colors aren't set for a certain value? What? In Flat Rates...reds are 4, greens 6, blue 8, mixed 10. That's pretty certain value.
--Andy
e_i_pi wrote:May I suggest that if there are wild cards, then there is 1 wild card per 20 territories. So the smaller maps will only have 1 wild card, the larger maps (such as Waterloo) may have as many as 5. Classic would of course have 2 (42 territories)
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