Moderator: Cartographers
natty_dread wrote:I was wrong
sully800 wrote:I am one who is unhappy with the current foundry process as well.
I would like to see a system implemented where there is an idea section (already exists). Then a layout section where the basics of the map are laid out and critiqued. This part would focus on game play only because the biggest problem is that people become concerned with graphics far too early. After a map gets approval from the foundry under game play it goes to a testing area where a limited number of people can play the map and see how things work on it. If there are obvious problems it gets rejected back to game play, if not it moves onto final forge which would solely be concerned with graphics. Once the graphics of the map are approved it would go to a quenching stage.
Overall I think some people put a lot of effort into graphics and then are reluctant to change their map's game play because the graphics are very hard to fix after a certain point. We now have some very advanced maps in terms of game play and graphics, and I think they need to be sorted individually. The quality in the foundry has advanced drastically since the foundry process was first established.
And perhaps these changes would help to fix what DiM sees as an inequality in the way cartographers are treated.
natty_dread wrote:I was wrong
sully800 wrote:I am one who is unhappy with the current foundry process as well.
I would like to see a system implemented where there is an idea section (already exists). Then a layout section where the basics of the map are laid out and critiqued. This part would focus on game play only because the biggest problem is that people become concerned with graphics far too early. After a map gets approval from the foundry under game play it goes to a testing area where a limited number of people can play the map and see how things work on it. If there are obvious problems it gets rejected back to game play, if not it moves onto final forge which would solely be concerned with graphics. Once the graphics of the map are approved it would go to a quenching stage.
Overall I think some people put a lot of effort into graphics and then are reluctant to change their map's game play because the graphics are very hard to fix after a certain point. We now have some very advanced maps in terms of game play and graphics, and I think they need to be sorted individually. The quality in the foundry has advanced drastically since the foundry process was first established.
And perhaps these changes would help to fix what DiM sees as an inequality in the way cartographers are treated.
hulmey wrote:People who dont visit the foundr do just that because they have no interest at all in the foundry!! Putting up banners is just silly and of no need whatso ever.
natty_dread wrote:I was wrong
Again I will post that I did not get my map quenched in 32 minutes. See other thread here.DiM wrote:i perfectly agree with everything you say. except for the inequty issue.
as long as 2 people (andy and keyogi) will have absolute power despite what the foundry says there will be favouritism case. take a look at the most recent case displayed in the portugal map thread.
wm gets a quench 32 minutes after he posts his final version and gimil is asked something stupid by keyogi 4 days after he displays his final version. and 13 days later there's still no sign of a quench thus taking the total final forge time to almost 2 months.
oaktown wrote:it has been my observation that this concern comes up every few months or so, the system get tweaked, things are smoother, and then a few months later this comes up again.
I always think things can be improved. But before we can enter into any serious discussion about how the foundry can be improved we all have to agree that:
1. everybody has a different idea of what makes a good map, thus...
2. the forces that get maps approved will always be as subjective as they are objective, which means that...
3. no single system will make everybody happy, which we have to learn to live with because...
4. this is not a democracy, so therefor...
5. there will always be one or more voices with more influence than the rest of us.
DiM wrote:
i perfectly agree with everything you say. except for the inequty issue.
as long as 2 people (andy and keyogi) will have absolute power despite what the foundry says there will be favouritism case. take a look at the most recent case displayed in the portugal map thread.
Incandenza wrote:Though I'm not a cartographer, I'm pretty much a daily lurker, and I see a couple of issues.
One is the size thing. Now, I understand the rationale that was laid out by lack and andy and twill, but I'm not sure it's very fair. The site isn't designed with people using dial-up in mind, is it? Or at least, there are elements on the site (specifically speed games) that simply won't work with dial-up. So why should the maps strictly cater to the people with the smallest screens? Now, I'm one of those people with small screens (12" ibook), but I don't think it's right that maps that would work perfectly on larger screens should have to be bastardized to work on mine (supermax springs to mind). There should be some sort of ordering system where maps can be categorized as optimized to a particular resolution (like I believe dim suggested some time ago). Will I personally play these theoretical giant maps? Probably not. But then again, if I were on dial-up, I wouldn't insist that speed games be taken off the site.
Incandenza wrote:My other major beef is that maps are not extensively play-tested before going live. Both Pearl Harbor and AoM launched with extensive xml issues, and while said issues were wrapped up in a matter of hours and days, such issues would have been sidestepped if the maps had been play-tested a dozen or so times by people that know what they're doing and will test every last aspect of a given map before actual paying customers are playing for points on them. Imagine how maddening that would be, playing on a brand-new map, you have the win lined up, but you get derailed by an xml flaw. One thing I'd like to stress is that I'm NOT heaping shit on the cartographers and xml folks. I give them all high praise for creating the maps in the first place and being on the bounce fixing problems. But things fall through the cracks and get overlooked, and a shakedown period for maps would alleviate that.
