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[31-Aug-2007] Speed games

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Postby wicked on Fri Aug 31, 2007 4:56 pm

comic, play a few dozen games and see what you think then.
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Postby chakrachakra on Fri Aug 31, 2007 4:57 pm

I found a bug in the update... after I deploy, attack, or fortify, or do something, the map isn't updated accordingly. Clicking refresh map doesn't help, I have to manually refresh the page to see the updated map. It got me confused, and when I figured out what happened, my 27 had turned into a 6 :(
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Postby DiM on Fri Aug 31, 2007 4:59 pm

wicked wrote:ok crybaby, no one's forcing you to read what I write. feel free to ignore me and I'll do the same to you. I take no responsibility in your disappoint - that's your problem.

now back to the update.... which ROCKS btw... thanks to all the testers for the fun crazy games over the last few days!! now I know why I don't play freestyle team ever!


nobody is forcing you to read what i write either and yet you still do :roll:

i haven't held anybody responsible for my disappointment i only pointed out that judging by your excessive hype this would have been a marketing disaster.

also i never said the update is bad. it is actually good but not huge and awesome :wink:
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Postby wicked on Fri Aug 31, 2007 4:59 pm

turn off your greasemonkey by clicking monkey in bottom right, close game and re-enter. or disable AJAX in My Settings.
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Postby DiM on Fri Aug 31, 2007 5:02 pm

comic boy wrote:Lack I dont wish to harp on about this but as I play about 75% 6 player escalating games I would be amazed if the question of insufficient time did not crop up amongst the testers. Surely there was a concensus that additional time was needed to take out a number of players which is essentially how one wins that form of the game.


i agree with this especially if those escalating games are played on a 60+ terit map. basically in 5 minutes you won't have time to take out all the players and sometimes this can be fatal especially if the cash-ins are big.
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Postby comic boy on Fri Aug 31, 2007 5:08 pm

wicked wrote:comic, play a few dozen games and see what you think then.


Wicked I dont need to,its impossible to take out 2 or 3 players in 5 minutes ! Are you suggesting that the testers managed this,what was the feedback from the experienced escalating players ?
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Postby mfontolan on Fri Aug 31, 2007 5:10 pm

Lack,

The Ajax is working perfect!
The territory selection box is perfect!
Congratulations!
Brazil #3 @ Agu, 2007.
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Postby wicked on Fri Aug 31, 2007 5:13 pm

comic boy wrote:
wicked wrote:comic, play a few dozen games and see what you think then.


Wicked I dont need to,its impossible to take out 2 or 3 players in 5 minutes ! Are you suggesting that the testers managed this,what was the feedback from the experienced escalating players ?


Speed games are a different play style. You may have to adapt your previous playing style for the new game type. Extensions were discussed. Let's see what everyone thinks after playing some.
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Postby rebelman on Fri Aug 31, 2007 5:14 pm

Having played a speed game I have a few observations I wish to make:

We should not have to press "begin turn" this should be automatic.

It would be great if we had the option of different times as DiM suggested but I for one love this new format and reckon it will be great craic.

If a person fails to complete their move but were due a card in this format I think most people would agree they should get it, one otherway this could be done is at the end of 5 mins it automatically ends attacks and ends fortications thus completing your move for you.

The messages "slow down" and "dont press so often" when you hit the refresh button are a bit on the annoying side as you would be anxious to see the most up to date map and clock so you get the max out of your 5 mins.

I got 2 of the new messages in my inbox, I know these will only be going out to noobs when bugs are ironed out. They are a good idea but I believe would be far more effective going to the noob's email address as he/she might never think to click on their inbox even if they get a message telling them to check their inbox.

I like the way the timer changes color and flashes for the last minute.

Does anyone know will there be a new version of BOB compatible with this new format, I miss him :(

I love the new easy way to give feedback and unlike DiM I like the idea of being able to do it once you are eliminated as its fresh in my head.

Overall I for one am very happy with these new updates well done lack et al. I hope my comments above will aid any future enhancements that are being rolled out.
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Postby bigbullyweedave on Fri Aug 31, 2007 5:15 pm

All the updates and nice and all that, but I've now had to turn off greasemonkey.

How do I now get my greasemonkey features back?????

