Moderator: Cartographers

we on the eastcoast are high from the water deeps.. the onlything that maybe under water would be Florda/Georgia.unriggable wrote:Hmm, I think the entire east american bayou area could be underwater and be called Atlantis II.
I also think Amsterdam / Netherlands could be called El Dorado. Call Jota!
This is totally do-able given the recent additions to the XMl options. You can code squares 2-100 as neutral to open, and you can code square 100 as the "objective."Levet wrote:Now that's a thought. It might be too much coding on the admin's parts, but if we could get it to start with 6 different spaces on the first square, and have the rest neutral, and not have anything able to attack square one, and win at square 100. It would be even awesomer to be able to fortify to an enemie's territory, like using your enemy as your weapon of mass destruction to clear your path.
I don't know if they'd be able to code it like that, but that would make the game a LOT more interesting.
You'd have to make the opening attack one-way, i.e. square 2 can't attack any of the starting squares, or else everybody would just play for quick eliminations. In fact, you'd probably want to make ALL of the squares one-way attacks, because nobody ever goes backwards in the real game unless it's on a slide.XML tutorial wrote:Optionally, you can specify winning conditions for your map. An objective is a set of territories that when held will give the player an early victory. A map can have several objectives and a held objective ends the game in both Assassin and Terminator games. In the case of a Terminator game points would be earned from all opponents who haven't been terminated.
oh man oaktown...dont do it, its not too late....come back...I'm in the process of moving from the bay area to southern California
Actually, johloh, it is too late. Gots me a job and everything. But I'll be back. It sucks being surrounded by both Dodgers fans and Angels fans. if one more person mentions Kirk Gibson...johloh wrote:oh man oaktown...dont do it, its not too late....come back...



Don't hate.johloh wrote:san andreas isnt a real place. its a fault (why we have so many earthquakes) that runs the entire length of california. rockstar created an imaginary city that had imaginary parts of LA and SF mixed together even though theyre like 6 hours away from eachother...its based in reality but not real.
and i wont support a map about LA...not because it wouldnt be a good map, but just because i hate LA, the dodgers, and everything to do with southern california.
that being said, you'd have to think of an interesting way to implement the freeways. if the freeways were not some part of this map to make it different (ie not just borders) then theres really no point...LA is freeways.
This was attempted months ago and abandoned because of copyright issues. Too bad, too, because the map looked great... largely in part because the Underground map looks so good to begin with.knallkar wrote:What about a London underground map, where every line is a region, and every station a "land"?



