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Brazil REVAMP [Abandoned]

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Postby unriggable on Mon Jul 30, 2007 7:29 am

TBH I strongly dislike this style. Too much wasted space.
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Postby Marvaddin on Mon Jul 30, 2007 9:02 am

Well, I talked already about some of this to Pengui. Anyway, I will also post here to see what you think.

Wasted space: of course some wasted space will remain, due to Brazil shape. But of course the opinions are right. That space out of the parchment should be removed. In fact, the map can really be bigger.

The "desert" floor: maybe, Pengui, try that texture, but with the SA dead space and a an ocean?? Of course, not yellow like now, but with neutral colours? It will add a better aspect to the map, in my opinion, and wouldnt be very difficult, I think.

I also dont like too much the hovering aspect of the font, although Im not placing a veto to it... In fact, i dislike the font much more because: 1) "i" and "l" are like the same thing; 2) No cap "p", and mainly "g" are no good, dont you think?

To this I will use my veto powers: move the credits out of the Brazilian flag, mate. 8) I bet you all were expecting it already, lol.

About the colours, maybe Molacole or someone else can give us a hand. I think its fine (although we will need some adjustments between continents colours and the colours in the legend). And about the armies circles, I like more the white ones.

Molacole is right about something else. Non crossable borders must be identified in the legend. They were identified, and I still got people surprised by the non attack effect, lol.

Plus, a quick spell error: Juazeiro, not Juazeira :)

Its all for now. :roll:
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Postby Molacole on Tue Jul 31, 2007 3:27 am

I'd keep it simple and use green, yellow, blue and red. Those four colors (not variations of them) together should help tie in the brazalian feel to it.
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Postby Qwert on Tue Jul 31, 2007 2:16 pm

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Posted: 25 Jul 2007 12:26 Post subject:

--------------------------------------------------------------------------------

alstergren wrote:
Looking at the pics, the actual map occupies about half of each picture.


There really is an excess of wasted space here. I think you could probably make the map itself an extra 100px bigger and fill in all that empty space. You would perhaps need to move the title to the top-right corner and the flag down to the bottom-right corner. I don't see why this should cause any problems for Marv or yourself.

I agree with these,when i look new update,i se that you have to many empty space.
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Postby jako on Tue Jul 31, 2007 2:20 pm

the revamp looks visually more eye appealing than the old one, but has no real ties brazil whatsoever :?

personally its still not a map i would play again.
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Postby The Fuzzy Pengui on Tue Jul 31, 2007 2:59 pm

Just got back from a couple days of camping.
Thank you for the feedback, it may not be positive, but it's constructive :roll: :D
I will of course be changing what Marvaddin has suggested first, since he is the original mapmaker
I know not everyone will be pleased with the final map, but I hope to please more of you than I am now (although I'm not sure that I will only use 4 colors, I will take everyone's feedback into consideration)
Thank you again
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Postby Optimus Prime on Wed Aug 01, 2007 12:16 pm

I think the only thing that bothers me is the wavy paper look. It messes with my eyes and seems to distort things.
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Postby Coleman on Wed Aug 01, 2007 12:19 pm

Hang in there Fuzzy, it's like this for everyone. Except maybe Jota.

I think what you have is already an improvement over the original art.
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Postby gimil on Wed Aug 01, 2007 12:21 pm

Coleman wrote:Hang in there Fuzzy, it's like this for everyone. Except maybe Jota.

I think what you have is already an improvement over the original art.


It like this some more than others.
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Postby The Fuzzy Pengui on Wed Aug 01, 2007 4:58 pm

gimil wrote:
Coleman wrote:Hang in there Fuzzy, it's like this for everyone. Except maybe Jota.

I think what you have is already an improvement over the original art.


It like this some more than others.


Thanks to both of you, and sorry to everyone for not having an update for a while. I hope to get one soon, but I am working a lot (from 3pm-12am) and pretty much sleep, work at home, and go to work. I hope that I am able to get an update soon, and I will continue working, and improving :wink:
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Postby chessplaya on Wed Aug 01, 2007 5:00 pm

u r doing a great job fuzzy boy ... i am gonna actually take a picture for me with this map in my background 8) 8)


keep up the good work!
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Postby The Fuzzy Pengui on Wed Aug 01, 2007 6:59 pm

chessplaya wrote:u r doing a great job fuzzy boy ... i am gonna actually take a picture for me with this map in my background 8) 8)


keep up the good work!


I don't know what to say....I feel so...honored :oops: :roll:
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Postby wicked on Wed Aug 01, 2007 7:05 pm

don't know if it's been brought up yet, but can you make the impassable borders either darker or a different texture? How it is now makes it hard to see the openings like in Tocantins & Oeste Paulista, especially with the crowded text near the latter.
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Postby The Fuzzy Pengui on Wed Aug 01, 2007 7:33 pm

wicked wrote:don't know if it's been brought up yet, but can you make the impassable borders either darker or a different texture? How it is now makes it hard to see the openings like in Tocantins & Oeste Paulista, especially with the crowded text near the latter.


Yes, a lot of people keep mentioning the impassable borders.
People must not have seen me ask before, so I will ask again.
Does anybody have an idea on what to do for the impassable borders? I am at a loss on how to create them/what they should look like
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Postby AndyDufresne on Wed Aug 01, 2007 7:50 pm

With the current style of the map, perhaps you could look into some sort of graphic representation of mountains? They'd have to feel very much like this map does...light, soft, and sandy almost. I'd look into playing around with some images and textures and looks.