I'm using Firefox on a mac.
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Postby rebelman on Fri Aug 31, 2007 5:17 pm

comic boy wrote:
wicked wrote:comic, play a few dozen games and see what you think then.


Wicked I dont need to,its impossible to take out 2 or 3 players in 5 minutes ! Are you suggesting that the testers managed this,what was the feedback from the experienced escalating players ?


Not if you are KingofGods

http://www.conquerclub.com/game.php?game=814350
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Postby comic boy on Fri Aug 31, 2007 5:20 pm

wicked wrote:
comic boy wrote:
wicked wrote:comic, play a few dozen games and see what you think then.


Wicked I dont need to,its impossible to take out 2 or 3 players in 5 minutes ! Are you suggesting that the testers managed this,what was the feedback from the experienced escalating players ?


Speed games are a different play style. You may have to adapt your previous playing style for the new game type. Extensions were discussed. Let's see what everyone thinks after playing some.


There we have it,its not speeding up games its introducing a new type of game which is fine but why couldnt we also have the extensions option as well.
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Postby Nephilim on Fri Aug 31, 2007 5:21 pm

wicked wrote:
comic boy wrote:
wicked wrote:comic, play a few dozen games and see what you think then.


Wicked I dont need to,its impossible to take out 2 or 3 players in 5 minutes ! Are you suggesting that the testers managed this,what was the feedback from the experienced escalating players ?


Speed games are a different play style. You may have to adapt your previous playing style for the new game type. Extensions were discussed. Let's see what everyone thinks after playing some.


wicked, you really need to learn to stop being such a magnificent asshole. nobody asked lack to create a new game style. fact is, the only reason you're calling this a new game style is because it obviously doesn't work rite.

"A Faster game has been the #1 requested feature since the launch of Conquer Club"--lack's own words. no one ever asked for a new style in which it is impossible to play the game as it has always been played. we just want to play the game we love, but faster, in true rt style. you fucked up, admit it and fix it.
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Postby DiM on Fri Aug 31, 2007 5:22 pm

rebelman wrote:
comic boy wrote:
wicked wrote:comic, play a few dozen games and see what you think then.


Wicked I dont need to,its impossible to take out 2 or 3 players in 5 minutes ! Are you suggesting that the testers managed this,what was the feedback from the experienced escalating players ?


Not if you are KingofGods

http://www.conquerclub.com/game.php?game=814350


kingofgods didn't eliminate 2-3 players in 1 turn. he eliminated 1 by 1 in several turns. and if you look each elimination took 2-3 minutes. multiply that by 5 and you'll get a 10-15 minutes turn for a 5 player takeout and if you play on a large map like world 2.1 then it can take even longer.

i really would like to see a 5 player takeout (~100 terits) in world 2.1 done in under 5 minutes.
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Postby The1exile on Fri Aug 31, 2007 5:23 pm

This is a historic moment - I think I may possibly agree with neph on something.
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Postby DiM on Fri Aug 31, 2007 5:24 pm

Nephilim wrote:
wicked wrote:
comic boy wrote:
wicked wrote:comic, play a few dozen games and see what you think then.


Wicked I dont need to,its impossible to take out 2 or 3 players in 5 minutes ! Are you suggesting that the testers managed this,what was the feedback from the experienced escalating players ?


Speed games are a different play style. You may have to adapt your previous playing style for the new game type. Extensions were discussed. Let's see what everyone thinks after playing some.


wicked, you really need to learn to stop being such a magnificent asshole. nobody asked lack to create a new game style. fact is, the only reason you're calling this a new game style is because it obviously doesn't work rite.

"A Faster game has been the #1 requested feature since the launch of Conquer Club"--lack's own words. no one ever asked for a new style in which it is impossible to play the game as it has always been played. we just want to play the game we love, but faster, in true rt style. you fucked up, admit it and fix it.


QFT

btw she'll probably say you're a wet fart that has no life :roll:
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Postby wicked on Fri Aug 31, 2007 5:26 pm

Nephilim wrote: we just want to play the game we love, but faster, in true rt style.