Incandenza wrote:One small thing I would recommend is some better advertising for the foundry itself. A vanishingly small percentage of active players actually visit the foundry, a percentage that's dwarfed by the numbers of complaints and suggestions that come in when a map launches. I suppose this is to be expected, given the length of some threads and the hostile reactions casual foundry readers face when they make a suggestion that had been shouted down 20 pages before. But if a means were to be found (perhaps with a small banner on the my games page) to encourage people to visit the foundry and "see what's in development", it might not be a bad idea. However, trolls should be dealt with harshly, as the foundry (and the maps that it vomits forth) is one of the things that makes CC great.
$0.02
hulmey wrote:People who dont visit the foundr do just that because they have no interest at all in the foundry!! Putting up banners is just silly and of no need whatso ever.
hulmey wrote:I think better maps are being produced not because the Map foundry is working as some people might say but because of the increase in players to CC thus the increase in talented players with map making skills. Anybody agree?
hulmey wrote:I also believe map makers have had a harder time since Keyogi was made moderator. This however may be because he has been ordered to by the powers that be or it could just be his personal style!!
hulmey wrote:On a final note i also believe a few map makers think that they know best and dont really want the input of foundry members up to a certain point of course.
hulmey wrote:On a final note lets just leave the map foundry as it is and move
WidowMakers wrote:Again I will post that I did not get my map quenched in 32 minutes. See other thread here.DiM wrote:i perfectly agree with everything you say. except for the inequty issue.
as long as 2 people (andy and keyogi) will have absolute power despite what the foundry says there will be favouritism case. take a look at the most recent case displayed in the portugal map thread.
wm gets a quench 32 minutes after he posts his final version and gimil is asked something stupid by keyogi 4 days after he displays his final version. and 13 days later there's still no sign of a quench thus taking the total final forge time to almost 2 months.
http://www.conquerclub.com/forum/viewto ... 305#689305
The last comment was 3.5 days earlier. Plus the map was a revamp and most of the problems or issues with maps currently have been XML issues and potential gameplay issues.
WidowMakers wrote:Now on to suggestions for better map making:
1) We need a map beta test site or something.
2) As much as I like graphics, everyone making and helping with maps need to be aware of gameplay and focus on that first.
Coleman wrote:I honestly think that process was running faster before Keyogi was a moderator, so I kind of agree with hulmey in a darker way, not really a way to say that without being mean. Anyway, that would indicate more moderators is not the answer, sorry Wisse. I don't see how more moderators would change anything actually.
Coleman wrote:The only way a new moderator would be helpful at all is if we had an xml specific moderator. I don't think the current moderators even look at xml, or if they do that they don't really really look at it. A xml moderator would at least be able to enforce that the xml is looked at and discussed before a map is quenched. I think the Pearl Harbor case was unavoidable however, as it doesn't appear a lot of the new xml was properly implemented and tested. In fact I'm not sure it was tested at all.
Coleman wrote:I agree with WidowMakers. We need a public test site with volunteers to test things. Like after quenching, a map goes into the test site first for a week and if there are problems we deal with it then.
Coleman wrote:I think we also need Foundry News of some sort. I may try to start this. I have no idea what is going on in most of the final forge maps. I think if more people knew the state of things then everything would be running much smoother. A single topic to go look at to find that may be helpful. Like maybe once a week, or just whenever the news person has time to throw something together.
zim wrote:I haven't actively been involved in map making for a while but have been lurking in the foundry the last few months and I'm never shy about throwing in my $0.02...
zim wrote:1. The beta testing site would be a big improvement particularly for the more complex maps like Pearl Harbour that are now being built. The tests should encompass both bugs and where required playability/balance tweaks. The beta testers should include Foundry regulars but also 'normal' CC players to test if legends are clear, etc., to players who haven't been following the development of a map.
zim wrote:2. "Opinion" questions inevitably arise in the map creation process, things like should the there be an Antarctica continent bonus in W 2.1. Where these are (mainly) subjective I'd like to see an easier ability to poll the forum. I'm NOT suggesting turning things into a democracy just want to provide map makers with more input into what should be (primarily) their decision.
zim wrote:3. Decision making. Fundamentally the map maker should make the decision on these opinion/design questions as long as s/he is within the rules and the map meets the quality standards of the site. With that being said one of things that seems to have gone down hill is the level of debate and discussion on these issues particularly play ability/balance questions. While the decision should be the map makers they have an obligation to explain to the community the reason for their decisions and engage in the debate with an open mind. If you want to create your cartographic masterpiece without community involvement you're in the wrong place.
zim wrote:4. Speed. While I always rush to play each new map the moment they are quenched speed shouldn't be the goal of the foundry process. I've blocked out the memory of how many iterations I went through on W2.0 and then the W2.1 tweaks but then end product was better for it. I know map makers are volunteers and that we all want to get playing on our creations but I think slower is better.
zim wrote:5. Lack of beer. I think some of the challenges in the process are the inevitable outcome of text only forum debates. People tend to rub each other the wrong way over time when they can't see the arched eyebrow or the crooked smile that goes with a particular comment. Since we can't get together for a beer, hash it out and move on I'd suggest that mods, map makers and foundry visitors all need to be extra polite and crystal clear in their foundry comments. A little civility goes a long way in these kinds of things.
Cheers,
Zim
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