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Postby The Fuzzy Pengui on Wed Aug 01, 2007 7:56 pm

AndyDufresne wrote:With the current style of the map, perhaps you could look into some sort of graphic representation of mountains? They'd have to feel very much like this map does...light, soft, and sandy almost. I'd look into playing around with some images and textures and looks.


--Andy


I can try a mountain look. The only thing is that since there are no mountains in real life, if we are trying to keep this life-like, that is a problem. I will play around with it and see what i find :D
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Postby WidowMakers on Wed Aug 01, 2007 9:08 pm

The Fuzzy Pengui wrote:
AndyDufresne wrote:With the current style of the map, perhaps you could look into some sort of graphic representation of mountains? They'd have to feel very much like this map does...light, soft, and sandy almost. I'd look into playing around with some images and textures and looks.


--Andy


I can try a mountain look. The only thing is that since there are no mountains in real life, if we are trying to keep this life-like, that is a problem. I will play around with it and see what i find :D
I agree. Looking at some maps, there are not many geographical feature that help with impassable borders. Here are some maps. You might be able to use some of the rivers as borders. It would be changing the way the borders look but not actually changing the way they play.

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Right now you seemed to have just redrawn the old map with better lines and colors. If that is what you want to do then the impassables will just need to be drawn (IMHO) as thinker different colored lines and then lets move on.

Otherwise you will need to change the look of the territories to some of the rivers while maintaining the XML borders.

I guess if the first option is used, I would make the impassables in the legend called "uncrossable political boundaries" or something like that.

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Postby AndyDufresne on Wed Aug 01, 2007 9:09 pm

Hehe, well then perhaps mountains wouldn't be such a good idea. Going back to what you have in the draft, perhaps if you could make it a little more obvious there are splits between those areas...by color, size maybe, texture perhaps...that may be enough to convey the impassabilitiy.


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Postby t.e.c on Wed Aug 01, 2007 10:09 pm

how about a giant snake? or a line of tarantulas..
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Postby Marvaddin on Thu Aug 02, 2007 5:34 am

Hey, friends!

When keyogi asked me restrictions about the revamp project, the 1st thing I have mentioned: the unpassable borders arent natural, they arent mountains or rivers... Look at the first map widowmakers have posted... I based myself on the political map, so the unpassable are normal state borders, mostly without any natural thing. So, I think we shouldnt put a river where it doesnt exists in real life

I think the best way is put something like a barricade... alike to what we had in the eastern front map.
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Postby The Fuzzy Pengui on Tue Aug 07, 2007 8:40 pm

Just thought I would stop in and let you know I am still working on the map, and trying to implement the aforementioned ideas. I am sorry it's coming slowly, but I want it to be just right :wink:
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Postby jasnostj on Wed Aug 08, 2007 11:49 am

How about dense rainforest as natural borders? Isn't Brazil full of that?
I would personally really prefer natural borders, impassible state borders don't make much sense to me. It would be very logical to use the Amazon and its biggest subsidiairies as natural borders. Why do they have to be the same as the ones on the current map?
And can we have slightly more imaginative names for the continents? How about Amazonas for Northwest, Pará for Central North?
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Postby The Fuzzy Pengui on Wed Aug 08, 2007 10:13 pm

jasnostj wrote:How about dense rainforest as natural borders? Isn't Brazil full of that?
I would personally really prefer natural borders, impassible state borders don't make much sense to me. It would be very logical to use the Amazon and its biggest subsidiairies as natural borders. Why do they have to be the same as the ones on the current map?
And can we have slightly more imaginative names for the continents? How about Amazonas for Northwest, Pará for Central North?


All of that is up to Marvaddin. He told me to start out that it was only a graphical revamp. Therefore, all borders, names, etc have to stay the same. As of right now they have to stay the same, but if Marv would agree to change them, then they could be changed. It's all up to him :D
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Postby Ruben Cassar on Thu Aug 09, 2007 6:24 pm

Sorry but I prefer the original. Was there any need for a revamp after all? The original, while not having outstanding graphics was simple and clear.

In this revamp version the colours are not so clear. The territories seem kind of crammed up and confusing!!! The borders and the impassables are not as crisp and clear as the original either and personally I find myself straining my eyes trying to understand what's going on.

Sorry I don't want to be negative or to offend anyone but...

Can't we leave the original map as it is???
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Postby The Fuzzy Pengui on Thu Aug 09, 2007 6:28 pm

Ruben Cassar wrote:Sorry but I prefer the original. Was there any need for a revamp after all? The original, while not having outstanding graphics was simple and clear.

In this revamp version the colours are not so clear. The territories seem kind of crammed up and confusing!!! The borders and the impassables are not as crisp and clear as the original either and personally I find myself straining my eyes trying to understand what's going on.

Sorry I don't want to be negative or to offend anyone but...

Can't we leave the original map as it is???


Negative is fine...it's constructive, so I don't mind.

As i have said countless times before (nobody notices :() the impassable borders are going to be different, i haven't done anything to them yet.

I am changing the text, and enlarging the map so it is clearer and easier to read.

I am also simplifying things a bit, and making everything more faded/muted so it isn't as vibrant/bold when looking at it.
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