So go play a standard private RT game then? If you have a problem with slow players, don't invite them. If you don't like the time restrictions, don't play speed games. Lack wants to see how this plays out, so getting angry about things now Neph won't do a thing except raise your blood pressure.
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Postby Incandenza on Fri Aug 31, 2007 5:28 pm

rebelman wrote:
comic boy wrote:
wicked wrote:comic, play a few dozen games and see what you think then.


Wicked I dont need to,its impossible to take out 2 or 3 players in 5 minutes ! Are you suggesting that the testers managed this,what was the feedback from the experienced escalating players ?


Not if you are KingofGods

http://www.conquerclub.com/game.php?game=814350


What are you, his publicist?

And I just looked at that game. KoG never killed more than one person in a given turn.
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Postby DiM on Fri Aug 31, 2007 5:31 pm

wicked wrote:
Nephilim wrote: we just want to play the game we love, but faster, in true rt style.


So go play a standard private RT game then? If you have a problem with slow players, don't invite them. If you don't like the time restrictions, don't play speed games. Lack wants to see how this plays out, so getting angry about things now Neph won't do a thing except raise your blood pressure.



shouldn't that have been done during the testing??

did all the play testers say 5 mins is enough to take a turn? why weren't variable turn limits introduced? or at least a few more presets like 5-10-15 minutes?
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Postby wicked on Fri Aug 31, 2007 5:32 pm

Nephilim wrote:nobody asked lack to create a new game style.


well good, then you won't be disappointed in the addition of this game type. The old tried and true casual games are still around. :wink:
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Postby dominationnation on Fri Aug 31, 2007 5:35 pm

no on eis forcing you to play this new game style. If you dont like it stick with the regular games that you play. I pesonally love these new games so I dont know what you are complaning about.
Last edited by dominationnation on Fri Aug 31, 2007 5:38 pm, edited 1 time in total.
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Postby comic boy on Fri Aug 31, 2007 5:35 pm

wicked wrote:
Nephilim wrote: we just want to play the game we love, but faster, in true rt style.


So go play a standard private RT game then? If you have a problem with slow players, don't invite them. If you don't like the time restrictions, don't play speed games. Lack wants to see how this plays out, so getting angry about things now Neph won't do a thing except raise your blood pressure.


Wicked
You keep avoiding the issue at hand,this will not speed up conventional escalating games will it ? Now please answer my previous questions,what was wrong with introducing extensions and what was the feedback from the experienced testers who regularly play escalating games.
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Postby RobinJ on Fri Aug 31, 2007 5:36 pm

I love you lack! :D
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Postby Twill on Fri Aug 31, 2007 5:57 pm

damn folks, chill.

Yes, in testing we discussed the time limits quite a bit, the problem of running out of time, the options available for "solving" the problem of running out of time and the merits of leaving as it is. I guess Lack decided to keep it as it is now.

And for the record, Lack did in fact tend for this to be a new game style rather than just a re-hash and facilitation of real time games. It forces quick thinking, choices between options available to you and sometimes you have to give up taking that person out in order to finish your turn. New challenges not possible in current real time games, while what you are asking for is.

DiM et al., you are right, there are lots of other extensions to this playstyle which can still be implemented, and they may still come in future updates. If you have a suggestion to make about what you would like to see changed about the new features (which, incidentally, required a lot of back end coding I'm sure) the place to do it would be in the Suggestions forum rather than bickering like children here.

anyhoo, just what I know, I'm sure there is a lot I missed in the testing discussions, but there you have it. now you know more than you did before.

Now, food time for Twilly :)

thanks for the work Lack, always a step closer to world domination ;)
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Postby comic boy on Fri Aug 31, 2007 5:58 pm

dominationnation wrote:no on eis forcing you to play this new game style. If you dont like it stick with the regular games that you play. I pesonally love these new games so I dont know what you are complaning about.


I will tell you why it matters to those of us who love escalating,which is the original form of the game. Very few players on this site can play escalating well because they dont understand the strategy, which is completely different from flat rate or no cards. By introducing this time limit they are forcing players to adapt a strategy akin to flat rate which will result in even less players learning the art escalating.
So yes I can stick to the regular game I love but will soon have no decent new opposition to play against, consequently I will get bored and leave as will eventually all the other skilled escalating players and there will be nobody replacing us.
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