Moderator: Community Team
Aimless wrote:Well, whether we lynch Chad or lynch someone else, we need to make absolutely certain that don't let the deadline pass without a lynch.
This is catastrophe mafia; one of the ways that the town can take advantage of the rules is to try to limit the number of times the game goes to night by making multiple lynches per day. I strongly recommend that we lynch at least three people, preferably four or five, before day one ends.
Sure, we aren't going to know who is who until night begins, but that doesn't matter - by lynching that many, odds are that we will catch at least one scum in the process, and this will leave us immensely better off come day two.
Remember - lynching is how the town wins; we should use it as often as possible.
Aimless wrote:We will be more screwed if we wind up not lynching anyone, and then losing 3-4 townies at night.
Lynches always have a chance of hitting scum. Night kills (unless we have a vig, or multiple scum who cross kill) will generally never hit scum. You can't rely on night kills to win the game; you must lynch.
Thus, it's pretty clear to me that the more often the town uses its lynch power, the better off we are. However, we still need to learn role information on a least a few players to get our bearings, so we have to let the game go to night at least once. If possible, I would like to try to end this game on day three or day four - the longer we let it run, the better odds the scum have.
Aimless wrote:In fact, hitting two townies and one scum is the most likely outcome of lynching three players (assuming the scum density is as I think it is). I fail to see why this is a drawback, unless you happen to be a scum. Townies (even power roles) are expendable. Their purpose in life is to die in the pursuit of scum. It's how the town wins.
That you seem to think two townies for one scum is not a fair trade makes me rather suspicious of you.
wicked wrote:pushing kills so openly kwanton? that's either scummy or stupid.one death today is enough.
The1exile wrote:Syzygy wrote:Sigh... Anyone feel like counting how many moz has now?
4, I think.
Syzygy wrote:So Wicked says 9 hours left... I don't moz is going down in any case due to the time limit left. He may not be contributing much at all, but I want some decent defense before I denounce him.
Users browsing this forum: No registered users