Moderator: Cartographers
Wisse wrote:with army shades please, and nabis is 1 px to far to the right (light bleu area)
cairnswk wrote:yes i agree with army shadows.
cairnswk wrote:Wisse wrote:with army shades please, and nabis is 1 px to far to the right (light bleu area)
yes i agree with army shadows....and can u check nobis again wisse...i see it as being correct on both L & S.
Wisse wrote:cairnswk wrote:Wisse wrote:with army shades please, and nabis is 1 px to far to the right (light bleu area)
yes i agree with army shadows....and can u check nobis again wisse...i see it as being correct on both L & S.
its still 1px off (i can make a picture for you)
and eum i thought it was a "a" because the b whas adding something to the o (i think)
Forza AZ wrote:Since you asked me to take a look at the XML I have gone over it. I found these small mistakes:
-M.Antonius and G.Octavius have both a border and a bombardment with each other. I think only the bombardment should be there (or else the bombardment has no use).
-Same for Arruntius and Insteius
-Same for Sosius and Lurius
-In the borders of M Eros there is 2 times M Enyo
Kaplowitz wrote:can you quench yourself?
AndyDufresne wrote:Mind supplying me with the usual TEXT links, cairnswk?
--Andy
I know there are demands for map playtesting, but I don't want to have games in the live database for non-existant maps and I don't want to let everyone into the test site or manage test privileges.
I think the solution is a better mapmker XML checker tool. Using code that yeti_c has provided me I can improve the checker so that it would have caught all the bugs in the latest batch of new maps. This will be a priority for next week.
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