Rectifier96 wrote:...And while I'm here, why can't planes attack any of the AA? I thought that planes would want to take out these?
Historically they didnot attempt to hit flak batteries.
so that is fine with me.
Moderator: Cartographers
Rectifier96 wrote:...And while I'm here, why can't planes attack any of the AA? I thought that planes would want to take out these?

 lt_oddball
				lt_oddball
			
 
		lt_oddball wrote:Hi there,
Just starting to play this map.
I have a point that you could fix :
With 6 players everyone gets to start with 12 lands (bonus =4) ..but during the first round obviously the later players will lose at least one land and thus 1 bonus army.
That puts them immediately in a worse position than the first players.
Also the chances are very big that 1 or 2 players have two airplanes in a group which gives them a huge bonus advantage which is very difficult to take away in the first turn (a plane can only be taken away by taking its connecting ship away).
So please add more neutral armies at the start of the map.
Most notably in the airplanes areas !!
Thanx.
(also you could reduce that airplanes bonus..far too big)


 cairnswk
				cairnswk
			








 
		so it looks like the AA bonus is currently deployable anywhere.2007-09-13 11:12:16 - gohangyourselves receives 1 armies for holding FIS AA
2007-09-13 11:12:16 - gohangyourselves receives 4 armies for 12 territories
2007-09-13 11:13:28 - gohangyourselves deployed 5 armies on K1

 Sparqs
				Sparqs
			


 
		 Ishmael_yoder
				Ishmael_yoder
			



 
		
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		 pat_wobbly
				pat_wobbly
			

 
		 Rybal
				Rybal
			
 
		fireedud wrote:the airplane bonus is very faulty, the other person in Game 863547
has all of the planes, angets the bonus for that + the bonus for holding 4 + the bonus for holding 3.


 cairnswk
				cairnswk
			








 
		<continent>
<name>4 Vals</name>
<bonus>4</bonus>
<components>
<component>V1</component>
<component>V2</component>
<component>V3</component>
<component>V4</component>
<component>V5</component>
<component>V6</component>
<required>4</required>
   <overrules>
      <overrule>2 Vals</overrule>
   </overrules> 
</components>
</continent><continent>
<name>4 Vals</name>
<bonus>4</bonus>
<components>
<component>V1</component>
<component>V2</component>
<component>V3</component>
<component>V4</component>
<component>V5</component>
<component>V6</component>
</components>
<required>4</required>
<overrules>
  <overrule>2 Vals</overrule>
</overrules>
</continent>
 lackattack
				lackattack
			










 
		 
 


 cairnswk
				cairnswk
			








 
		

 cairnswk
				cairnswk
			








 
		
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		klupar wrote:Since it was that simple why didn't you go into the xml and change it yourself seeing as how your the "Webmaster"!!



 cairnswk
				cairnswk
			








 
		klupar wrote:Since it was that simple why didn't you go into the xml and change it yourself seeing as how your the "Webmaster"!!

 Forza AZ
				Forza AZ
			

















 
		

 cairnswk
				cairnswk
			








 
		klupar wrote:Since it was that simple why didn't you go into the xml and change it yourself seeing as how your the "Webmaster"!!
 
 

 lackattack
				lackattack
			










 
		
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				lackattack
			










 
		 gisbert
				gisbert
			


 
		
 rebelman
				rebelman
			



 
			Coleman wrote:They are supposed to but either we didn't put the bombardment code in right or the bombardment code isn't working at all. I have no idea which it is.

 rebelman
				rebelman
			



 
			rebelman wrote:Coleman wrote:They are supposed to but either we didn't put the bombardment code in right or the bombardment code isn't working at all. I have no idea which it is.
glad to hear it coleman, i still think the map is class but this would hugely enhance its closeness to reality. Are ye still planning on doing this or has it been scrapped because of this programming issue ?



 cairnswk
				cairnswk
			








 
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